Flowscape And Daz Studio - So Many Backdrops!

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  • ArtiniArtini Posts: 9,471

    I wonder if anyone could give me some advice.

    I have created some panoramas in FlowScape using the in-game 'Create Panorama' button. The colours look just right in the .jpg panorama, rich & exactly as seen on screen in the game (missing lens flare & sun volumetric lighting in the mist, but that's by-the-by). However, when I get it into DS the colours look all washed out, like @Artini's first image above with the gorilla. In my case, it's not intentional.

    The process I have followed is to go into the render tab, select 'Environment', select 'Dome and Scene', then load the panorama as the dome image. The Environment setting is 2.00, which I turn down to 0.25 to get the colours less washed out, but after this they are dull and not as vibrant as in the game. If I set the environment to 'Dome', then the camera headlight is switched off & the figure is way too dark.

    Can somone spot what I am doing wrong from my description or maybe point me to a tutorial that would be applicable. I have had this with most HDR images I have loaded into DS too, so I suspect it's the way I'm using DS rather than a FlowScape problem.

    Regards,

    Richard

    I have not such problems in Daz Studio with HDRs items bought here in Daz 3D shop.

    All of them works nicely providing both lights and their background images to the resulting render.

  • ArtiniArtini Posts: 9,471
    edited August 2019

    Hi all.

    I bought Flowscape two or three weekends ago and only had a chance to play for a few minutes.  A few days after buying, I was sent an email from the program creator letting me know of an upgrade.  After searching everywhere I could see no place to get a free upgrade.  Does anyone know whether re-buying is the only way to get new features (which seem to be turning up frequently)?  

    Edited for typing error.

    You should also get link to the file in an e-mail from itchio after successful purchase.

     

    Post edited by Artini on
  • richardandtracyrichardandtracy Posts: 5,689
    edited August 2019
    Artini said:

    I wonder if anyone could give me some advice.

    I have created some panoramas in FlowScape using the in-game 'Create Panorama' button. The colours look just right in the .jpg panorama, rich & exactly as seen on screen in the game (missing lens flare & sun volumetric lighting in the mist, but that's by-the-by). However, when I get it into DS the colours look all washed out, like @Artini's first image above with the gorilla. In my case, it's not intentional.

    The process I have followed is to go into the render tab, select 'Environment', select 'Dome and Scene', then load the panorama as the dome image. The Environment setting is 2.00, which I turn down to 0.25 to get the colours less washed out, but after this they are dull and not as vibrant as in the game. If I set the environment to 'Dome', then the camera headlight is switched off & the figure is way too dark.

    Can somone spot what I am doing wrong from my description or maybe point me to a tutorial that would be applicable. I have had this with most HDR images I have loaded into DS too, so I suspect it's the way I'm using DS rather than a FlowScape problem.

    Regards,

    Richard

    I have not such problems in Daz Studio with HDRs items bought here in Daz 3D shop.

    All of them works nicely providing both lights and their background images to the resulting render.

    I don't get them from the HDR's obtained from DAZ and simply used from the content library, so there is something in the way I'm loading them & applying the image that is incomplete. The only HDR that worked with almost no problem was Namtar3d's HDR image in the freebie forum here: https://www.daz3d.com/forums/discussion/339726/underwater-hdri-freebie . Even then I had to knock the environment setting to 1.00 and change the film iso setting to 50 (from 100) to prevent washout of the colours.

    Regards,

    Richard

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    Post edited by richardandtracy on
  • 6r6r Posts: 463

    Here an integration of Daz characters in Flowscape to have right shadows :

    6R

  • 6r6r Posts: 463

    My "Mama Creole" (from Toon Generations 2) directly imported in Flowscape :

    Thanks to the tip of the creator (-> Flowscape forum) I could avoid the white eyes by adding transparency manually !

    6R

  • ArtiniArtini Posts: 9,471

    Hi 6r.

    Could you please share your export settings from Daz Studio to FlowScape, thanks.

     

  • ArtiniArtini Posts: 9,471
    edited August 2019

    Yay, finally succeded to import .OBJ with textures to FlowScape. It is a book from:

    https://www.daz3d.com/dms-kapelle

    Since I couldn't figure out, how to directly export .OBJ with textures from Daz Studio,

    I have exported prop as Collada from Daz Studio, opened such file in Blender and exported from it as .OBJ.

    Unfortunately .mtl file contained paths to textures in subfolders, so I have manually removed such paths from the file

    and put the textures in the same folder as .obj and .mtl files.

    image

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    Post edited by Artini on
  • ArtiniArtini Posts: 9,471
    edited August 2019

    Could not get to work Ansel in Unity. Nvidia has not updated Unity package of Ansel since March 13, 2018.

    I have tried instead VR Panorama 360 Pro Renderer in Unity, that also exports in .EXR format.

    Used https://www.daz3d.com/bad-birdy-2-0 as a figure.

    Below is DS iray render of 4K panorama (64 MB file size in EXR format):

    image

    and 8K panorama (256 MB file size in EXR format):

    image

    BadBirdy201pic03.jpg
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    BadBirdy201pic04.jpg
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    Post edited by Artini on
  • dawnbladedawnblade Posts: 1,723
    edited August 2019

    Exporting from DS will also put the textures in a separate Maps folder too, so you would still need to edit the mtl file and move the textures into the same folder as your mtl and obj. Don't use NotePad to open the mtl as it is virtually unreadable. I used Notepad++ and it formats it nicely. Here are the export settings I used from Daz Studio. I am also interested to see if 6r used different settings:

    The blank eyes were the result of the cornea and moisture materials sitting on top of the eye, so as 6r said you just need to add "Tr 1" after each to make them transparent:

    newmtl Cornea
    d 0.995
    Kd 1 1 1
    Tr 1

    I found this mtl specification helpful. I will help where I can, I just haven't played with exporting beyond the first test above so I'm still learning all this too.

    DazExportSettingsFS.JPG
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    Post edited by dawnblade on
  • 6r6r Posts: 463

    Yes. You just have to export your .mtl and .obj files into your Textures folder. Can't be easier.

    Then add transparency Tr 1.

    6R

  • 6r6r Posts: 463
    edited August 2019

    A quick test with an open book where I could write the beginning of a story on a page and paint a corresponding landscape on the other page :

    6R

    Post edited by 6r on
  • ArtiniArtini Posts: 9,471
    dawnblade said:

    Exporting from DS will also put the textures in a separate Maps folder too, so you would still need to edit the mtl file and move the textures into the same folder as your mtl and obj. Don't use NotePad to open the mtl as it is virtually unreadable. I used Notepad++ and it formats it nicely. Here are the export settings I used from Daz Studio. I am also interested to see if 6r used different settings:

    The blank eyes were the result of the cornea and moisture materials sitting on top of the eye, so as 6r said you just need to add "Tr 1" after each to make them transparent:

    newmtl Cornea
    d 0.995
    Kd 1 1 1
    Tr 1

    I found this mtl specification helpful. I will help where I can, I just haven't played with exporting beyond the first test above so I'm still learning all this too.

    Thank you so much. This opens up for me possibility to decorate Daz 3D items in FlowScape. I think, I skip the idea of using 360 degree panoramas from FlowScape

    in Daz Studio and concentrate on figuring out all the features of FlowScape.

     

  • 6r6r Posts: 463
    edited August 2019

    Here a mote cartoonish style directly in Flowscape playing with lights and atmosphere (No postwork here !) :

    6R

    Post edited by 6r on
  • 6r said:

    A quick test with an open book where I could write the beginning of a story on a page and paint a corresponding landscape on the other page :

    6R

    Most impressive that you've got the import side sorted quite so effectively. 

    I am still trying to get exported HDR's into DS as the rendering in DS gives better detail on the figures, but if it's not possible in the end, then using backgrounds will be plenty good enough for my purposes.

    If, of course, I can ever get to use it. angry  Since showing the results of some of my FlowScape trials to my kids, they have spent almost every minute I've been at home creating their own landscapes on the only PC with it loaded. (BTW they're 19 & 22, so not real youngsters).

  • 6r6r Posts: 463

    Thanks.

    Yes, it's very addictive ! So easy to have wonderful landscapes within a few seconds or minutes.

    Another picture with this poor wolf seeing all these "very good" rabbits !!! cheeky

    (And it's funny to see it alive in Flowscape !)

    6R

  • 6r6r Posts: 463

    6R

  • 6r6r Posts: 463
    edited August 2019

    6R

    Post edited by 6r on
  • RAMWolffRAMWolff Posts: 10,212

    Did you ever share how you achieved your toon effects 6r?  I quite like those!  

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,229
    RAMWolff said:

    Did you ever share how you achieved your toon effects 6r?  I quite like those!  

    Ansel has filters

  • 6r6r Posts: 463

    Once we know we can paint on any .obj file :

    6R

  • dawnbladedawnblade Posts: 1,723

    Great work on all these, @6r!

  • 6r6r Posts: 463

    Thanks a lot.

    6R

  • Gaah. Need to throttle my kids. Couldn't get on the machine at all last night.

    Seeing your stuff, 6R, makes me so flippin' impatient to play work at it.

    Regards,

    Richard

  • 6r6r Posts: 463

    Thanks.

    "Play" is the right word. A lot of fun here...

    6R

  • ArtiniArtini Posts: 9,471

    Great ideas and awesome images, 6R.

     

  • 6r6r Posts: 463

    Thanks a lot.

    Nature is stronger :

    6R

  • 6r6r Posts: 463

    A (fake) platformer game :

    6R

  • RAMWolffRAMWolff Posts: 10,212

    Great stuff 6r

  • 6r6r Posts: 463

    Thanks.

    6R

  • I got a chance to play this afternoon, and managed to get a figure cooling her feet as an imported OBJ file. Then, taking inspiration from the idea that anything can be a terrain, I thought I'd try using the figure as one.

    Quite pleased with the first, and the second is worthy of a chuckle. Both 'rendered' in FlowScape.

    Regards,

    Richard.

     

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