Show Us Your Bryce Renders Part 11
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Comments
Horo, your abstract looks like a scifi map of some space tube lines; very nice. The crater render is great; you hardly can go wrong with landscapes, it appears.
adbc, great colours in your render. I like the blueish, greenish, yellowish reflections.
Mermaid: wonderful metalic abstract.
Hansmar : thank you.
Thank you Hansmar.
Thanks Hansmar
@Horo, adbc, mermaid010: Thank you.
@Horo: Superb crater landscape. The next impact seems not to be too fare away
@adbc: Nice landscape. I like this big moon. Maybe the waves are a bit too big?
@mermaid010: Lovely abstract. I have no idea how to achive it.
@Hansmar: Thank you for bringing back Cloudscape in my mind.
Here my newest image. I call it "A Tendency Towards Kitsch" :-) There are three spheres with volumetric clouds material.
Electro-Elvis - thank you. I don't find your render kitschy. Early morning, perhaps with rising fog, very solemn; great subtle lighting, too.
A terrain converted into a lattice makes the rock, in the background the same terrain but not as lattice. Another two terrains for the water. 2D-Faces with birds by Clarence Tippetts, the clouds are a volumetric slab, the HMS Victory from DAZ (their store notes all software that can use this asset, except Bryce and every example render shown has the label Rendered in Bryce). I had to render it twice, network render on 4 machines was faster, looked good except the foliages on the Bryce trees got queer colours. I had to render it again conventionally to get everything right.
Electro-Elvis - Thanks, abstracts are easy to do but very addictive. Looking forward to seeing your Kitsch render.
Horo - amazing seascape, the sea and lighting are prefect.
mermaid - thank you.
As above, only one 2D-Face with the birds, the rock in the focus as anaglyph. Here you can see what a lousy job I made to place the vegetation. When viewed in 3D, such mishaps become obvious.
Horo - the anaglyph is cool and the vegetation is not bad.
Another Panoramic Abstract using a modified source file from the Hdri4Fun product, and an Hdri from Exotic Hdri for Fantasy Skies, it’s a bit busy but I like it.
mermaid - thank you. Beautiful abstract, not overly busy, I like it a lot.
Electro-Elvis - a lovely render, the clouds are great.
Horo - thanks
electro-elvis, I fully agree with Horo. Subtle lights and colours.
Horo, great rock, wonderful perspective.
Mermaid, Flashy abstract, looks like a party!
Electro-Elvis : thank you. Awesome landscape, the clouds and lighting are very well done.
Horo : the seascape is great, the anaglyph is cool, the rock comes out of the scene and the greenery looks OK to me.
mermaid : I like your abstract, very beautiful colours.
Thank you Hansmar and adbc.
Thanks Hansmar and Adbc
after seeing drachenlords sea I thought as i haven't done waves I would draw a terrain in TE and put some ocean water material on it bit of a sad attempt really but early days and still experimenting
spuddy - the rolling waves look good, the material needs some tweaking. Remember: water is transparent and has a refraction idex of around 1.33 (Refraction setting 133).
Thanks Horo not my strong point it was set at 126 ..had another go slightly more complex terrain refraction at 133
Spuddy - nice attempts, the 2nd one is better.
Spuddy, nice work. The second is indeed better, also because of better light on the buoy.
spuddy : good work, I agree with the others : the second one is much better.
Thanks everyone..... yes hopefully it was a positive evolvement from the first........ bit of a tricky one this sea business well for me anyway so thanks again for the input
spuddy - yes, an improvement. I think you worked on the lighting. The difference of Refraction 126 to 133 doesn't make that much of a difference.
thanks Horo it was a completely new render from scratch so yes the position of the sun was probably different ......it did cross my mind that the refraction on the first one was near enough to not make much difference but then it's all a bit of a mystery to me
Like the Ice Palace on the previous page but this time the terrain was converted to a lattice and the camera at another place. The material is mostly reflecting, colour and light by the Rainbow HDRI.
Horo super cool colours I like it
another terrain drawn in TE trying to simulate a choppy sea
wasn't sure about the colour so changed it
Horo, mermaid010, Hansmar, adbc: Thank you very much.
Spuddy your waves look really good. Waves with foam is topic, that I have been dealing with for a longer time, mostly with not too convincing results. My approach is using a second terrain for the foam. Your picture inspired me to try it again. My image was done quite quickly, but I think it is a start. I like the background better than the foreground.
Hello everyone.
Slowly getting back to Bryce after a pause.
This time, played around replicating instances to make this fantasy environment.
Critique would be very welcomed, as i'm still new and learning. So i need to know what i do wrong and how to make better.
Thanks for your attention.
Thanks Electro -Elvis your sea is very realistic from the angle of the viewer in your picture i like it a lot ... I was trying to simulate the swell of the waves in a terrain viewed at a lower angle