SereneNight's Sci-Fi Fun Thread 2

12627293132100

Comments

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Nothing is showing up under 'show currently used'

    Post edited by Serene Night on
  • In the scene tab select the eye that's affected. 

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Sorry, I am in that tab, I chose a previous screenshot. 

    SCREEN.JPG
    1052 x 670 - 86K
    Post edited by Serene Night on
  • Sorry, I am in that tab, I chose a previous screenshot. 

    And that's with Show Hidden on? That's weird. Click on Left Eye and see if the Side-Side is on. 

    Ohhh... it could be the eye was rotated with a jcm and not a joint rotation. Turn on the joint editor and see if the joint for that eye is still straight forward like the other or if it's turned. If it's straight forward, the the JCM has the eye in the morph and not just a joint ERC.

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Here is what that looks like. It looks good to me.

    eye.JPG
    655 x 641 - 68K
    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647

    It is definitely a rogue side to side morph though. Because that is how I generally fix it. When I toggle the shoulder on and off the eyeball is fixed. Its very confusing. Especially since I don't see this with all poses.

  • Ok, this looks to be the eye movement in a JCM. So select the root figure and look at the hidden JCMs that are on. Now you want to select the Geometry Editor tool, under Tool Settings make sure the Vertex Selection is active. Then right click on each JCM that's active and Select Morph Vertices. One of them should highlight the eyeball in question. It zooms to the selected verts. That should at least tell you which morph is causing the problem (but again, can be quite tedious). Hopefully it's not several morphs moving it a little and compounding to a large effect.

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    I do know it occurs when the shoulder morph product is applied so it is  hopefully is one in the upper body. I need to step away from the computer for Alf hour but will return shortly.

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647

    I couldn't figure out how to select morph vertices, however, there seems to be an issue with this one: MD_JCM_L ArmPit Fix01  it is part of the product in question. When I slid it, the eye moved back where it should be. But the shoulder bend looks awful without it. 

  • barbultbarbult Posts: 24,244
    edited April 2019

    Here are a couple screenshots of the Geometry Editor to select morphed vertices. Watch this video.

    Screenshot 2019-04-15 01.03.57.png
    404 x 206 - 15K
    Screenshot 2019-04-15 01.05.09.png
    520 x 352 - 26K
    Post edited by barbult on
  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Thanks. I appreciate the tip! I really appreciate everyone's help.

    I am content that I discovered the cause but hopeful they will fix the problem with this product.

    I really appreciate Changeling  Chick showing me how to uncover the issue

    Post edited by Serene Night on
  • vwranglervwrangler Posts: 4,888
    edited April 2019

    I noticed that when I used Auto Shape Enhancers, but I thought it was something about the character. I think it must happen whenever you pose that side, since I was using a completely different pose set, and it wasn't as extreme.

    Post edited by vwrangler on
  • Serene NightSerene Night Posts: 17,647

    It does and it depends on how strong the left armpit fixer is dialed in. Some poses it seems to use only a little of the jcm and the eye moves only a small amount. It is an elusive issue since not all poses trigger it.

    I thought it was a bad character. I’ve had issues with new figures causing cross eyes.

  • Serene NightSerene Night Posts: 17,647

    The pa DAMaster has provided a fix for the Auto Shape enhancer here: https://www.daz3d.com/forums/discussion/315396/auto-shape-enhancer-commercial#latest

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Like most people, I was a bit surpised by the look of the new babies, however, I found if you don't use them at full stength and add some other stuff, they look much better! Here's my take

    easy.JPG
    224 x 536 - 34K
    daddysgirl.jpg
    1400 x 1600 - 1M
    Post edited by Serene Night on
  • DarwinsMishapDarwinsMishap Posts: 4,087

    Very cute!

  • MollytabbyMollytabby Posts: 1,163

    Such a cute little girl! Thank you for the settings Serene Night smiley

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    The new Z Versatile morphing bed captured my interest. I'm a sucker for beds and bedrooms in general. Plus food. So here's my first render In this one, I emphasized the glow in the room using filters. First I used Topaz Labs Star effects to add a light from the window. Then I used Topaz Studio radiance filter to add a bit of shine off Boyd's back. I lightened it some, and then used the Cuddly Critters filter on The image, and erased out everything beyond the edge of Boyd so that Boyd's hair had the filter, and the rest of the scene mostly did not. I was annoyed one of the chocolate donuts looked black in this scene... But I refuse to re-render.

    LastOne.jpg
    1756 x 1328 - 2M
    Post edited by Serene Night on
  • nonesuch00nonesuch00 Posts: 18,131

    Like most people, I was a bit surpised by the look of the new babies, however, I found if you don't use them at full stength and add some other stuff, they look much better! Here's my take

    Much more plausible as todlers. She is very cute.

    They're not bad is infants either but you have to get the pose correct because of the way the rolls of baby fat look.

  • IceDragonArtIceDragonArt Posts: 12,548

    The guys were enjoying themselves before these seagulls decided they wanted a piece of the action!

    Love this one! ) I think I'm almost caught up lol!)

  • Serene NightSerene Night Posts: 17,647

    Very cute!

    Thanks! I appreciate the nice comment.

    Like most people, I was a bit surpised by the look of the new babies, however, I found if you don't use them at full stength and add some other stuff, they look much better! Here's my take

     

     

    Much more plausible as todlers. She is very cute.

    They're not bad is infants either but you have to get the pose correct because of the way the rolls of baby fat look.

    Thanks so much! I thought so too! 

    The guys were enjoying themselves before these seagulls decided they wanted a piece of the action!

     

    Love this one! ) I think I'm almost caught up lol!)

    Awesome!

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    I am working on Daddies II featuring Baby Tobyn. I'm getting some werid head distortion with baby Tobyn using pose architect's export pose feature. It works great on the adults, but on Baby Tobyn it looks like his head is 4 times bigger than it should be. So maybe will have to try saving the baby differently.....

     

    Pose1.JPG
    634 x 638 - 66K
    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647

    Cris Palomino helped wtih the baby issue. It appears that in order to use pose architect with Tobyn, you must dial out Tobyn first,  extract the pose then reapply him. Weird.

  • Phoenix1966Phoenix1966 Posts: 1,672

    I am working on Daddies II featuring Baby Tobyn. I'm getting some werid head distortion with baby Tobyn using pose architect's export pose feature. It works great on the adults, but on Baby Tobyn it looks like his head is 4 times bigger than it should be. So maybe will have to try saving the baby differently.....

     

    Very excited (for purely selfish reasons) you're working on a new family pose set!

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Yes, don't get me started about BABYZ. I knew when I bought a ton of baby stuff I'd have to make MOAR poses. I really want a toddler though. An official toddler. These characters are shaped like toddlers but the size of an large baby, so it is somewhat limited what I can do with it, er... Him or HER. I may also use that model by Angel_Wings at rendo. She's super cute.I really want to do an image swinging the baby in between them, but thats more of a toddler thing than an infant thing. This is what I have so far. Pose 2 and 3 are variants of the same pose. 3 is the original, but I didn't think the hands of red were holding the baby enough, so I redid it as 3, and was going to erase 3, but, I sort of like it. So I decided to include it, even if I'm not keen on the way red is holding the baby legs. 

    two.JPG
    639 x 632 - 70K
    three.JPG
    643 x 638 - 65K
    four.JPG
    642 x 637 - 70K
    five.JPG
    636 x 639 - 69K
    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647

    My goal is to do 8 and I have 5 including the alt one. 

  • carrie58carrie58 Posts: 3,983

    I don't have the new babies but if they are the "shape" of a toddler but the "size" of a large baby ,why not scale them up to a toddler size?

  • Serene NightSerene Night Posts: 17,647

    Hmm. I may see what it looks like. The baby is made strangely, I've discovered. It doesn't behave quite like the other genesis figures do.

    I do also have baby Amanda from Rendo. It is a much cuter critter than DAZ baby.

  • Serene NightSerene Night Posts: 17,647
    edited April 2019

    Boyd wearing G8F's undies... Sensual Wear. Also using new jeans by Dzheng

    jean2.png
    1400 x 1600 - 6M
    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,647
    carrie58 said:

    I don't have the new babies but if they are the "shape" of a toddler but the "size" of a large baby ,why not scale them up to a toddler size?

    The baby is weirdly constructed. For example when it loads it's head isn't at 100 percent and scaling overall is at 38 percent. Making it bigger makes the baby kinda scary.

     

Sign In or Register to comment.