What Daz lacks clothes vs poses

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    Scratch Dform in Daz Studio 4.6, it is completely broken. The field refuses to highlight any of the polygons of the skirt, and moving the handle dose nothing after releasing the mouse button.

    The funny thing is, when I move the handle in any axes, the dress auto-conforms to the floor boundary (only when I'm moving the slider). Something somewhere knows about the floor, and it snaps back to broken the instant I release the mouse button.

    Yes I did try to "Add Nodes" to no avail. Dform is broken.
    http://www.daz3d.com/forums/discussion/40343

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  • WilmapWilmap Posts: 2,917
    edited December 1969

    DFormer works fine for me, although I have not updated to the latest version of Daz yet.

  • scorpioscorpio Posts: 8,479
    edited May 2014

    Odd I use Dforms all the time, I'm on the latest version of DS.

    Post edited by scorpio on
  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    O.K what part of my steps in that other thread are wrong then? If it works for y'all, then I'm doing something wrong, yes bring that thread back rather then here, I had no intention of hijacking this thread.

    Going on the thought that "Some things don't show till rendered", the bottom of the skirt should be up around her head in this render, lol.

    As for the stretching texture on the inside of her right leg, a custom texture map with the texture distorted the opposite way the polygons are stretched may work. That is a lot of work to do for many possible poses, akin to what "Aave Nainen" did with that dress in the demo vid.

    Well I want to fuss with double/triple/quad thread displacement maps that hopefully should look good at any zoom-level from the cloth surface. And I still have that Dinnington Somerset Roman Villa Floor to work on still.
    http://www.unofficialtonyrobinsonwebsite.co.uk/pages/dinnington/din.html
    I'll check back after taking a break from this, I'm at a loss of other ideas. That and I want to do some renders that make Wilmap's outfits look good, rather then show off what Studio is lacking.

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  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited December 1969

    The DForm works on the zeroed pose of the item - in your case that would probably mean that the field needed to be away from the skirt. One option is to switch to the Node Weight Brush tool and in the Tool Settings pane, with the DForm selected, add its weight map to the available maps and then use the Geometry Editor tool with the brush tool to assign polygons to be influenced - that will also make it easier to achieve folder.

    Using dynamics you can do an animated drape for a still render - you just set up your animation (roughly since only the final frame matters), starting with a zeroed pose in the frame 0, and then do the animated drape to the final frame which is all you render.

  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    two seconds fumbling around menus, and walla!

    Thank you,Thank you,Thank you.

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  • ZarconDeeGrissomZarconDeeGrissom Posts: 5,412
    edited December 1969

    I am tempted to call this "Wilmap skirt in motion", tho the right leg needs a tad bit more work. Now I am impressed after a month of Dform failures, it's finally doing something with cloth.

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  • JaderailJaderail Posts: 0
    edited May 2014

    wilmap said:
    The skirt will go through the floor because the collision settings are set to the figure. Unfortunately you can't set more than one collision.

    Only thing I can think of is to either move the floor down or the figures up.

    You can set multi Collisions for Dynamic items in the dynamic tool. Too set gravity it is just down, rotate the figure so the drape hangs as you need, then freeze the drape and rotate the figure back again. In the full Dynamic control you have way more settings than I remember and wind. Strength of Gravity Direction and so many more.

    The only time Anyone has a File missing error of any type is if they did not install properly.

    Deformers are not borke in DS4.6 I use them all the time and even build Morphs into my content library using them.

    Post edited by Jaderail on
  • WilmapWilmap Posts: 2,917
    edited December 1969

    That skirt is not a Dynamic item, though Jaderail.

  • JaderailJaderail Posts: 0
    edited December 1969

    wilmap said:
    That skirt is not a Dynamic item, though Jaderail.
    My Post was addressing more than one post, it was not all on just the quoted part. And yep in DS we are limited to one collision item. At this time.

    I should have Quoted each post I responded to.
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