CAR AND BIKE LOVERS THREAD - MARK III

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Comments

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    music2u4u said:
    music had a tut for poser that was dedicated to simple rigs for vehicles and the basics will relate to cars or bikes
    but more to the point the wheels would need a rotational center point that is an all axis origin
    that would be the center of the hub itself
    the wheel would be parented to the axle assembly with the same centers
    and that would then be centered to the swing arms
    the swing arms center would have to be at its center of attachment and rotation
    which would b the hard mounting points
    you can use the constraints to limit or lock individual part rotation on a single vertex axis to keep a wheel from rotating out of normal
    as for the groupings and other stuff i know that philc has some free tuts out and there are millions of people out there that know alot more than i do
    but as for the design aspect
    i build bikes for family and friends so that is the area of my skills

    If you have Poser, it has a section that will let you expose the origin with crosshairs, then move it with dials that appear when you activate it. Move them where you want, then you can hide them again and carry on. Once you get through rigging, then you save as a .pp2 (with movable parts), open the .pp2 in a text editor and you can hide any dials that you don't need (zero meaning not showing, one meaning showing), force limits (tires turning, doors opening, etc) resave as a .pp2 and you are good to go. That's how I do it.

    :-)Yeah, I don't use Poser. In fact, the only version of Poser I have is Poser Debut. This has to be rigged in Daz Studio unless one of you guys wants to try rigging it.

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    And here's a new one from N7, very nice from the looks of it!


    http://www.renderosity.com/mod/bcs/index.php?ViewProduct=103414#

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  • Robert FreiseRobert Freise Posts: 4,445
    edited December 1969

    Ya beat me to it

  • CherokeeCherokee Posts: 292
    edited December 1969

    Ya beat me to it

    Yeah, me too. I just got the email about it.

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    It sure is purdee too!

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  • John SimsJohn Sims Posts: 360
    edited December 1969

    Ah see "Car Lovers" :-) or

    Essex Police trial new uniforms to improve motorists awareness ....snigger.

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  • ChoholeChohole Posts: 33,604
    edited December 1969

    oh lol TOWIE

  • Robert FreiseRobert Freise Posts: 4,445
    edited December 1969

    I foresee major congestion as well as an accident or three

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    So, any answers to my previous questions?

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Happy with her purchase.

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  • John SimsJohn Sims Posts: 360
    edited December 1969

    betsy662 said:
    Happy with her purchase.

    Floating with joy. ;-). I love the background.

  • John SimsJohn Sims Posts: 360
    edited December 1969

    Not sure where I found the link (it might have been Area) but some great free tarmac and road surface textures:-

    http://xoio-air.de/2012/road-surfaces-volume-1/

    and there's a volume 2 as well.

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    So, John, any suggestion on my previous question from my last update?

  • John SimsJohn Sims Posts: 360
    edited December 1969

    So, John, any suggestion on my previous question from my last update?

    Nope, none mate. I don't use Hexagon, have no idea how it works, what it does, or how to do it.

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    John Sims said:
    So, John, any suggestion on my previous question from my last update?

    Nope, none mate. I don't use Hexagon, have no idea how it works, what it does, or how to do it.

    My question wasn't Hexagon specific anyway. It's simply about what would be best for giving the tires tread patterns: The question is, what would be the best way to give the tires tread, should I try to create a displacement map for the tread pattern or actually model the tread onto the tires?That's the question of the day.
  • none01ohonenone01ohone Posts: 862
    edited December 1969

    @Betsy
    Nice machine that, almost tempting me away from the DIY variety, almost.

    @John
    Typical eh! You wait for one druid and then...
    Nice pic. The lighting is spot on.

  • John SimsJohn Sims Posts: 360
    edited December 1969

    John Sims said:
    So, John, any suggestion on my previous question from my last update?

    Nope, none mate. I don't use Hexagon, have no idea how it works, what it does, or how to do it.

    My question wasn't Hexagon specific anyway. It's simply about what would be best for giving the tires tread patterns: The question is, what would be the best way to give the tires tread, should I try to create a displacement map for the tread pattern or actually model the tread onto the tires?
    That's the question of the day.

    I'd probably go with a bump map as its easier and gives more flexibility. A displacement map is fine but cause issues.

  • John SimsJohn Sims Posts: 360
    edited December 1969

    @Betsy
    Nice machine that, almost tempting me away from the DIY variety, almost.

    @John
    Typical eh! You wait for one druid and then...
    Nice pic. The lighting is spot on.

    Thanks mate. I was quite pleased with it myself.

  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    John Sims said:
    John Sims said:
    So, John, any suggestion on my previous question from my last update?

    Nope, none mate. I don't use Hexagon, have no idea how it works, what it does, or how to do it.

    My question wasn't Hexagon specific anyway. It's simply about what would be best for giving the tires tread patterns: The question is, what would be the best way to give the tires tread, should I try to create a displacement map for the tread pattern or actually model the tread onto the tires?
    That's the question of the day.

    I'd probably go with a bump map as its easier and gives more flexibility. A displacement map is fine but cause issues.Works for me, if I can figure out how to make a decent one. That means the only thing really left to model (simply because I forgot to) is a kick stand.

  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    If you liked the last one, then there's this!

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  • none01ohonenone01ohone Posts: 862
    edited December 1969

    @betsy
    That's something HOT! and I do like it. :-)
    Nice work that.

  • usherstangusherstang Posts: 89
    edited March 2014

    hey guys wanted to show off my latest creation in sketch up. i took a 1970 vista cruiser and turned it into a 4 door el camino for a contest on the warehouse. plz rate as your opinions on this very primitive render are appreciated.

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    Post edited by usherstang on
  • GLWoodardGLWoodard Posts: 3,335
    edited December 1969

    Thanks John Sims for the link for the road textures, they are pretty nice ones at that, I made a simple road in DS using those textures.

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  • none01ohonenone01ohone Posts: 862
    edited December 1969

    betsy662 said:
    Thanks John Sims for the link for the road textures, they are pretty nice ones at that, I made a simple road in DS using those textures.


    Ditto.
  • hacsarthacsart Posts: 2,025
    edited December 1969

    Looking at this thread inspired me to gett off my lazy butt and actually contribute to the fora.. Been a Bryce user since the first Windows version, and have started to do renders in Studio.. (I have a few annoying issues, mostly with the mouse losing object focus when adjusting a parameter, but I'll figure that one day)..Picked up the Yosemite packs after seeing what could be done in this thread..

    Was looking at the render of the "old BSA" and remembered I had the model as well.. (BTW, it appears to be a decent model of a 1960(1) BSA D1 Bantam.. had one when I was biking way back when in the mid sixties.. 125CC, 3 speed, and slow, but it got you there,,

    SO.. forthwith some renders.. - first the Bantam.. Secondly - what do you do when you get a new car, take photos, nah- you render it! and lastly an oldie done a while back..

    Thoughts?

    Cheers
    HAC

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  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Considering you've just started on Daz Studio, you're of to a flyer. I've been using DS for just over a year now, I've had earlier versions but not really used them as often as I do now. Nice to see that old bike is out once again, but he better watch out for the on coming traffic as that's a Yosimite road he's on. You could have scaled up the shadow catcher in the second pic and it bit of gloss always makes a car look better. One thing I'm starting to do now, which I wish I'd done a lot earlier is saving out good shader presets. If you've made a nice car paint shader then save it out. 'as shader preset' in the file/save as tab. saves loads of time.

  • hacsarthacsart Posts: 2,025
    edited December 1969

    Thanks Mate - will try your suggestions.. never noticed the shadow catcher until you mentioned it.. good catch.. I was having more trouble getting the "spider web" lines off the car, until I read about issues with envirospheres.. good resource, teh forums..
    As for the bike? just assume its a UK road in good old Lancashire.. then it works :)

    Cheers
    HAC (off to redo the Accent render..)

  • none01ohonenone01ohone Posts: 862
    edited December 1969

    Got this car from DMI. Link to the site is on page 9 of this thread, at the bottom. The cars are low poly, but this seemed to render out OK.

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  • Tramp GraphicsTramp Graphics Posts: 2,411
    edited December 1969

    Got this car from DMI. Link to the site is on page 9 of this thread, at the bottom. The cars are low poly, but this seemed to render out OK.
    Oh the irony.:lol:
  • Robert FreiseRobert Freise Posts: 4,445
    edited December 1969

    She's afraid someone might steal it but hasn't realized that they could just pick it up and toss it on a flatbed

This discussion has been closed.