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I've reduced the opacity of the smoke from the cigarette, so it's less intense.
I really like this! You've done a great job integrating everything.
Wishing your grandma a speedy recovery!
Me too. My workflow is a bit different than yours, I usually start with the character, and get them dressed, hair on etc. Then I add the environment or scene and fit the scene to the character (I keep the character dead center and move my props around the character, this makes finding items I have loaded much simpler and makes building the scene much simpler as well. I add the lights last. I really struggle with lighting although I understand the basics. I have invested in a lot of light sets and try and pay attention to how they are set up and what, exactly, they do. But its still my least favorite thing to do lol.
*Hrhr*, I think a meal was not the problem. You should give her some cash for a new garderobe.
But I rearly have a problem to found a good starting point for this month challange. Light is my nemesis in all pictures, but my main problem is, to have a good idea for a scene. My brain seems empty and when I see all this cool entries, it makes it just more difficult.
Start with a single prop and background. Do not worry about making an entire scene. Then play with different types of lighting and/or shaders on the props to see what happens.
Branches covered in snow, that was how I was going to explain it if anyone asked (It's true!). But it has really been bugging me. I did figure it out, just had to replace the light that was shining through the cutout, somethign was wrong with it. This has me thinking though about the challenge, I have been approaching it as a lighting challenge in Daz, no post work. I like the idea of making the lighting work within the render. Sure there are a lot of things that can be done with layers and what not in image editing software, but somehow that feels like a different kind of challenge. And most of the images people have so far posted have shown all the great effects that can be achieved in Daz without post work.
At the same time I have read forum threads where people have said the end result is what matters and that how you get there (post work or no) matters less. I am curious what people think. Is the end result all that matters or does it matter how you get there?
Thank-you Sonja. I can honestly say that these images are the creation of this forum. I'd never have thought of them, let alone spent the time, but for the encouragement and suggestions here.
Elegant! Simple and yet profound. If you are interested in playing with the image, I wonder if making the face clearer, so that it looks like it is pressed right up against the glass (whicch might actually involve poking through), would give a little more terror. And to add to that, if there is some way to add a splash of color--just a spot of red to represent blood--that might put it over the top.
+1 for Kismet on this one. I couldn't think of anything so started with a candle (left over from last month) on a shelf, and then Kismet suggested a mirror...and it started evolving from there.
If you could make the face and hands press the surface out (maybe collision or something), it could make people lose sleep...
To postwork or not to postowrk. That is the question.
For the purposes of this Challenge we want the work done within the program of your choice.
For other Contests/Challenges it is dependent on the paramaters dictated. For personal renders it is personal choice. I have seen images that have little to no postwork that are amazing and I have seen images that have been heavily postworked that are also amazing.
For me personally I do very little postwork. Mostly because I am not very good at it.
Thank you Kismet! Yes, I realize now that I probably shouldn't have started out with a night scene...I also had trouble figuring out how to get Iray to render at a decent quality with little light. Still not really sure if there was a better way to get rid of some of the grainyness while keeping it dark.
Title - the valentine's jealous package!!
Software - Daz, after effect
Somhow that is how our brain works, make the light "visible" you obviously want to ahve it dark, it's waht mayn people do, and I did my first try on light the same way. But as Kismet already said, you do a good job.
Now for the graininess in dark Iray scenes it is a problem. Iray works better with more light ( while 3delight can handle dark scenes better) and the darker it gets the longer it needs to render until it looks ok. If you want to keep the light settings as they are you need to increase the render time and the max samples by a lot. You still can stop it any time you think it looks good enough now.
Alternatively think about adding some light sources. If that sky is an environmental dome you can increase the environment intesity, if it is a skydome you can turn it into an emissive shader as well, you need to use the skydome map as emissive map (same if its a backdrop).
Playing around with the Tone Mapping settings may also help. You can increase the Film ISO settings. It works very similar real digital cameras.
Learned something new then as well here
Here is another scene I've been working on. Still working on some of the light details. And camera focus. I think I should run my rnders over night with higher settings. http://www.daz3d.com/gallery/#images/305116/
Thank you,
Joseph
You could make a 1" primitive and add some emissives to it and set color to red or blue and place clost to the blinds from out side. Angle down and you should get a good very light glow of red or blue.
Also, ISO 800 - 1200 with 1/30 shutter speed the EV will calculate out well. and 1.2 for glass speed.
Here are my thoughts on this particular subject. I love post work, and I do think that everything is just a tool to get you to what your vision is for any given project. Having said that, while learning a new program, I always try and do my absolute best to learn how to get my project as close to my vision as possible before doing any postwork. Its too easy for me to say, oh, I will just fix it in postwork, or, I will skip over this and do it in postwork because I am far more comfortable in photoshop. However, if I want to take my artwork and make it the absolute best I can, I need to at least get good at the basics of that program before bringing in postwork. I did almost no postwork on anything for the whole first year I was learning Studio (so, from Sept. 2015 to Sept 2016, 98% of my renders did not get postwork.) This has allowed me to not make excuses for not learning something and pushed me to really figure out how to make it work inside the program. Now that I am in the habit, its easier for me to keep pushing myself in Studio before going to postwork to finish things. I will be doing postwork on most of my work from here on out because my intention has always been to be able to use both tools for a finished image. I will continue to push myself to learn more about Studio though as well as learn as much as I can about any tool I think will be useful to making what I want to make. I'm working my way through Carrara now as well, and those renders will not get any postwork until I am far more competant in that program than I am now.
You have a good start with this. I think if you move the water lily slightly to (your) right it will frame her very well. You have a good overall lighting going on, now you just need to add something that will bring the focus to her. Maybe a soft spotlight or a rim light behind her to just brighten her a bit and gring the focus to her.
That's half the fun of the challenges lol. Its always very interesting where everyone goes with the ideas, I love seeing how other people think.
@daybird I often don't have anything specific in mind when I start a render. I usually pick one thing and throw it up in studio and stare at it for awhile lol. Browse through different props and people etc once you have that one thing to start with picked out. A lot of times, I will do a google image search for images to inspire me. Not to copy but to give me an idea, like, wow, I really like that camera angle, or, that lighting, or oh, I love what they did with this medieval setting, what can I do to make something similar but make it my own? Or, that color scheme looks great what could i do that would work with those colors. (for example, I really like the images of a black and white scene that has just one single pop of color to it. Its on my list of ideas to play with.) I keep a folder of images that I find striking, interesting or attractive and use it to give me ideas when I am stuck.
Another idea.
Main change was replacing the gun on the shelf with a model of a Walther PPK I made (as released in the 30's specifically for undercover work - seemed to fit the scene). Also, I was able to better surface it as nickel plated and get some additional reflections of the blue and red lights in it. (by the time the challenge comes around to surfaces I'm either going to be ready, or at a point where I run off screaming any time someone suggests opening the surfaces tab...could go either way).
Thank you for the suggestions. I'm still working on image and placement of items in the sceen. I've moved the lilly pad and added a point light for this generation of iamge.
Urgs first try with 3delight but I'm not sure if I should investing more time in this pic. It looks a little creepy and unnatural.
The render time is amazing, but the shader seems to be totally wrong.
Good start...heck, some people like creepy and unnatural ;-)
Even with the strong lighting from the city below, I suspect there'd be some from the sky to help balance it out. And the potential for a story is strong. Who is she looking back towards? Why is she up on the roof? How did the builder get away with railings so clearly outside of current code? Mysteries galore...
Here is my simple work...hope you like it!
Image removed http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest