Who Are Your Favorite Render Artists?

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Comments

  • LenioTGLenioTG Posts: 2,118
    DireBunny said:

    Well I wouldn't want to leave anybody out, and a few people i like are already mentioned, but a couple people I'd like to be when i grow up, well, besides batman, are, Something-Wycked

    and,jakiblue

    again not a comprehensive list or anything... oh and of coarse i couldn't ever forget IgnisSerpentus  besides making cool stuff is also a super awesome artist.

    Thank you, I'm checking them out!! :D

     

    LenioTG said:
    spuffy said:
    LenioTG said:
    spuffy said:
    LenioTG said:

     

    The artists you've suggested us are so great that I can't believe they're using the same software I use!!

     

    I feel the same way too.  

    Indeed I wonder how many of them at least use Octane or something like that!

    Or if they use some particular light sets. Those lights are fantascientific for me!

    I know that VALzheimer uses Octane and she's created a light set that she sells here.  I have a feeling a lot of them use Octane and create their own lights.  And a lot of them are very good with Photoshop.

    I think you're right spuffy :)

    About half of my renders are Iray still, although I do use Octane often, simply because it's faster on my machine and can take mor egeometry like cat fur :) For an example image linked here (which is one of my favorites too, so thank you ^^) is made with Octane, but lots of my recent ones are Iray. I usually leave that info in description of every image everywhere I post :)

    V.

    Great job!! :D

    I've tried Octane Demo, and I have to say that it's really really fast! In order to get to 500 iterations (a picture large 800x600), it took 25 seconds, compared to the 8 minutes of Iray, and it had a lot less noise too.
    The problem is that the lights and cameras and some shaders were not how I prepared them...so i guess you need to study Octane in order to use it!

  • richardandtracyrichardandtracy Posts: 5,679

    Ohh. Octane for DS costs as much as my little milling machine. And I can be sure my mill will still be cutting metal in 20 years, while I can be pretty sure of the opposite with software. Suspect I'll be using Iray for as long as it's available, or something better gets tacked on to DS. Though to be fair & shoot my argument in the foot, I am still occasionally using software I wrote in the year 2000.

    Regards,

    Richard.

  • LenioTGLenioTG Posts: 2,118

    Ohh. Octane for DS costs as much as my little milling machine. And I can be sure my mill will still be cutting metal in 20 years, while I can be pretty sure of the opposite with software. Suspect I'll be using Iray for as long as it's available, or something better gets tacked on to DS. Though to be fair & shoot my argument in the foot, I am still occasionally using software I wrote in the year 2000.

    Regards,

    Richard.

    You have all the freedom to spend your money however you want! :D

    I guess that's the same for anyone else! 20$ a month is not that much, if you think that there's still people who smokes in our world.

    And if you make money out of this, reducing render times by 30 times is a HUGE deal!

    But please, let's not go off topic :D

  • valzheimervalzheimer Posts: 519
    LenioTG said:
    DireBunny said:

    Well I wouldn't want to leave anybody out, and a few people i like are already mentioned, but a couple people I'd like to be when i grow up, well, besides batman, are, Something-Wycked

    and,jakiblue

    again not a comprehensive list or anything... oh and of coarse i couldn't ever forget IgnisSerpentus  besides making cool stuff is also a super awesome artist.

    Thank you, I'm checking them out!! :D

     

    LenioTG said:
    spuffy said:
    LenioTG said:
    spuffy said:
    LenioTG said:

     

    The artists you've suggested us are so great that I can't believe they're using the same software I use!!

     

    I feel the same way too.  

    Indeed I wonder how many of them at least use Octane or something like that!

    Or if they use some particular light sets. Those lights are fantascientific for me!

    I know that VALzheimer uses Octane and she's created a light set that she sells here.  I have a feeling a lot of them use Octane and create their own lights.  And a lot of them are very good with Photoshop.

    I think you're right spuffy :)

    About half of my renders are Iray still, although I do use Octane often, simply because it's faster on my machine and can take mor egeometry like cat fur :) For an example image linked here (which is one of my favorites too, so thank you ^^) is made with Octane, but lots of my recent ones are Iray. I usually leave that info in description of every image everywhere I post :)

    V.

    Great job!! :D

    I've tried Octane Demo, and I have to say that it's really really fast! In order to get to 500 iterations (a picture large 800x600), it took 25 seconds, compared to the 8 minutes of Iray, and it had a lot less noise too.
    The problem is that the lights and cameras and some shaders were not how I prepared them...so i guess you need to study Octane in order to use it!

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V.

  • LenioTGLenioTG Posts: 2,118
    LenioTG said:
    DireBunny said:

    Well I wouldn't want to leave anybody out, and a few people i like are already mentioned, but a couple people I'd like to be when i grow up, well, besides batman, are, Something-Wycked

    and,jakiblue

    again not a comprehensive list or anything... oh and of coarse i couldn't ever forget IgnisSerpentus  besides making cool stuff is also a super awesome artist.

    Thank you, I'm checking them out!! :D

     

    LenioTG said:
    spuffy said:
    LenioTG said:
    spuffy said:
    LenioTG said:

     

    The artists you've suggested us are so great that I can't believe they're using the same software I use!!

     

    I feel the same way too.  

    Indeed I wonder how many of them at least use Octane or something like that!

    Or if they use some particular light sets. Those lights are fantascientific for me!

    I know that VALzheimer uses Octane and she's created a light set that she sells here.  I have a feeling a lot of them use Octane and create their own lights.  And a lot of them are very good with Photoshop.

    I think you're right spuffy :)

    About half of my renders are Iray still, although I do use Octane often, simply because it's faster on my machine and can take mor egeometry like cat fur :) For an example image linked here (which is one of my favorites too, so thank you ^^) is made with Octane, but lots of my recent ones are Iray. I usually leave that info in description of every image everywhere I post :)

    V.

    Great job!! :D

    I've tried Octane Demo, and I have to say that it's really really fast! In order to get to 500 iterations (a picture large 800x600), it took 25 seconds, compared to the 8 minutes of Iray, and it had a lot less noise too.
    The problem is that the lights and cameras and some shaders were not how I prepared them...so i guess you need to study Octane in order to use it!

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V.

    That's great to hear, thank you!! :D

    If someone is looking for the tutorial, here it is:

  • dawnbladedawnblade Posts: 1,723
    edited May 2019

    Deleted. OP requested DA artists.

    Post edited by dawnblade on
  • MilosGulanMilosGulan Posts: 1,958
    edited May 2019

    Maybe it is posted before, but here is my favorite artist. I just love his work, especialy Greyhawk pictures https://www.deviantart.com/dungeonmeister/gallery/52965141/Living-Greyhawk

     

    For example: Highfolk City goes to war

    Post edited by MilosGulan on
  • LenioTGLenioTG Posts: 2,118
    dawnblade said:

    Deleted. OP requested DA artists.

    Hi @dawnblade, don't worry! :D

    I almost never follow artists outside of DeviantArt, but many people follow this thread, and so they'll see your favorite artist's work! :D

    Maybe it is posted before, but here is my favorite artist. I just love his work, especialy Greyhawk pictures https://www.deviantart.com/dungeonmeister/gallery/52965141/Living-Greyhawk

    For example: Highfolk City goes to war

    Thanks for sharing!

    I really like the scenes and everything, he has talent!

    Is he using some old generation? The characters, to me, look more "aged" than what I use to see nowadays :(

  • RainRain Posts: 335
    LenioTG said:
    DireBunny said:

     

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V

    I’d be willing to learn Octane if I thought my renders would turn out as wonderful as yours. 

  • LenioTGLenioTG Posts: 2,118
    spuffy said:
    LenioTG said:
    DireBunny said:

     

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V

    I’d be willing to learn Octane if I thought my renders would turn out as wonderful as yours. 

    I think we would need much more than just Octane to achieve that quality!

    And something that stops me from renting it, is that yes, it's fast, but that's because of the built-in denoiser! Even Iray renders are much faster if you make a third of the iterations and then you use the external Intel denoiser :(

  • MilosGulanMilosGulan Posts: 1,958
    edited May 2019
    LenioTG said:
     

    Maybe it is posted before, but here is my favorite artist. I just love his work, especialy Greyhawk pictures https://www.deviantart.com/dungeonmeister/gallery/52965141/Living-Greyhawk

    For example: Highfolk City goes to war

    Thanks for sharing!

    I really like the scenes and everything, he has talent!

    Is he using some old generation? The characters, to me, look more "aged" than what I use to see nowadays :(

    Yes, those seems to be G4 figures (or maybe G5). As far as I can tell I have seen for example in this scene https://www.deviantart.com/dungeonmeister/art/Highfolk-City-goes-to-war-357218610 this outfit (behind main characters to the left and behind) https://www.daz3d.com/celtic-warrior-for-m4 and also I have seen some Xurge3d clothes that are mostly for G4 on other pictures like this one https://www.xurge3d.com/inc/sdetail/26385/27544

    He is using his own textures and it seems they are done really good. But what I am amazed with is how he can fit so many figures on the scene. I was even thinking to ask for some advices and I might just do it. Let me see if I can find picture I was really amzed with...

    Ok here is that paladin outfit from Xurge https://www.deviantart.com/dungeonmeister/art/Rary-the-Traitor-is-dead-473762253

     

    It is something like this one but if I remember good it was in medieval city and there was some kind of crowning. But here it is https://www.deviantart.com/dungeonmeister/art/Honored-642250284 You can se to the left lady dressed in white dress and big headpiece which is V3 dress that means he probably used G5 and auto convert from V3. Here is that dress https://www.daz3d.com/the-dress-for-victoria-3-0 and head piece https://www.daz3d.com/the-dress-headpiece-for-victoria-3-0

     

    And sorry I can't find it but I am just amazed. His works are so good. My favorite artist is Keith Parkinson and all this pictures can compre with it and some might be even better. Just for example here is one of his pictures https://www.keithparkinson.com/product/ruins-of-kunark-print/

     

    Post edited by MilosGulan on
  • LenioTGLenioTG Posts: 2,118

    Yes, those seems to be G4 figures (or maybe G5). As far as I can tell I have seen for example in this scene https://www.deviantart.com/dungeonmeister/art/Highfolk-City-goes-to-war-357218610 this outfit (behind main characters to the left and behind) https://www.daz3d.com/celtic-warrior-for-m4 and also I have seen some Xurge3d clothes that are mostly for G4 on other pictures like this one https://www.xurge3d.com/inc/sdetail/26385/27544

    He is using his own textures and it seems they are done really good. But what I am amazed with is how he can fit so many figures on the scene. I was even thinking to ask for some advices and I might just do it. Let me see if I can find picture I was really amzed with...

    Ok here is that paladin outfit from Xurge https://www.deviantart.com/dungeonmeister/art/Rary-the-Traitor-is-dead-473762253

    It is something like this one but if I remember good it was in medieval city and there was some kind of crowning. But here it is https://www.deviantart.com/dungeonmeister/art/Honored-642250284 You can se to the left lady dressed in white dress and big headpiece which is V3 dress that means he probably used G5 and auto convert from V3. Here is that dress https://www.daz3d.com/the-dress-for-victoria-3-0 and head piece https://www.daz3d.com/the-dress-headpiece-for-victoria-3-0

    And sorry I can't find it but I am just amazed. His works are so good. My favorite artist is Keith Parkinson and all this pictures can compre with it and some might be even better. Just for example here is one of his pictures https://www.keithparkinson.com/product/ruins-of-kunark-print/

    I'm sure he'll be glad to give some advices to one of his fans! :D

    G4 figures are very light, with a modern GPU it shouldn't be a problem to fit how many of them you want in a scene.
    Otherwise, there are instances. You could also reduce SubD level, texture size, maps etc.

    I'm sorry, but if I admire his scenes, I think they're not aging well!
    Consider, for example, that this was done in 2015: https://www.deviantart.com/bestmanpi/art/Natural-hand-547185863

  • RainRain Posts: 335
    LenioTG said:
    spuffy said:
    LenioTG said:
    DireBunny said:

     

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V

    I’d be willing to learn Octane if I thought my renders would turn out as wonderful as yours. 

    I think we would need much more than just Octane to achieve that quality!

    I agree.  Oodles and oodles of talent, skill or whatever...at least in my case. ​

  • MilosGulanMilosGulan Posts: 1,958

    @LenioTG Thanks for link. I am trying to achieve that level of quality that he has. Right now I have 2gb only of memory and can work with max 2 G5 figures. Maybe it is possible to fit all that into one scene with modern computers :) I will have to try it hopefuly soon.

  • LenioTGLenioTG Posts: 2,118
    edited May 2019

    @LenioTG Thanks for link. I am trying to achieve that level of quality that he has. Right now I have 2gb only of memory and can work with max 2 G5 figures. Maybe it is possible to fit all that into one scene with modern computers :) I will have to try it hopefuly soon.

    I have 2,7 available VRAM! :D

    Sometimes I fit 3 G8 characters, with a complete environment.

    How I do that?

    I had actually made a tutorial about this:

    Honestly, in these 3 months I guess my workflow has changed a lot (I had been rendering for just 3 months back then). But I hope you'll find some useful info!

    Post edited by LenioTG on
  • valzheimervalzheimer Posts: 519
    LenioTG said:
    spuffy said:
    LenioTG said:
    DireBunny said:

     

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V

    I’d be willing to learn Octane if I thought my renders would turn out as wonderful as yours. 

    I think we would need much more than just Octane to achieve that quality!

    And something that stops me from renting it, is that yes, it's fast, but that's because of the built-in denoiser! Even Iray renders are much faster if you make a third of the iterations and then you use the external Intel denoiser :(

    I don't use Octane's denoiser, my GPU (gtx 870m) can't handle the newest version of Octane well (my laptop is old now and there's variety of issues with it lol) so I'm still on Octane 3.8. What makes it more resource friendly than Iray is that Octane utilizes CPU alongside GPU, by storing textures out of core using GPU to render at all times and optimizes everything automatically for a render output. For an example, I can't render big Stonemason scenes and fur on a cat with Iray, but Octane lets me do this without culling my GPU, where with Iray I have issues with my laptop falling on CPU quiet often and I have to optimize everything by hand to fit my scenes into 4GB of my video memory. There's certain look to both engines that usually gets people lean one side or the other, but under the hood Octane offers a lot of options and access to the node editor and such makin user a poweruser right off the bat. This however gets frightening at times lol.

     

    spuffy said:
    LenioTG said:
    DireBunny said:

     

    Thank you! I really appreciate all the positive feedback. There's lots of settings in Octane that can help with speeding up big scenes, and that's worth the extra effort to get there. Lights and shaders are trickier when you're used to Iray, but once you get the logic of how gears move it becomes easier :) Hopefully somewhere down the road I'll have some more video tutorials for Octane on my youtube channel (I've done one that explains the basics of the plugin some time ago now) I just gotta work on some more commercial stuff first ;)

    V

    I’d be willing to learn Octane if I thought my renders would turn out as wonderful as yours. 

    You're giving me way too much credit, love :D My first Octane renders absolutely sucked, rumor has it I wanted to refund the damn thing when I first bought it because I couldn't get what I expected of it for the life of me, lol. But over time things started making more sense and I eventualy gained control over it. It takes learning and lots of doing the same thing over again to get eyes to get used to it, same as with Daz Studio and Iray and any other app for that matter.

    V.

  • LenioTGLenioTG Posts: 2,118

    I don't use Octane's denoiser, my GPU (gtx 870m) can't handle the newest version of Octane well (my laptop is old now and there's variety of issues with it lol) so I'm still on Octane 3.8. What makes it more resource friendly than Iray is that Octane utilizes CPU alongside GPU, by storing textures out of core using GPU to render at all times and optimizes everything automatically for a render output. For an example, I can't render big Stonemason scenes and fur on a cat with Iray, but Octane lets me do this without culling my GPU, where with Iray I have issues with my laptop falling on CPU quiet often and I have to optimize everything by hand to fit my scenes into 4GB of my video memory. There's certain look to both engines that usually gets people lean one side or the other, but under the hood Octane offers a lot of options and access to the node editor and such makin user a poweruser right off the bat. This however gets frightening at times lol.

    Wow, I didn't know you used that GPU!!! :O

    I didn't know about this Octane feature either, it's pretty smart!
    I don't think it would ever come to Iray, since it's done to sell Nvidia GPUs in the end.

     

    @MilosGulan Then I've discovered this artist: https://www.deviantart.com/sohighlydubious/
    Here's what he was doing in 2014: https://www.deviantart.com/sohighlydubious/art/Under-Pressure-2-498429133
    Compared to this, those renders look pretty old :(

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