Stonemason environments

in New Users
The work of this guy is amazing. I'm very happy to be able to afford them finally but I can't make the lights work properly. I see the scenes too dark. How can I solve it? Please


Containment Zone-Stonemason.jpg
1000 x 1300 - 323K


Containment Zone-me.png
727 x 730 - 814K


Containment Zone-Lights2.jpg
1600 x 860 - 354K


Crew Quarters-Stonemason.jpg
1300 x 1000 - 241K


Crew Quarters-Me.png
900 x 506 - 832K
Comments
I see the lights you used for Containment Zone are 3Delight lights. Are you rendering in 3Delight then, or Iray? If rendering in Iray, delete those lights and adjust the Tone Mapping in Render Settings. Try setting Exposure Value to 8 and see how that looks.
I've noticed that Stonemason has not been including render settings or cameras in recent sets, which leaves users kind of on their own to get these things working. His promo images look great, but getting the same look can be challenging for users.
This is an Iray render of Containment Zone with Exposure Value changed from the default value of 13 to 8. Sun Sky Only was used for the environment setting.
I highly recommend this pack. It can easily light up any indoors scene.
https://www.daz3d.com/iray-ghost-light-kit
Scene-only wouldn't do ??
Probably. I just mentioned what mine was set to when I did the render.
:)
Thought avaoiding all unnecessary calculations for not used / non visible light would be the most important aspect.
That's a good idea. I hadn't thought that much about it. Next time I have a mostly enclosed place like that, I'll try to remember your suggestion.
This has my vote, too. I'm a huge fan. I've found it very useful with Faveral's MICK sets. A further set has just been released.
Cheers,
Alex.
The ghost lights are very useful, but they can change the overall lighting look of a scene. In the Containment Zone, all of the lighting comes from emissive surfaces. When I tried adding a ghost light and increasing the EV correspondingly, it made the overall ambience a little different. It was a little softer overall because of the large ambient ghost light source, compared to the small discrete emissive panels and LEDs, etc. It's all up to the look you want for any given scene, I think.
Many thanks barbult. I made those tweaks and it worked. Can I bother you with two scenes more please? The first environment is the Fern Lake by Stonemason. No matter what settings I tweak, it always appear black lines on the lake.
Thanks
I have Fern Lake. I'll take a look. Do you have any lights in the scene? I wonder if the dark lines could be shadows of trees cast by some light in the scene.
Those 'black lines on the lake' look intention. They look like a (very) stiff wind is blowing on the surface of the lake.
Thanks barbult. No, I don't have lights in the scene
Thanks nonesuch. It's possible to quit those lines?
Well, I rendered with the default Ruins HDRI and again with the default HDRI with Dome rotation 280,Burn Highlights 1.00 and Crush Blacks 0.5 (to increase contrast). I didn't see those dark lines. I don't know where you would be getting those.
You can attach your scene here, if you want to, and I'll load it and render it. I'll attach my scene for you to try.
Thanks for taking the time to solve my problem barbult!!! I render the file you sent me without touching anything. Then I rendered the same scene with some HDRIs I have but the black lines stills there.
Thanks
weird.the water looked great when the set was submitted to Daz.I noticed an update for Fern Lake went out last month (no idea what that update was for), maybe that update is causing this? I've just sent an email to Daz about this
it seems to be coming from the refraction, if you adjust the IOR then the artefact changes..but that's not a proper fix..will let you know more when I do.
S
I noticed something. If I load an HDRI, like DTHDR-MauiA-Background, the water has a strange yellow color. It dawned on me that it could be the sandy beach of the HDRI showing beneath the water. I turned off Draw Ground in Render Settings and that solved the yellow water problem. I wonder if something like that could be causing your streaks.
I found it also pronounced before the update was made, but after it was worse. Bad enough to not want to post the image being rendered. Always thought it was the angle I was shooting from rather than a setting. Now you have me thinking on this!
Thanks Stonemason!
I tried with that and it made it worse. Thank you for taking the time to help me anyways barbult. You rock!
I'm sorry for ask this but where is the IOR located? I know it means index of refraction but I can't find it
I discovered another thing. Those Dimension Theory HDRIs load by default as Finite Spheres and they are SMALLER than the Fern Lake environment. That makes the Fern Lake backdrop very dark. Here is adjusted the size of the finite sphere, hid the Fern Lake backdrop and added a couple people. I'm still not seeing the strange dark parallel shading.
I believe this is what Stonemason is referring to:

while not an adequate fix I have noticed applying sub-d (2X) to the water block lessens the effect of those lines, they seem to be following the underlying geometry..Daz is currently looking into this so will let you guys know when I hear more
I wonder why I don't see them in my renders. I have the update installed (via Daz Connect).
I've tried a bunch of HDRIs and several Sky Only settings. I don't see those lines.