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I've redone the Render of "Oh Sch...". The dragon got the !Uber Base Shader for IRay. Also I dismissed the Sun-Sky Only idea. Instead I've used the HDRI "Barcelona Rooftops" from the sIBL Archive. I'm surprised, how easy it is, to work with those images. As a result, the Dragon got much darker, which I like. And it opens the opportunity to play with light some more. I've set a point light inside the dragon mouth to give him a "right before firebreath" feel. :) It is still a pure render, no postwork done yet.
No, doesn 't! And you recognized that I tweaked her faces expression a bit.
First of all, thx for the proposals. No I have no Iray God Ray props and the tone mapping is something, I have never touched before. What I have done, was how soc_stig said, that I reducted the enviroment setting to 0.2. I tried to use primitives with emissions shader, but it looks somehow unnatural, if only a limited area in the picture is brighter.
I am not experienced with RDNA, I use "Wet, sweat and rain " and "Heavy rain". Is it possible to multiply the prop and scale it along Y-Axis? Your lokks a bit "thin". Where is your light, where does it point to and how do you render?
Nice rain and tutorial Linwelly! I did a quick test using iray. I also jacked up the reflection and refraction strength properties and set the colors to white on the scene itself to give the appearance that it was wet.
I have one spotlight directly above the girl casting a shadow at her feet. The distant light is in front of the camera pointing at the shelter and the girl
Title:The freedom to dance in the rain
I have made another version by following Linwelly's tutorial. I have used just one rain plane in front of the girl . Lighting has not changed.
I dont know how many times I tried to make a decent image in Bryce and failed! very good job!
Lol! Ithink its looking good. Looks as if they are searching for someone and if caught, might throw them in the green ooz! What lights are you using? A suggestion would be to see if you could get a little back light or rim light on your characters in the back, especially the female checking her coms, just to help separate her from the background a bit without disrupting the mood. Maybe bump up the red light behind her a pinch instead. Great fog!
much better! Maybe I am wrong, but for me it seems that the rain goes from down left to up right. If so I' d turn the plane clockwise 90 or 180 degrees around z while z is depth. And there are some plane edges visible.
Thank you! I really appreciate your comment. And yes, I spent a couple of days, started over one time. Tinkered around with the material of the ship, tried 3 different combinations of water planes and had a hard fight with the lightning. But I 'm a bloody beginner, so what else could I do as try hard. But at the end, a big portion of luck included... Voilá!
already tried a linear point light as sphere? I 'd tone slightly into blue (it 's moolight), with much intensity and from above.
Trying to stay with what is available with DAZ as default items I did some experimenting. Hopefully something here will be helpful to you.
I started by using the HDRI that comes with DAZ. It is a sunny scene so I adjusted the Environment Intensity as already suggest by @soc_stig. I took it down to 0.10.
I also added a Primitive Sphere, applied the Iray Uber Base and then the Emissive Shader. Changed the temperature to 4100 which according to Wikipedia is the colour temp for Moonlight.
I even tried to build some night scene as well. No contribution for the contest but maybe helpfull if you are after something like the this:
I only used only one distant light, renderd with 3Delight, (I 'm kind a looser with iray). The light is toned blue, also the shadow, also the ambient color of the ground an the building. In addition I made one plane in light blue with opacitiy near zero and draw it between cam and scene. The light comes nearly from the top and is positioned as far as possible. Intensitiy is medium to high. No particular shaders. Cam has DOF. Post prod in paint.NET with an additional white noise plane with less opac and a vignette.
nevermind. oops!
Title: The Freedom to dance in the rain
I have rotated the rain plane and enlarged it so I hope there are no edges showing.
Wow! Simply Wow!
Ok, posting up to keep myself going here. I've been trying, and failing, to create a cylinder primitive that emits light as a beam from a weapon. No matter what I seem to do I just can't get it to emit light, does anyone have a simple explanation of how to get this working or what I can check to see if I have a setting wrnong somewhere?
For the image I've now added a second figure chasing our main character and also placed a gun in her hand and aimed it a little past the main character. I have not positioned the cylinder yet as I'm trying to get it to glow first.
Cylinder should be like a laser sword like STAR WARS or more like a laser beam or more like emiting particles?
I'd prefer the laser beam approach, but short of making the cylinder partially transparent and filling it with point lights I haven't come up with any success for anything.
Talk about singing in the rain, You have done a great job!
Are you rendering in Iray or 3DL?
Here we go with version f. Actually rendered it a couple of days ago but didn't get around to posting until just now.
do you have a sketch of the desired device or could you make one pls?
This are my steps in Iray.)
Not sure if it helps you, but one big error I made in the beginning was, not to select the primitive in the surface tab when I tried to implying the shader.
1. select your primitive in scene tab
2. select your primitive also in surface tab ( in the left upper corner under the three tabs presets/editor/shader baker you should see --> shader: Daz studio default
3. now change to your content librarie and search for the emissive shader and click on him
4. change back to surface tab ... now there should stay Shader: Iray Uber
5. click on your primitive in the list below that and there on default, now you should see a line called emission. (higher luminance gives a higher glow effect)
One day I will remember to actually state whether I'm using iray or 3delight. I am using iray.
These steps helped a lot, turns out the emissive shader is hidden by the Filter by Context option so I wasn't able to see it before. Now that it's applied it definitely does something, doesn't seem to be outputting light beyond itself yet (even at 10,000,000 luminance!), so that's the next step top try to work on.
Thanks! :-)
I'm just going for a ye olde generic laser bolt type thing, so don't have a sketch really.
Ohh sorry, forget to tell you, that you should put luminance to 1000000 or better, set the luminance unit to kcd/m^2, so you can use lower settings in luminance...between 1000-10000
I'm already at ten times that value... might be time to try a test emissive cylinder outside of the scene. There is so much wrong with this scene already, figures at 2% scale has some issues to work with.
I have test my setting on my scene and it works. luminance is 875 kdc/m^2 and emission temperature 2900