Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2024 Daz Productions Inc. All Rights Reserved.
Comments
Rebooting the computer did not help, but I clicked the Reset button on the magnet size/rotation dialog and then the sliders worked again!
[Sorry for the huge text. I wanted people to notice it, but gee, is there no way to make it bigger without making it huge?]
Also, it seems like it works fine to accept the magnet at whatever size and orientation it loads at and then rotate and scale it in the viewport with the tools, or in the Parameters pane with the sliders. At least the one time I've tried this, it worked fine. I'm not sure whether that troublesome dialiog box is even necessary.
Thank you very much for sharing. That is important information to know. Perhaps, I should change the dialog to not remember values. I thought that was helpful but if it can put it into a state that is bad for the next use it obviously is not.
You can use the dForce Magnets with Keymate. I did that for my promos and it worked perfectly fine.
The problem with that zero keyframe thing is a problem of the Daz Studio timeline, it has nothing to do with the Magnets or any other content.
Yes, I've been using the magnets with Keymate, too, My guess on the issue with frame 0 is that there isn't any "change" to record when something is first added to the scene. Anyway, as esha says, it is a problem for all animation in Daz Studio. I've always have to "fix" frame 0 for all dForce animated simulations, long before magnets came on the scene.
Using magnets on a clothes on a morphed figure is still my burning question. Nobody has replied on that topic yet.
New tutorial: Setup of a dForce Magnet with a morphed dress
Same procedure works for an unmorphed dress, just skip the morph part.
Contents
Scene Setup 0:19
Morphed Figure / Dress 4:42
Using a Helper Polygon (Marker) 8:04
Following the Hand 12:38
Excluding Hand from Simulation 14:47
Translating / Rotating the Figure 15:56
Magnets on Posed Figures 20:17
Always your choice, but you have paid any attention to Riversoft Art's product threads, you would see that any issues get corrected and updated. Also, PA would be happy to explain that no products get released for the store without significant testing.
Would it be possible through the script API to create a keyframe on the magnet when it is created (maybe a checkbox to make the behavior optional)?
Yes, please change it.
I'm wrong or still there's no way to make the fingers grab the cloth and then release it?
Thank you for the tutorial about the morphed dress. I think it is exactly what I needed. I will try it later today. With all your tutorials, I feel like I certainly got my money's worth on this product!
Ok, I will change it and research how to create a keyframe at time 0 automatically.
New question:
After simulation finished, why did the magnet not end up where I positioned it? In the screenshot you can see the universal tool symbol marking where I put the last position of the magnet. After simulation, it ended up some distance away. I tried simulating both with the hand visible in simulation and without it visible in simulation. The result was the same. How can I overcome this problem?
I wish I knew. Perhaps @esha will know. My theory is that the simulation affects the magnet too.
Well. I took a stab at working around the problem. At the end of the simulation, I moved the magnet to where I wanted it. Then I simulated again and it ended up where I wanted it. I don't know if I was lucky in this instance, or if it is a trick to rely on. Maybe esha knows, as you say.
Here is my image:
Oh that is fantastic! I need you to make promos for me
Thank you for the positive comments. It must be fun to see people use your products. I have one more for you. I was able to follow esha's latest tutorial and have Edie 8 pull out her skirt. Poor Edie sure is bony, with very long fingers!
Nice renders!
This has nothing to do with the visibility in simulation. Sometimes the magnet stretches a little and so the fabric ends up at a lower spot than intended. It's different for each item so I can't really say how much offset you need to expect. On the other hand, the stretching greatly improves the stability of the simulation; I tried making the magnet more rigid and got a lot of fabric "explosions" as a result so I decided to allow it to stretch a bit.
For closeups like the one you showed of course you want precise placement of the fabric. You found the best solution, which is to either adjust the magnet or the hand pose.
Ok, thanks!
I'll wait for it!
Nice @barbult!
Ok, I have modified the script to:
Anything else before I submit to Daz?
Another new tutorial:
Dropping the Fabric
Wow! I’m getting more and more excited to play with this.
While you are still away from your computer, start watching esha's inspiring video tutorials.
Ah, basically it's the same trick I use for picked up objects!
I'll watch it again to memorize the sequence. Thanks for this tutorial!+
And, let me say you got a really cute voice and pronunciation!
Thank you, I found that quite distracting and not helpful. It was a nice idea, but in practice I don't think it worked.
Those were the things I saw in my limited usage so far. I expect to make much more use of this in the future, just busy right now.