UltraScenery [Commercial]
This discussion has been closed.
Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Really nice diversity - still has not figured out, how to use height maps, though.
So here is a Woodland one.
This product is insane....
It's really simple - you create a map, plug that into the "height map" section and then start doing the usual things (though I'm not quite clear if I can change the height..?)
Hello
How to use materials USC Woodland 03,04,05 etc I click on and nothing changing
For now all my trees are summer trees .how to have automn foliage trees?
I have used a map
and get this pretty landscape
You need to use the script - that is where all magic happens.
Thanks for reply
i am now in the script and i see the same features as i see in My library/ environments/ landscapes/ ultraScenery
Where activate the ''all magic`` and use the differents materials i see in the librariy inside a created scene
Ok, one can see the terrain better, when there is no vegetation on it.
Tried the Pond again, and yet again (with random values dialled in) I get the trees and stuff in pond centre:
Yes I get this too. They are the parent items from which the replicated items are Instanced. In the Scene list you should see an UltraScene Group and then a list of items starting USC. It you hide all of these by clicking the eye icons to the left then they will be made invisible. Ideally this should be done when the script runs. It is most obvious when you have a lake as it is clear that they should not be there!
Very nice product! Pond and Woodland 2 took less than 20 minutes (7700k 32Gb RAM), which is nice. Super easy to render. Motivational posters for days.
Now for the wishlist!
Anyways, congratulations on a job very well done. Landmark product.
Howie ... words can't describe how grateful I am for this product (and all th add-ons sure to follow).
(1) It works on MACs
(2) It obviates and eliminates the use of VUE for probably all of my landscape creation needs (and no doubt completely once those add-ons are forthcoming and other modules addeded by Howie).
(3) The detail, realism and sheer beauty generated is nothing short of breath-taking (especially if good lighting/hdris are chosen)
(4) on my machine the scene generation happens pretty speedly
(5) limitless creative possibilities
(6) who needs netflix??
(7) creates a definite sense of self-direction/control, as well happy, serene feelings, in the midst of all the radical things going on in the world now
(8) does all of the above and more for a pittance of a price
THANKS AGAIN, and again and again Howie!! You should take some pride in the fact that you are creating lots of happiness and good feelings for many folks with this superb creation.
[PS: no I don't get a cut of the sales =)]
Ahh good, they are what I thought they wre then = the hiding seems to have worked (now I am aware of what items they are in the scene tab), thank you!
Testing the height map function, I imported a map with consecutive squares of different shades of grey, roughly 25%, 50%, 75% and 100% (on a black base). I set the height parameter to 8m for this and reduced the contrast of the noise so that it wouldn't overwhelm the image map, but you can still see a subtle undulation which is down to the noise map. I added the tree on top by hand, just for fun!
Nice one!
That's cool. I can wait. It's make this product a lot of fun for gardeners & hikers & such people.
I generated the terrain, stream, and some grass with UltraScenery and then scattered some winter trees with UltraScatterPro. I applied snow and ice from DA Let It Snow and Iray Snow Ice and Ash. The background sky is just a photo I took. It would be nice to have a winter ecology in an UltraScenery addon.
That's lovely - people are getting so creative with this product already, it is wonderful to see. I hope people aren't so engrossed in this that they stop buying everyone else's products though!
Thanks, for the nice comment PhilW.
Just pooteling through the woods in 3DClassics 2CV
Wow, this is just amazing. I am so impressed with the variety of images posted here.
I'm betting on at least 3 more weeks of MM and maybe even 4 more.
I'd vote for that! People are being very creative. Maybe as more of us self quarantine we'll see even more.
Thank you so much for this wonderful product.
A few more trees, plants, bushes, a rock generator and i will finally stop my costly vue subscrption !
Hi,
Here is my first attempt. By reading this thread I realised that moving the camera after generating with the camera option is a nono thing, but, the render was intended as not realistic so it still looks ok to me.
Few note and questions: I firstly installed via Connect and it was not working, so I unistalled and reinstalled via DM and now it works, even if it is categorised under "lost and found" in the Smart Content Product page. Is this right?
Then, there is a Camera object in the list, and if I double click it, it drops in the scene just a piramid-like shape, similar to camera view cone, but with no apparent purposes. What is it? Should I use it?
EDIT: By playing now it appears the following message: "runtime/textures/howiefarkes/ultrascenery/terrain/usc_autumnleaves_01_2048_diffuse.png".
Thanks
Well, it seems like you'd want to make it as generic as possible.. So if you figure out a method of measuring the size of a prop which the user adds to the scene (like a tree, but for all we care, people use roadsigns), and calculate a default distance rate from that, and add some means to increase or decrease that distance, then those results could be used to populate the scene. Add a big disclaimer that results will depend largely on products used.
Maybe place some temporary pedestal, on which the user has to allign that first prop, so the program can calculate its offset and default rotation relative to the pedestal, to minimize the amount of floating/dug in trees.
The other option would be, to release some tool or guideline for creators, to make their vegetation products compatible with yours. They can then update their products if they wish (versatility sells, it's their call!), and it'd no longer be your problem or something you'd have to waste time on. UltraScenery would basically turn into a must-have module for the customers (I think it already is for anyone serious about rendering these kinds of landscapes, just, right now it's a must-have product, but then it'd be a must-have module to fully enjoy other products)
This thread is full of such beautiful renders! It's no surprise, as I'm finding this product sooooo inspiring!
I look foward to any add-ons you make to this, but I personally would really love a "clearing" setting, so that we could easily put a house or a bunch of characters in the middle of the frame without them being blocked by trees. I would also like to see pine trees, and maybe some flowering cherry trees.
A winter option with snow and fozen lake would be fantastic, but I'm not sure if that's realistically possible.
Thank you so much for this amazing product!
It's odd that that is happening - the script should be scaling all the items down to 10% and placing it a few meters below the terrain so they should ever be seen. What version of Studio are you using and is anything being written to the logs?
Turns out it didn't apply the water material.
What a lot of superb renders! Here are a couple of things I did today.
First is just a simple one:.