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Comments
Did you not watch the video?
TY; great to see. You make it look easy. :)
Can we expect a video?
This would be so cool!
The video link has been posted. Twice.
OMG, this is so cool, thank you! Your video is really amazing. Also, such a nice voice.
Thank you. I also understand now why you have chosen G3 instead of G2 or anything else.
Do you perhaps also plan a video on how to edit the texture via polypaint in ZBrush and export the maps to G3?
I was really surprised about your workflow. I watched some other tutorials that required so much work while your workflow was just plain and beautiful.
Edit: I have just found out that the Texture Atlas in DAZ 4.8 has a bug with Genesis 3 which makes exporting the texture maps to ZBrush really difficult.
I hope DAZ fixes it first.
Can anyone tell me why my normal maps are misaligned...and just my normal maps? They are the correct maps I triple checked...but it's like they're tiled wrong.
In the Editor tab of Surfaces pane click the micro-thumbnail of the normal map to open the image menu, the one you go to to select or browse for an image, and select Image Editor - not layered Image Editor. That should have per-image tiling options, which stack with the per-surface settings.