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© 2025 Daz Productions Inc. All Rights Reserved.
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Oops, Miss-understood the query then. I read it as though the OP was dialing a character with purchased morphs, and that something went wrong with an unknown morph. The early posts confused me :red:
Actually people the base is the round disk and will show the starting position of the Zero mesh until the Deformer the Spindle top like thing is moved away from the base. The base controls the strength and to some extent the direction of morph as the mesh is Deformed, you pull the Deformer to raise mesh toward the base or push toward the base with the Deformer to dimple a mesh. The base with the Deformer spindle at zero to it does not influence the mesh so the base is a controller and the deformer the worker.
When you move the base out, does it influence the field, or does only the d-former do that? In other words, if I have the base out further from the nose, does that mean there will be more pull on the field when the slider is used, or is it totally dependent on where the d-former is?
OR, is it dependent on how far apart the base and d-former are?
EDIT: The Deformer and distance from the Base is the strength of the amount the mesh will change. So it is Deformer from Base that matters. But of course Angle and other factors can be controlled by were the Base is at at the time the Deformer is moved.
I just want to thank everyone, especially --- Novica Jaderail
Everything is rolling smoothly and now i have a very useful tool (deformers) in my toolbox
Thanks so much!!
Glad to help :) Have fun!
And thank you Jaderail for clarifying.