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Comments
Dima,
So, it looks like you are picking up steam with this movie with regards to how fast you are working. I think your are going at a good pace with this. :-)
If you ever need a model for your scenes let me know, I am a fairly decent modeller and I could do this in my spare time if you want(for free)..I don't know if you model stuff yourself or buy your models.
Let me know and here is a link to my renderosity gallery.
http://www.renderosity.com/mod/gallery/browse.php?username=mmoir
You have a wonderful images in the gallery. I like Carrara, but unfortunately, this program is little known. I use Carrara for the correction of the geometry of the models. Today I have almost all models are required to proceed with the project.
I have not resolved the issue with the hair of the pilot. The fact that Heroes will soon be out in the outer space and they will wear protective helmets. The pilot's hair will not fit inside the helmet. I'm looking for a solution to this problem.
I guess you either make the helmet larger or make the hair smaller. A lot of times don't astronauts have their heads covered with a balaklava type headgear? So , maybe you could have the pilot wearing a balaklava with some tufts(bangs) of hair coming out from underneath it.
You render this in Bryce ,correct.... Can Bryce handle morph targets? If so you could create morph targets with the hair closer to the scap so the hair fits comfortably in the helmet..
Just a thought, if you want any help with this let me know and I could try some things.
Let me know.
It's not as easy as it seems.
I am using Bryce to create the environment and I use Poser to animate characters. Method for creating a complete composition looks like in the picture.
http://www.vek21petrov.narod.ru/muitilayer_animation_eng.jpg
So I can fix the hair only in Poser.
I bought two space suits for male characters. But the pilot's hair too big to fit inside the helmet. (see pic.)
http://www.vek21petrov.narod.ru/pilot_hair.jpg
I changed the size of the helmet and the hair, but it did not lead to positive results. Perhaps me need to edit the geometry of the hair in the form of the helmet.
AFAIR in Poser you can use magnet or morph tool to change the shape of hair. In DAZ Studio there is DForm, both support the weightmap so you can alter the strands of the hair only without touching the shape of scullcap.
Dima ,
Okay, I don't use Poser very much but I do have it , so I could try and figure something out. I did a quick paintover of the Balaklava option for your pilot which I think looks pretty good.
A-sennov's ideas look promising about using the magnets to modify the hair.
I know I can create props or clothing in Carrara that I can "fit" to the figures in Daz studio for use in either Daz or Carrara. I don't know if you can use the Daz Props or figures inside of Poser or not.
I will look into this.
Thanks for the useful information! I did not use magnets because I do not understand how I can customize them. I do not have Russian video tutorials. The video tutorials in English do not contain subtitles and I can not perform a translation into Russian. I will look for tutorials on the use of magnets in Russian language.
Собственно, вот здесь http://www.youtube.com/watch?v=u3AM1AcOjYI в первой половине видео мужик и делает то, что Вам нужно, только наоборот (:
Даже без знания супостатского языка должно быть понятно, что жать.
Жаль, я Позер снес (лет пять как :).
Я боялся больше всего, что мне придётся влезать в чащу леса из-за простейшей на вид задачи.
Я даже нашёл скальп для M4 и хотел попробовать нанести на него текстуру волос. Конечно, скальп будет выглядеть как татуировка по черепу и это не лучший вариант. Но видимо, здесь нет лёгких путей.
Насколько мне известно, магниты имели много проблем с сохранением в виде проекта. При повторном открытии проекта магниты деформировали объект произвольным образом. Именно поэтому, я не стал их использовать в дальнейшей работе.
А вот чтобы я смог сделать морф для волос мне придётся устанавливать Poser 10, что пока не входило в мои планы. Я подумаю над этим. Спасибо за информацию!
Я попробовал повторить урок с инструментом Morphing Tool в Poser 10. Возможно, что этот инструмент хороший и он хорошо настраивается, но у меня нет навыков по редактированию полигональных сеток. Получается очень криво. Я никогда не любил заниматься 3D моделированием. В общем, у меня не получается редактировать морфы красиво.
Хотя, инструмент, похожий на скалку довольно хорошо прикатал волосы сверху. Возможно я смогу исправить волосы подобным инструментом, если потренируюсь. :-)
The movie "Lost Planet 2" (2016) to be continued ...
Конечно. Там он еще показывает, как определить облать действия инструмента, чтобы не затронуть ненароком ненужного, типа скальпа. Можно, кстати, просто по материалу.
Ладно, нужно с русским завязывать, наверное, а то погонят :)
I finished the fifth episode of the movie "Lost Planet 2".
Is video online ? :)
I will publish the full movie after all the work on the project. :-)
Now I have a big problem with the lack of a 3D model of a flying motorcycle ( a flying-cycle). All known models use a petroleum-based motor. I need a gravity engine for travel in outer space.
I like this model by Stonemason, but I'm not sure about the power. A couple of the sample images show a kind of blue electricity exhaust from the lower engines, but the main engine looks like a jet. Or something. Maybe its dual powered? :ohh:
http://www.daz3d.com/skybike2
Thank You, Steve! But this model has a old gasoline engine. In the future, vehicles will have a gravitational engine. A gravitational engine deforms a space and moves very quickly. I need a other model.
Poser User, My previous offer still stands of helping out with some modeling , if you have a sketch of what you what in a Flying motorcycle I could model it for you. Let me know.
I am hard to explain the design features of the model in the English language.
All known models have one major drawback. They use gasoline fuel from the 20th century. In the 25th century, a transport will move on base of gravitational engines. This engine creates the "gravitational point" in the side from the vehicle. Next, the "gravitational point" is amplified the gravity in direction to the vehicle and the vehicle approaching to the "gravitational point". After that, the "gravitational point" attenuates the gravity and transport has moved to a new location. This takes place in a pulsed mode.
I looked at a lot of designs by searching on Google-pictures for keywords "Hover Bike" and I found a few models that contain the gravitational engine.
Poser User, you would be using this model in Daz studio , correct? Would you prefer a sit down or stand up hover vehicle?
I do not work in DAZ Studio. I work in Poser only. In Poser and Bryce.
Sorry, you told me this once already. I will model something and save it to obj format.
The flying-cycle model and two characters should be placed inside the chrono-field sphere from a time concentrator.
Here is a quick sketch of what I had in mind. Let me know your comments
Interesting design. I like it. :-)
Dima,
Here is the start to the model, I spent most of my time trying to figure out how to create morph targets that I can get into Poser from Carrara. I figured it out but it took a while, If anyone is interested here is a link that helped out in figuring it out.
http://www.geocities.ws/porsche_carrara/Morphtargets1.htm
Here is an update to the model , I still have to fix the front handle bars, windshield and add the gravity propulsion mechanism.