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I got so far, as I could right now, with the shaders and free stuff. I've done some postwork techniques I learned in the past few days. And hope like the result. :)
So here the most current version of "Oh Sch..."
Scene designed in DAZ and rendered with IRay
Models are : Elitabeth for V8, SubDragonLE
Additional Stuff: Skyscraper Balcony from Shared CG and the HDRI "Barcelona Rooftops" from sIBL Archive.
Postwork done with GIMP. Mainly highlighting and a gaußian blur.
Works completely fine in a test render without the rest of my scene in there... I think it's time to just re-create this now I have more of an idea what I'm doing, I must have broken some setting somewhere.
Looking good Shinji. I'm not sure what these guys are up to but I will avoid that hallway.
If you click on the drop down arrow for Luminance Units you will see 6 options: cd/m^2 is the default. The other options are: kcd/m^2, cd/ft^2, cd/cm^2, lm and W.
I usually use cd/cm^2 but kcd/m^2 also seems to allow the use of much smaller numbers, ie: not so many zeros to get a change in the luminance output.
So sorry for forgetting to mention you need to choose the item in the Scene Tab and the Surfaces Tab. I do this automatically and forget to actually mention it.
Wow, nice rain! I love your pic!
Wonderful work, but I think you got an even better effect, if the dragon will look at her.
( And btw. dem Bildtitel nach haben wir scheinbar noch ein weiteres deutsches Mitglied hier, oder täusche ich mich?)
Here's even more reason to avoid this area, the cyber girl I added two versions back, well I made the barrels of her gun glow as if she's just fired it off. That also explaines why Lizardman is shouting over at her.
Tried to adjust the light to a night scene. I think it looks much better now but the torchlight looks grainy and I don't know why.
Nice improvement with the rain, I would suggest to use several planes as well behind her and then try some depth of field.
I have now recreated my scene from scratch and got the emissive shader working this time.
Still needs to have the poses re-jigged as these are mostly just stock poses with the only change being making the gun being aimed in the right direction, as well as a few other oddities such as the floor being exceptionally reflective of the laser bolt... and I just noticed the laser bolt casts a shadow.
I adjusted the light once more. The scene is now much brighter, but I don't get some reflections on the water.
I like this view better than your original. Cant wait to see it as you work out the kinks!
Removed a few of the annoying niggles from the scene by setting the glossiness of the pavement to 0% stopping the laser bolt's reflection and setting the laser bolt's cutout opacity to 0.1 stopping it from casting much of a shadow. Also reposed the two chasing figures a little and darkened the scene a fraction more.
I trying a new perspective...better?
I like this one, gives it more a sense of, I don't know, urgency or imediency perhaps?
Title :The freedom to dance in the rain
I have added an extra plane for the rain and added depth of field. I played around with the DOF until I got an effect I liked.
Wow! the change made all the difference! Very nice!
This version is definitly stronger. I prefere this on.
So some days of this month are left, and I have learned a lot in this thread and about different stuff. So I tried some things, I've learned about emissive materials, shaders, lighting, IBL and Postwork.
"Ein schöner Morgen" (a beautiful morning)
DAZ Studio for the scene
Model: Elizabeth for V8, Charming Hair for G2F, SiFi-Siren Outfit for G2F
Used Shaders: OOT IrayPair Hair (color and gloss), NVIDIA vMaterials (Drywall), Emissive Base Shader, !Uber Base Shader, for the outfit
The rest: I used two planes and a spotlight to project a simple b/w bar pattern from one plane on the other. Elizabeth is placed between the two planes. I found this neat effect on a german channel, and wanted to try it out.
Postwork with GIMP: I tried smth more colorful this time. Not the typical glow I'm used to. I highlighted the eyes and the lips. Also I turned the saturation of the colors up, and used a gaussian blur.
Ooh, I love the new perspective!
Very soft and warm atmosphere and I like how you posed her, so that the reflection in the eyes are visible.
Ok, final render I think.
I like the new angle. Just kind out of for a walk. A very enthusiastic murder walk.
I looks quite nice. The shadows are nice and soft and the light from the torch is visible. Your perseverance is paying off.
Looking really good.
It also gave an opportunity to add more characters and background. More for the eye to see.
I have been watching it pour down rain off and on all day. You did a very nice job with your rain.
I really like the contemplative look you achieved. She looks like she is a million miles away.
One thing you could try and work with though is her hair. She has her head tilted and her hair should be falling a bit away from her face on her left side (our right).
Job well done.
After grabbing the new genesis 8 male figure I had to try and bring him into the crew.