how do open up the nostrils

blue6stringblue6string Posts: 60
edited December 1969 in New Users

I worked on this face. Got it just right only to find there is virtually no nostril openings. I dont want to work the nose from scratch. but I have tried all the sliders with no effect. I think that I have all the face morph packages... any suggestions? Is there something that I'm overlooking?

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Comments

  • JaderailJaderail Posts: 0
    edited December 1969

    Umm you can upload larger images, at that size with my eyes and glasses I can only see a few flesh colored bumps.
    So not much chance to help as I can not see what your talking about.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2014

    If your just talking about for a pose, there is a pose control on Genesis (1) for that.

    Select the head on the scene tab, then under Pose controls on the other tab, is a nose category. Just look at the screen-cap.

    If your talking about a "Morph", I don't know. Working on first cup of coffee here.
    (edit)
    And I agree with Jaderail. That "Desktop Icon" that you attached/uploaded is inadequate to tell what your talking about. Rule of thumb I use, If it is under 100 pixels and is NOT an electronic schematic with less then five parts, Go back and do it again so the image is larger. I'm guessing based on your text alone.

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    Post edited by ZarconDeeGrissom on
  • blue6stringblue6string Posts: 60
    edited December 1969

    Looking for the morph setting/slider , not a nostril flare type pose. I don't need a lot of opening, but just enough

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  • JaderailJaderail Posts: 0
    edited December 1969

    Is your Figure Genesis or a Genesis 2? That would help us help you. Each figure has different morph sets.

  • blue6stringblue6string Posts: 60
    edited December 1969

    yes genesis 2

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2014

    Here is a screen-cap of the controls I have located. I did install a bunch of add on morph packs, so they may be from one of them, rather then stock.

    I see a "Nostrils Width" and a Depth one (X and Y separately). I don't know what morph package they came from.

    (Edit)
    To help you narrow it down a tad. If it is not there stock for G2F, On the day of my "Join Date" (2014-03-29), I purchased Every Single Morph Package, Daz had for G2F. If a package came out after that, I have yet to purchase it.

    Genesis 2 Female Body Morphs
    Genesis 2 Female Head Morphs
    Genesis 2 Female Mixed Morph Resource Kit
    Genesis 2 Female Body Morph Resource Kit 1

    FlareNoseMorphControl101.png
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    Post edited by ZarconDeeGrissom on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    "O" if your working with G2M instead of G2F, I don't have anything for that yet. The G2F morphs probably wont work with Genesis 2 Male. Some one that has them will have to advise you with that.

  • NovicaNovica Posts: 23,905
    edited December 1969

    If you're wanting to just make the nostril hole bigger, you can do that with d-formers and create a custom morph. Most of the morphs seem to widen/enlarge the entire nostril otherwise (aka, the outer skin part, not just the hole.)

  • blue6stringblue6string Posts: 60
    edited December 1969

    It is a g2F.... Novica - that is the problem I had. If I was able to create a larger hole it would adjust the outer shape of the nose.

    these d-formers... how / where can I access them?

  • NovicaNovica Posts: 23,905
    edited June 2014

    You actually create them. The first time you do it, it may seem intimidating but then they are so much fun! You can tweak any character you make.

    http://www.daz3d.com/forums/discussion/28138/#418498 is my list of Reference Links, go down to D-formers and you'll see a list. I started with Carnite’s Video Tutorial For Landscapes: http://www.youtube.com/watch?v=7SEBV2GHJHA because it shows you how to do d-formers in general. You'd just apply it to the nose.

    Then this was my thread on setting them up in the Parameters tab for permanent settings. (This will save you a lot of time, took me 13 hours to figure out what I was doing wrong, lol!)

    http://www.daz3d.com/forums/discussion/41191/

    Post edited by Novica on
  • NovicaNovica Posts: 23,905
    edited December 1969

    Actually, if you go to that last thread that I linked, Jaderail has really nice step by step screenshots.

  • blue6stringblue6string Posts: 60
    edited December 1969

    thanks so much

  • blue6stringblue6string Posts: 60
    edited December 1969

    Yikes!!! I just scanned through your thread... It looks Like I'm in for a world of hurt, lol...

    Im going to give it a go

  • JaderailJaderail Posts: 0
    edited June 2014

    Still no way to help you Easy unless I missed it Genesis 2 What? Female or Male? they are two different figures with different sets of morphs already made. I do not think a hand made Deformer Morph is going to do what you want, it is going to be VERY hard to only effect the nostril openings and not the rest of the nose shaping. The Store bought morphs for the proper figure may have the morph you need that only opens the nostrils and will not change the shaping.

    Edit I see now G2F, okay I'll find the proper morph and its content name. May take some time.

    Second EDIT: Well it seems I can not trace the Content package or even get the Authors Name to display. The Good news is I do have Nostril Width and more that only change the opening and not the shaping. So the morphs do exit. I would read the different morph sets for G2F and find the set for you but I will be off to Sunday Dinner soon.

    Post edited by Jaderail on
  • NovicaNovica Posts: 23,905
    edited December 1969

    Yikes!!! I just scanned through your thread... It looks Like I'm in for a world of hurt, lol...

    Im going to give it a go

    If Jaderail can't find it, and you get stuck, just post on that last thread I gave you so others can follow along if you have problems and it will help them too. :) That's why I always post when I get stuck so other people can learn from it. I'll monitor that thread if it gets going again.

  • blue6stringblue6string Posts: 60
    edited December 1969

    ok thanks I just went through the first video, and I will eventually need to use deformers... I will try my hand on deforming the nose, until the existing morphs are located

    Thanks guys!

  • NovicaNovica Posts: 23,905
    edited December 1969

    If you get stuck, just holler. :)

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2014

    I completely forgot about the D-formers. If you can convince the thing to select just the vertices points you need resized, that would do it.

    The principal isn't any different from my failed tummy morph attempt. The plane, handle, and sphere should be in the center of each nostril (one d-former for each nostril will be best). Then use that brush-select thing to fine-tune the selected mesh, and deselect the stuff you don't want to morph.

    The morph itself is not a 'transit' of the handle, just a XYZ adjusted scaling of the handle. Exactly like my tummy morph.

    Your not messing with a surface that has cloths over it, so you shouldn't run into the issue I had. The check-box to have cloths follow the body morph dose not always work (they changed something between v4.0 and 4.6).
    http://www.daz3d.com/forums/viewreply/591858/

    you should have much better luck with the face.
    (edit)
    Now with Wilmap skirts (I haven't tried anything else yet), I was able to work with the cloth, exactly like that guy's jacket with great success. That's a D-Former on just the cloth tho (it doesn't require something else to follow it).
    http://www.daz3d.com/forums/viewreply/605089/

    Post edited by ZarconDeeGrissom on
  • KeryaKerya Posts: 10,943
    edited December 1969

    Jaderail said:
    ...
    Second EDIT: Well it seems I can not trace the Content package or even get the Authors Name to display. ...

    For finding out the who and what: search your computer (or better the Data folder) for the exact filename (morph name) - the name of the folder under the \data\DAZ 3D\Genesis\Morphs\ should tell you product and author

  • blue6stringblue6string Posts: 60
    edited December 1969

    I'm having a tough time getting field for the deformor accurately placed...it leaps from the floor of the nostril to the roof of the nose, when I just want the floor and ceiling of the cavity highlighted. Visually difficult because I cant see the highlighted nodes in the cavity. If I understand correctly. I must have some yellow around the visible opening as well. but this is proving very difficult... but I will keep at it

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    some thoughts about moving things around, O.K. just one. It may be necessary to manually type in numbers in where the transit sliders are. When it comes to tiny adjustments, it is far better then the + and - on each side of the slider.

    Also, in that second link, some one suggested that brush thing. prob with that is you need a clear view of the surface you want, the inside of the nose may be difficult at best. Good thing is you can adjust the size of the brush effect aria for tweaking nodes in the effect field.

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  • NovicaNovica Posts: 23,905
    edited June 2014

    G2F Widening Nostrils

    For the right nostril: (and you can reverse the X and make it a minus to create the other side.)
    Nostrils Base:
    XYZ Translations: -1.32 / 163.46 / 10.64
    XYZ Rotations: 0 / 176.10 / 0
    Scale: 54.3
    XYZ Scale: 36.3 / 52.9 / 42.5

    Nostrils Field:
    XYZ Translations: -0.78 / 163.90 / 9.52
    Scale: 102.8
    XYZ Scale: 98.2 / 49.4 / 96.4

    LOL- I totally expect you to name your morph "NoseByNovica"

    This is pretty much on target, barely moves any outside skin. You do not have to move the Y, just the X (sideways) but if you do put a little Y in the morph (and from what I learned after 13 hours of "Why isn't this working????" you MUST have the morph do something or it will not save.

    So what I do is barely have the morph doing anything, but any of the translations I want, I MUST have them doing something. I am going to use this same morph and do Y SEPARATELY, so I can tweak sideways, and up and down, SEPARATELY. I just wanted you to see what you can do with both of those together. There is a bit of height, (Y) but not much.


    Enjoy :)
    Cathie

    nose.jpg
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    Post edited by Novica on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    I have to ask, exactly how did you close the nostrils like that in the first place?
    is it displacement by some chance?

  • NovicaNovica Posts: 23,905
    edited December 1969

    And here's with more Y translation (vertical) but still using X (sideways/horizontal.)

    I rethought what I posted, because I haven't done morphs in a few weeks- I set the morph at what I would want it to be at 1.0 (I think) when the slider is created. I'd have to do this and see (and busy doing other things right now, but wanted to get you on track.) So you might test it and put X where you would want your max value to be, and I think that becomes the 1.0 on the slider when the morph is created. Someone can jump in and clarify, I'm headed out the door.

    Be sure to move your morph under Actor>Face>Nose instead of leaving it under Morph. The other thread tells you how to do all that, it's easy.

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  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583
    edited December 1969

    this is a render in process
    what does it look like in the viewport?
    if you can see nostrils it is a surface setting most likely displacement

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  • SpyroRueSpyroRue Posts: 5,020
    edited June 2014

    Corrective morph making all well and good. But this shouldnt be happening... Either theres a buggy morph or its a surface issue. Displacements? Wrong Normal map? I agree, if we can see its not like that in viewport, then its a surface issue, if it is in view port then its a bad morph and needs to be identified and reported :)

    Post edited by SpyroRue on
  • blue6stringblue6string Posts: 60
    edited December 1969

    Novica... thanks so much. I will begin to plot the settings!! Amazing how close I was but no cookie, lol !!

    You provided the nostril base settings... Why? - It may be obvious, but maybe I'm thinking about it wrong.

    Wont the program automatically know what those setting are for my nose. Am I right in thinking that if I use your base settings that it will change orignial shape of nose?

    But you provide the base settings for the sake of being able to provide an example, right?


    Thanks so so so much!

  • blue6stringblue6string Posts: 60
    edited December 1969

    Here's how it happened. I was tweaking things and only rotating the view from side to side. When I rotated it up and down then I realized that the nostrils were closed. I tried to work backwards. and readjust sliders, in different combinations with out success. The only things that openned up the nostrils, changed the shape.

    It looks the same in viewport/wireframe etc as it do in the render....

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited June 2014

    I don't think it is a bad morph, in that he is not going for human. I vaguely remember aliens that looked like that in Babylon5, something to do with that planet the station was orbiting, and also that other race that fell victim to a plague.

    The face morph in progress of render there, looks quite intentional, for a non-homo-sapien.

    (edit)
    I think we tripled on that post, lol.
    Markab, was the race.

    Post edited by ZarconDeeGrissom on
  • NovicaNovica Posts: 23,905
    edited June 2014

    The base exerts the pull on the field (see this post and screenshot by Jaderail in the other thread.) At least that's the way I interpret it. You can even rotate the base, as shown by his post- but I didn't do that.

    http://www.daz3d.com/forums/discussion/41191/P30/#604332

    EDIT: And no, it won't change the shape of the nose, just the nose hole, and only when you use the slider.

    Post edited by Novica on
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