Moving a figure or any part of it completely mangles it

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  • phillip_d2180e76phillip_d2180e76 Posts: 14
    edited November 2021

    has anyone solved this problem? i just got a character face to satisfy my client and now i an unable to pose the figure without extreme mangling occuring... i noticed the probelm hapen when i applied the OMNI suit to the figure and from then on it would do this. I deleted the omni suit  and unistalled that wardrobe item then restarted the program and loaded the duf and i noticed that when loading it asked for the suit  and said that the suit was missing even though i had deleted the suit from the figure before saving. could the suit have some sort of effect on the figure in some way? if so i do'nt find any morphs related to the suite in parameters. please help this is not just a hobby i could lose a client. 

     

     

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    Post edited by phillip_d2180e76 on
  • You appear to have custom morphs applied, presumably created in a modeller and imported through Morph Loader (or possibly a morphed figure exported as OBJ and then imported as a single morph - in which case you have found one of the reasons that is a bad idea - and if you are doing that in order to be able to give the result to your client without their having to own the morphs you are in breach of the EULA).

    To fix this you need to adjust the rigging to the shape, then use ERC Freeze to link the chnages (possibly after further editing with the Joint Editor).

    Adjust Rigging to Shape is in the right-click menu for the Joint Editor tool, once the figure is posing correctly ERC Freeze is activated by right-click in the Parameters pane to make sure Edit Mode is active, then with the morph and rigging adjustments applied and everything else at its zero setting right-click on the morph slider and select ERC Freeze, double check the list of sub-components, and click Accept. Don't use ERC Freeze twice on the same morph though, if you want to tweak after freezin you need to first bake back to raw values (right-click on the link in the Property Hierarchy pane).

  • phillip_d2180e76phillip_d2180e76 Posts: 14
    edited November 2021

    Richard Haseltine said:

    You appear to have custom morphs applied, presumably created in a modeller and imported through Morph Loader (or possibly a morphed figure exported as OBJ and then imported as a single morph - in which case you have found one of the reasons that is a bad idea - and if you are doing that in order to be able to give the result to your client without their having to own the morphs you are in breach of the EULA).

    To fix this you need to adjust the rigging to the shape, then use ERC Freeze to link the chnages (possibly after further editing with the Joint Editor).

    Adjust Rigging to Shape is in the right-click menu for the Joint Editor tool, once the figure is posing correctly ERC Freeze is activated by right-click in the Parameters pane to make sure Edit Mode is active, then with the morph and rigging adjustments applied and everything else at its zero setting right-click on the morph slider and select ERC Freeze, double check the list of sub-components, and click Accept. Don't use ERC Freeze twice on the same morph though, if you want to tweak after freezin you need to first bake back to raw values (right-click on the link in the Property Hierarchy pane).

    i will try this but i did not use morph loader i don't even know what it is LOL 

    Post edited by Richard Haseltine on
  • phillip_d2180e76phillip_d2180e76 Posts: 14
    edited November 2021

    phillip_d2180e76 said:

    Richard Haseltine said:

    You appear to have custom morphs applied, presumably created in a modeller and imported through Morph Loader (or possibly a morphed figure exported as OBJ and then imported as a single morph - in which case you have found one of the reasons that is a bad idea - and if you are doing that in order to be able to give the result to your client without their having to own the morphs you are in breach of the EULA).

    To fix this you need to adjust the rigging to the shape, then use ERC Freeze to link the chnages (possibly after further editing with the Joint Editor).

    Adjust Rigging to Shape is in the right-click menu for the Joint Editor tool, once the figure is posing correctly ERC Freeze is activated by right-click in the Parameters pane to make sure Edit Mode is active, then with the morph and rigging adjustments applied and everything else at its zero setting right-click on the morph slider and select ERC Freeze, double check the list of sub-components, and click Accept. Don't use ERC Freeze twice on the same morph though, if you want to tweak after freezin you need to first bake back to raw values (right-click on the link in the Property Hierarchy pane).

    i will try this but i did not use morph loader i don't even know what it is LOL 

    No i'm not giving any morphs to a client so i'm not in breach of anything 

    Post edited by Richard Haseltine on
  • phillip_d2180e76phillip_d2180e76 Posts: 14
    edited November 2021

    phillip_d2180e76 said:

    Richard Haseltine said:

    You appear to have custom morphs applied, presumably created in a modeller and imported through Morph Loader (or possibly a morphed figure exported as OBJ and then imported as a single morph - in which case you have found one of the reasons that is a bad idea - and if you are doing that in order to be able to give the result to your client without their having to own the morphs you are in breach of the EULA).

    To fix this you need to adjust the rigging to the shape, then use ERC Freeze to link the chnages (possibly after further editing with the Joint Editor).

    Adjust Rigging to Shape is in the right-click menu for the Joint Editor tool, once the figure is posing correctly ERC Freeze is activated by right-click in the Parameters pane to make sure Edit Mode is active, then with the morph and rigging adjustments applied and everything else at its zero setting right-click on the morph slider and select ERC Freeze, double check the list of sub-components, and click Accept. Don't use ERC Freeze twice on the same morph though, if you want to tweak after freezin you need to first bake back to raw values (right-click on the link in the Property Hierarchy pane).

    i will try this but i did not use morph loader i don't even know what it is LOL 

    Richard you are a God among men. all i needed to do was the "ajust rigging to shape" action. none of the rest was needed .... everything works properly now and i suspect the OP of this thread was having the exact same problem because everyone else didn't go straight to the heart of the issue as you did :) thank you thank you 

     

    Post edited by Richard Haseltine on
  • lamoid_5f20d3e469 said:

    Good tip, Lukon100. I'll try that.

    Maybe share the .duf scene. We could try locally and get a better understanding of what's happening.

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