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I don't know what method they use. In those screenshots I see a square piece of fabric tied to a sphere, it doesn't show how it works with skirts or other rigged items.
Our dForce Magnet can be applied to all dForce stuff (clothes, hair, and whatever else you can dForce) and the script will create the Magnet precisely where it needs to be, taking into account the base geometry regardless of any draping, morphing or posing that's going on in your scene.
Our Magnet also doesn't require any weight map painting or any other procedure that might mess up the setup of the clothing item. And when you want to disable a Magnet you can just make it invisible and the fabric will drape as usual, without the Magnet applied. That makes it easy to experiment with different variations. And if you decide you won't need a Magnet after all you can just delete it without leaving any traces in the dForce item.
You can use as many Magnets as you like in one go. And they are incredibly easy to set up: It's just one click to select the vertex and a double click to call up the script
In my meager 4+ years of experience, I've found there are very few things in DS I can do myself that aren't done faster with one of RSA's scripts. Not to mention, done as well, if not better. I'm sure if I studied RGcincy's methods, I could figure out a way to get the same results, but I see no reason to spend the time when this script makes it fast and easy. (Especially as I now have another program to learn, MD8!)
I am already impatient for this to hit the store, and I only learned about it a few hours ago!
Stop raiding my bank account! Stop it right now!
Thanks @L'Adair
It's not a raid if you give us the key! (considering you avatar picture I thought this was appropriate )
Why the question marks?
dForce Magic! Another insta-buy!!
*Magnet*, not *Magic* (though it is magical )
It sounds like it is using the dForce dynamic add-on technique. I've played with dForce dynamic add-ons for holding parts of garments together. I used the Daz sample script for creating the add-on from selected vertices. This tool sounds like a clever new use. I look forward to it! Sure, like Richard says, I could probably do something like this myself, but a premade tool sounds very useful.
A question: Once "grabbed" the cloth it can be released later? For example the char pinches a towel, drags it away from a table and then let it drop to the floor.
Looking at the videos it should be possible.
Unfortunately, dForce does not allow ANY changes during a simulation (i.e., the handle cannot be hidden again or dynamic properties changed on the timeline) so it cannot be released.
Esha in her manual provides a clever solution for tracking where the handle would be when it is off so you can fake it but it is more work.
Yes, the script is a new use of the dForce dynamic add-on technique. We hope everyone will like it!
Nope, meant magic . Providing scripts and Esha's mad skill, and a pdf. Magic
Ah! Thanks.
Nope, meant magic . Providing scripts and Esha's mad skill, and a pdf. Magic
Will definitely buy, don’t really use dForce I guess I kinda forget about it, I use the clothes though lol
Glad to hear it! It really is cool
I cant wait for this one. Very excited to try it out.
This is definitely another "must" buy, which fills a niche that is a constant source of agravation for me. Trust me, though, I will try to break your script...
You can, in a way. You need to move the Magnet downwards until it's near the floor. In the sim it will look as if the cloth was falling by itself. It might require some trial and error to find the optimal speed for the movement to make it look natural.
Way more than you could imagine, sadly... I already tried something like those magnets some time ago (a simple prop stuck on the cloth) and always had the same "hooked looking" bit on the moving part. It happens because the part still hangs on something and to avoid that you should reach a falling speed higher than the gravity. At that point the effect is totally unnatural.
Thanks! We can't wait until it comes out.
Once again. Wow!
Thanks
There is a workaround: Basically you export the draped clothing, import it and start a new simulation, without the Magnet added, starting at the frame where the first one stopped. There is a little more to it to make it work perfectly but it can be done.
Hmmm... I might need to make another video for it
Now I'm presuming it isn't Daz Soon.
I'm hoping it's really, really soon?
I just bought the hair converter for female hair and I won’t be home for three weeks to play with it and now you come out with this? Not nice, RiverSoftArt. I’m supposed to be enjoying my vacation, not being anxious to get home to play with your wonderful products.
I think I love you.
Laurie