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DS users should be OK using the Poser preset in the OBJ import options, I would think.
Oh! Glad to hear, uh, read.
Sincerely,
Bill
Give me time. I'm ADHD as hell. This distracted me.
BTW did anyone ever notice that I put a morph called "Jodie W" on my Elizabeth 2 figure?
No, I was not aware, but thanks for alerting us!
Sincerely,
Bill
You have to get her textured right, of course, and I don't have that (that's not a full texture that I used).
I projected a screen cap from the approximate same angle adjusted a bit with Liquefy. So it only works from around that exact camera angle and only covers the face. Never useful for animation. Honestly I'm not even sure where I put it. It's not high res.
I'm no great texturer!
But the dial setting would be "1" -- its a Jodie Whittaker morph.
I would just like to get some good Doctor morphs for G8 (especially Jody Whitaker). I have enough G8 models that I could come up with a texture/skin somewhere.
Sorry, I don't do DAZ Studio stuff.
Bit by bit
It's a slow process doing architecture stuff.
Very impressive so far. I see you've addes a lot of the brass accents already.
It's just a shme that the "TARDIS Builders" site is currently off line after being majorly hacked. (Don't worry, gang; all the data was preserved up to the time of the crash.) The site IS returning; it's just taking a bit of time. It may be sometime in August before it's accessible again.
Point being, it is arguably the ultimate resource for anybody wanting to create a police box prop or the interiors like the roundel covered walls or one of the various consoles, be they sphysical structures or digital. Like Trek and Star Wars fans, these guys have researched publicity snapshots and screen captures, determing the detail of the BBC items down to the freakin' millimeter! Some threads present photos where a fan has extended horizon lines and perspective vanishing points a nd from there, show the math to argue "item X" is 10.6 centimeters wide rather than 10.54.
Sincerely,
Bill
That's what are used to say about Michael and Victoria 4 , and as you can see by scrolling through the thread from page one till now several people have come up with morphs for these characters depicting various doctors with the promise of sharing only to bugger off and never be heard from again. So good luck with that
although its not perfect , i can live with this
Bluto? What hair prop/figure did you use for your Hartnell likeness?
Sincerely,
Bill
im happy with this one too
Hmm, so a "Missie" with a facial bone structure inspired more by Anthony Ainley's "square" features rather than Michelle Gomez's elongated "triangular" face?
Interesting approach, it works.
In the words of Prof. Farnsworth, "Good news, everyone!"
The TARDIS Builders site is up and running again!
https://tardisbuilders.com/index.php
And here's the thread presenting what's arguably the most researched and detailed plans for the "Barry Newberry" interior, the "wooden" control room.
https://tardisbuilders.com/index.php?topic=8407.0
I don't think one has to be a member to see the posts; one just can't post is not logged into the site. (I just tried it myself, making sure I tested a thread which I had not checked since the original "hack" and thus would not be in my cache memory. Even logged out, the posts and pictures display, so, yeah, even non-members can reference the the tons of information.)
This is making for a nice weekend. I should also receive some DW action figures today I ordered earlier this week.
Sincerely,
Bill
I can only find pictures of three of the console panels. And they're blurry. For the two with buttons, it's 8 across x 4 buttons up but one of them seems to have switches at the top and the other is impossible to see if there's anything there. (The other has the 3 "mail slots" looking cubbies and small drawer.)
Doe anyone have any further reference for what goes in the other 3 panels? Or better pics of the "switches" on top?
If I can't suss it out, I will fake it (probably by making two more have drawers and another have some ... stuff, like a door lever!) , but I hate doing that if there's another option.
I also need the other side of the door (the interior door -- the exit door is vague and ambiguous like all classic console rooms). I am pretty sure I can get a decent reference by pausing the beginning of The Masque of Mandragora where they first stumble into the second/first console room.
Pure speculation as only three opening panels were ever revealed and the console itself was rotated from serial to serial, sometimes from scene to scene.
These two threads here discuss the panel and button layout in detail.
https://tardisbuilders.com/index.php?topic=1103.0
https://tardisbuilders.com/index.php?topic=3050.0
The corridor side of the inner door was shockingly plain, reflecting the "sterile" white walls with 'roundels" the rest of the hallway set had.
The first page of this thread has a photo reveaaling the door swung wide enough to show the "corridor" side. Obviously, it's not 4K sharp, but it appears smooth save for the roundel aligned with the stain glass insert on the console room side..
https://tardisbuilders.com/index.php?topic=3218.0
Just curious, maybe it's just an effect of the ortho' three/quarter view used, but is your TARDIS screen "flush" with the moulding around it? I thought it was rather "recessed" as can be seen in a few of these shots on this page?
https://tardisbuilders.com/index.php?topic=2444.0
Again, I'll admit it may just be an optical illusion that is confusing my faltering eyes.
Anyway, if you have any more questions, I'll try to provide references, though response times will be haphazard this weekend as family is arriving, disrupting my routine.
Sincerely,
Bill
It's pretty far recessed-- as far as it can be without going out of the surrounding shape. The scanner is a paper thin box with the back flush with the back of that wall. Then the scanner covers are right in front of that, and then the "frame" with the round-and-square cutout, and then a gap to the front of the housing.
Oh, if you're a member there, on the one thing, the top row of buttons, they say "controls above the array of 32 buttons look like small wheels on cocktail sticks"
Those are super old-fashioned typewriter keys. I can see that a mile away.
I think this covers the middle now.