Bryce 3d the neglected, unloved program by DAZ

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  • GrapholixGrapholix Posts: 25
    edited May 2017
    Grapholix said:
    Wow then, I have to learn Bryce!

    A good decision. But don't be disapointed, when you are not satisfied with your results during the first days, weeks or years ;-)

    Post edited by Grapholix on
  • ChoholeChohole Posts: 33,604

    That depends very much on the person.   I started with Bryce 2 way back last century, when Internet wasn't around for the majority of people.   I taught myself to use Bryce with the help of a 2 page computer magazine article.  I have to admit I have never really read any or the manuals that came with my various copies of Bryce.  I still have the Bryce 5 manual,and it is in almost pristine condition.  I did get a copy of Susan kitchen's "Real World Bryce 4" and that book is still around somewhere amongst the hundreds of books I have around, and is very well thumbed.

    Most of the things I have learned to refine my images and improve them I have learned since the internet became a general thing and I found CG sites and forums.

  • GrapholixGrapholix Posts: 25
    Chohole said:

    That depends very much on the person.   I started with Bryce 2 way back last century, when Internet wasn't around for the majority of people.   I taught myself to use Bryce with the help of a 2 page computer magazine article.  I have to admit I have never really read any or the manuals that came with my various copies of Bryce.  I still have the Bryce 5 manual,and it is in almost pristine condition.  I did get a copy of Susan kitchen's "Real World Bryce 4" and that book is still around somewhere amongst the hundreds of books I have around, and is very well thumbed.

    Most of the things I have learned to refine my images and improve them I have learned since the internet became a general thing and I found CG sites and forums.

    I started with Bryce 3 in 1997 when I remember right. And yes it wasn't that easy without the internet. In the first years I was always overwhelmed what some guys were doing with this programm. The rendering in a high resolution has been impossible with the computers at that time. 

  • nonesuch00nonesuch00 Posts: 18,131
    Grapholix said:
    Grapholix said:
    Wow then, I have to learn Bryce!

    A good decision. But don't be disapointed, when you are not satisfied with your results during the first days, weeks or years ;-)

    Well, I've already used Unity based terrain makers effectively as there a lots of great tools for it too but the lighting and skies in your Bryce renders set them apart, although I really can't say they are strictly natural looking. They remind me more of old master paintings of landscapes, very stylistically pretty and exaggerating what is special about those landscapes. The way a good caricature artist grossly exaggerates special differences between people and animals to make them, oddly enough, more recognizable instead of less recognizable.

    I have the book Chohole recommended in my Amazon cart now that I'll buy when I next actually need something at Amazon. laugh

  • ChoholeChohole Posts: 33,604
    edited May 2017

    I try for an impressionist feel to many of my landscape images' I don't want to produce pjhotorealism.

    This image shows what can be done with just what comes in the package, and some creativety in the material room.   All that is in this image are Terrains and a small amount of vegetation added from the object presets that come with Bryce pro.  All textures are procedural and created in the material room.  Sky created in the sky lab, a simple Bryce sky.

    https://www.daz3d.com/gallery/#images/27380

    Post edited by Chohole on
  • nonesuch00nonesuch00 Posts: 18,131

    Very pretty. I want to learn to do such.

  • Oso3DOso3D Posts: 15,011

    On updating code:

    I once did game testing, and there was one game where we were doing testing of a patch. All the notes and information we had about balance and 'how things should work' ... were notes cribbed from fan pages online.

    There was no survivlng internal documentation.

    I have no clue what they were going to do if our testing had revealed massive failures.

     

  • nonesuch00nonesuch00 Posts: 18,131

    On updating code:

    I once did game testing, and there was one game where we were doing testing of a patch. All the notes and information we had about balance and 'how things should work' ... were notes cribbed from fan pages online.

    There was no survivlng internal documentation.

    I have no clue what they were going to do if our testing had revealed massive failures.

     

    They would of did more programming and excuse making. I remember I was recruited back to program at a place I had worked before and my 1st day on the job was supposed to be spent regression testing a bunch of SW the SW engineers claimed was working and ready for release to configuration management. LOL, as it turns out that code was so messed up it wouldn't even boot, so it took about 5 minutes to test and then a month to fix programming. Not that I haven't goofed, one of the programs I modified in my 1st job in my 1st year after graduating caused the daily POS ledger to fail for over 6000 retail stores and I had left for vacation! Oh the embarrassment. Since it was just a case of me putting a minus sign in front instead of behind the number in the ledger it was a quick fix for them but still embarrassing to me.

  • BradCarstenBradCarsten Posts: 856

    All I can say is WOW. The one thing that has always put me off is the grainy effect of the final renders. You can always tell that it's bryce, but there is absolutely no evidence of grain in those pictures. Do you think that's got something to do with the size you are rendering at, or is there some other secret? I own bryce, btw but have never considered using it seriously until now. 

  • ChoholeChohole Posts: 33,604

    Did you know that Bryce has 3 different render engines built in?

  • BradCarstenBradCarsten Posts: 856
    edited May 2017
    Chohole said:

    Did you know that Bryce has 3 different render engines built in?

    no, I didn't know that. what's the difference between them?

    Chohole, those mouintains in the background of that image you posted are stunning. That's the look I want to create for one of my renders.

    Post edited by BradCarsten on
  • GrapholixGrapholix Posts: 25
    bradrg said:

    All I can say is WOW. The one thing that has always put me off is the grainy effect of the final renders. You can always tell that it's bryce, but there is absolutely no evidence of grain in those pictures. Do you think that's got something to do with the size you are rendering at, or is there some other secret? I own bryce, btw but have never considered using it seriously until now. 

    I have never had a problem with grainy looking images. It's not a secret of image size. Maybe you only have to set the AntiAliasing to 'Superfine' in the Document Setup.

     

  • ChoholeChohole Posts: 33,604

    Most don't recommend superfine.  Premium (Effect Antialiasing)  is the best one to use. is better, and using Premium at low numbers can actually be quicker than the defaut renderer.

  • wolf359wolf359 Posts: 3,828

    I have bryce 7 pro on windows but
    but as an animator I find the free Dynamic sky addon for
    Blender 2.7 a much more realistic outdoor rendering solution
    for my work and it s 64 bit and PBR
     

  • DiomedeDiomede Posts: 15,169

    On behalf of Hexagon and Carrara users, may I say that the problem with the title of this thread is the use of the singular.  It should be "programs" plural.

    I dabble in Bryce from time to time.  I would definitely put more time in to learn it if I thought it would be maintained at least enough for OS updates.

  • ChoholeChohole Posts: 33,604
    edited May 2017

    On behalf of Bryce (and Carrara and Hexagon) users can I request that threads with those names in the title are used for dicussions about the theme,  and not side tracked.  Please do not post off topic posts. The Bllood mage, Falconsbane, may help to remove OT posts.

    The Final Confrontation

    Post edited by Chohole on
  • ArtiniArtini Posts: 9,462

    The Final Confrontation looks impressive, Chohole.

    You mentioned previously, that:

    "Premium (Effect Antialiasing)  is the best one to use. is better, and using Premium at low numbers can actually be quicker than the defaut renderer."

    May I ask, which numbers gives quicker rendering times, than the default ones.

     

  • ChoholeChohole Posts: 33,604

    I tend to use 4 or 9 rays per pixel if I want to run off a quick render (and no soft shadows)

  • BradCarstenBradCarsten Posts: 856

    Coming back to those renders in the beginning again, how much of them (the nature not the building) can be recreated out of the box? Or do you need to buy all those trees and shrubs and grasses seperately? 

  • ChoholeChohole Posts: 33,604
    edited May 2017
    bradrg said:

    Coming back to those renders in the beginning again, how much of them (the nature not the building) can be recreated out of the box? Or do you need to buy all those trees and shrubs and grasses seperately? 

    Grapholix will have to answer about his renders,  but the first one of mine that I posted is completely Bryce,  with nothing imported and no post work.

    As is this one,  with the sole exception of the 2 Guardian Statues at right, mid level.  Even the colour scheme is produced directly within Bryce. The ruins are made from Terrains.

    Fallen Guardian

    Post edited by Chohole on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,220
    Chohole said:

    On behalf of Bryce (and Carrara and Hexagon) users can I request that threads with those names in the title are used for dicussions about the theme,  and not side tracked.  Please do not post off topic posts. The Bllood mage, Falconsbane, may help to remove OT posts.

    The Final Confrontation

    is that a Madcatlady he is removing devil

  • ChoholeChohole Posts: 33,604
    th3Digit said:
    Chohole said:

    On behalf of Bryce (and Carrara and Hexagon) users can I request that threads with those names in the title are used for dicussions about the theme,  and not side tracked.  Please do not post off topic posts. The Bllood mage, Falconsbane, may help to remove OT posts.

    The Final Confrontation

    is that a Madcatlady he is removing devil

    In a way yes.    Have you ever read any of the Heralds of Valdemar series?    Firesong on the left of the Picture is one of the Legendary Tale'edras  or Hawk brothers. Falcolnsbane (right of scene) is their sworn enemy. He has worked magic on himself so he appears as a catperson.  In this instance though the person Falcolnsbane is trying to take out is his own daugheter Nyara (off camera, only her shadow shows), who is a changechild because Falcolnsbane tried his changes out on her before he changed himself.,

  • ArtiniArtini Posts: 9,462
    edited May 2017
    Chohole said:

    I tend to use 4 or 9 rays per pixel if I want to run off a quick render (and no soft shadows)

    Thanks for these tips. I have very rarely used Premium Effects, because of the long rendering times with the default settings.

    These two renders below with 9 rays per pixel took only 2 minutes and 30 seconds. I have added Reflection Correction as well.

    Such rendering times opens for me another possibilities with Bryce - so thanks again for sharing your tips.

    Your Fallen Guardian looks great.

    image

    image

    ter531pic14.jpg
    1280 x 980 - 421K
    ter532pic01.jpg
    1280 x 980 - 567K
    Post edited by Artini on
  • nonesuch00nonesuch00 Posts: 18,131
    wolf359 said:

    I have bryce 7 pro on windows but
    but as an animator I find the free Dynamic sky addon for
    Blender 2.7 a much more realistic outdoor rendering solution
    for my work and it s 64 bit and PBR
     

    cool, thanks for the tip

  • BradCarstenBradCarsten Posts: 856
    Chohole said:

    As is this one,  with the sole exception of the 2 Guardian Statues at right, mid level.  Even the colour scheme is produced directly within Bryce. The ruins are made from Terrains.

    I love the ruins. Very cool. 

  • mindsongmindsong Posts: 1,701
    Chohole said:
    bradrg said:

    Coming back to those renders in the beginning again, how much of them (the nature not the building) can be recreated out of the box? Or do you need to buy all those trees and shrubs and grasses seperately? 

    Grapholix will have to answer about his renders,  but the first one of mine that I posted is completely Bryce,  with nothing imported and no post work.

    As is this one,  with the sole exception of the 2 Guardian Statues at right, mid level.  Even the colour scheme is produced directly within Bryce. The ruins are made from Terrains.

    Fallen Guardian

    @chohole, I've always like your work, but this one is particularly stunning to me.

    brilliant use of a still-brilliant tool!

    --ms

    (64bit would be nice tho', oh, and w renderer plugin hooks, real texture baking, and ... ... ... :^)

  • ChoholeChohole Posts: 33,604
    mindsong said:
    Chohole said:
    bradrg said:

    Coming back to those renders in the beginning again, how much of them (the nature not the building) can be recreated out of the box? Or do you need to buy all those trees and shrubs and grasses seperately? 

    Grapholix will have to answer about his renders,  but the first one of mine that I posted is completely Bryce,  with nothing imported and no post work.

    As is this one,  with the sole exception of the 2 Guardian Statues at right, mid level.  Even the colour scheme is produced directly within Bryce. The ruins are made from Terrains.

    Fallen Guardian

    @chohole, I've always like your work, but this one is particularly stunning to me.

    brilliant use of a still-brilliant tool!

    --ms

    (64bit would be nice tho', oh, and w renderer plugin hooks, real texture baking, and ... ... ... :^)

  • krickerdkrickerd Posts: 188

    Some amazing renders there, especially for Bryce.  Lots of plant variations.

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