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Download the Daz3d Install Manager
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The Daz3d Install Manager
To celebrate Daz3d's incredible new content management tool, as well as to help answer any questions new user's may have, I will be installing and using the manager as I put this article together. To assist me in this endeavor, I am using a laptop that has no content or Daz applications installed. I will begin by installing Daz Studio 4.5 Pro, and then continuing on with installing my content with this new manager. Sounds fun, huh! Here we go!
So I'm beginning my journey into the unknown. The first thing I want to do is to go to the Daz3d Install Manager Info Page, where I can learn all kind of things that, previously, I truly had no clue of.
Wow! The page begins with a big word:
Easy
and they aren't kidding... at least from what I can tell by reviewing the resources on this page. A clever page, well laid out and packed with just the information that a newbie, like myself, needs at this stage in the game. There are options for Windows users and Mac users nicely laid out and clear to understand. Helpful videos related to the use you'll be getting depending upon the state of your current content.
Before today, I've always used a multiple "Runtime" style of keeping my content straight. Well with Daz3d's "Smart Content" using a special content database known as the "Content Management System", which is currently used in Daz Studio 4.0 and newer - as well as the beta Carrara 8.5, I will be experimenting by letting this DIM install all of the content for this Laptop directly into the default "My Library" for Daz Studio, and we'll see what it does for Carrara content when we get there.
The whole appeal to me for doing it this way is simple. First off, I've never liked how hard it was to actually 'remove' content from a 'Runtime' environment. No big deal as I'm used to using it, but now that I can uninstall with the click of a button, why not, right?
Secondly, after checking out the way Daz Studio sorts my various content types, I'm really impressed with how easy it has been for me to find all of my goods.
As I download the installer, I finish scrolling down the Info page noticing a nice FAQ section with some valuable information regarding its basic use, a link to the Reference Guide, and some more great info with a link to their User Interface Page and although the process looks pretty straight forward, if you need more info on using the thing to download your content from Daz, there's the Downloading with Install Manager (Work in Progress) page. You certainly can't say that they haven't put any thoughts into training us on this, can you.
And then when I got to the final section regarding using filters to help sort through what you have available, I'm beginning to see why Frank was so excited about this powerful little tool. They go on and show you the basics on using the robust filtering options and provide a link to their Advanced Filtering Section for those who really want to get down and dirty with their filtering! :smirk:
Okay, so I'm feeling more confident than ever. No, really... ask administrator Frank. I was really feeling sheepish about this whole "new Tool" business. What's with that? I should have been all over this right from the start! Especially now that I've taken a closer look via this rather splendid Info Page!
Now, if you'll forgive me for a bit, I'm going to go download Daz Studio and install it. Then I'll install this newly installed manager system and get some content coming my way... then I'll report back with my experience.
Okay, first of all... This thing totally rocks!
No more digging through itemized this or order # that. This thing gives you a comprehensive list of EVERYTHING you've purchased at Daz3d. I was hoping that it had a way to download and install the software, too... but I can totally understand its not doing that - mainly because there's that 'select all' box at the top... something I should have noticed before deciding to start at the bottom of my list (get that Victoria stuff downloaded and installed right away!!!) and checking every box. Hogwash! It was a very nice experience reminiscing over all of those purchases.
So anyways, since I didn't have any software installed to run this content, as I mentioned earlier, I began my downloading venture by resetting my DS 4.5 Pro, Bryce 7 Pro, Hex 2.5, and Carrara 8 Pro. What a great experience that is. I think this is going to be the best laptop ever! I've been moaning about not having Bryce installed, and not spending time in DS and Hex... come on... do it Dartanbeck... just do it.
So now I have the ultimate Daz3d Professional Artist and Developer Software Suite all installed and ready to rock. But mine is even more special... 'cause I got Carrara 8 Pro, as well! All of their native content is also installed. The only thing left is to get all of that content onto the laptop. No problem. I've done this before - I'm always building a new machine to work on. This time things are different. Very VERY different. Previously, right now I wouldn't be typing... I'd be double-clicking exe files and clicking ULAs, deselecting, selecting.... Well now that I'm going to just use the Daz Studio default directory (and why not? Now all of my clothes with go into clothes, hair into hair, etc.,) and I have this handy dandy Install Manager... no... really? Hey! This thing will auto install! So as I'm checking boxes, I got so far and decided to hit the "Add to Queue" button. It immediately clicked into download and install mode. Now I know why Daz wanted me to accept the ULA at purchase time. I don't know what the big deal was about that. If you know you're not going to use the stuff in any sort of unnatural way... just accept the darned thing and on with the purchase! lol
No more double-clicky till I'm lost in exhaustion... eyelids drawn to a close and my poor mouse clicking finger is accidentally clicking when it shouldn't just out of some over double-clicky nerve damage syndrome... Nope. This bad boy unit does it all for you. and it all goes where you tell it to go.
Let's say that you don't do it like I am. When does a person ever really start over, right? You can set it up to only show the Poser files. So you set those up to install to your various runtime folders, right? So you check the boxes for all of the content that will go into the same runtime and click the Add to Queue button and let it snap! I'm even installing the Poser content into the Daz default directory. It might be weird to get used to at first but, like I said... it's an experiment. It says in the read me for the install manager (see below) that everything this thing installs will register with the CMS of Daz Studio. So any content that has metadata will now work properly in my Smart Content tab. Looking forward to testing out the dawn of a New Era of Daz Smart Processing - no, I really am.
You see, a while back, I went nuts on free stuff from all over the web. It's great, it really is. But I ended up with way too much clutter in my runtime folders. I mean, I have a lot of runtime folders, too... but they're still all cluttered up. I'm really looking forward to having this "uninstall" feature.
So, by the time I got done clicking in boxes, Install Manager already had over 30 products installed! That's cool. This product gets two thumbs way up from this fella! :coolhmm:
Back again.
Okay, this is neat. In the window there are three tabs across the top:
Ready to Download - This is the list of all of your Daz3d Content purchases, unless a filter is applied.
Ready to Install - This lists any files that have been downloaded, but not yet installed.
Installed - (this is very cool here) This lists everything that you have installed using this incredibly awesome tool. For every item in the list there is a handy "Uninstall" button! What was I just talking about, eh? Just too cool! :coolhmm:
Back again.
Really cool. Where you have content installed, if you see a great big fancy check mark next to the item, that means it works with Smart Content. Also, you don't ever have to check the little boxes on the left to download them. Just hit the big box on the right and it'll download for ya. If you have the box checked on the bottom, it'll install for you, too! Over 470 items downloaded and installed since I started this! :)
By default, go into My Documents > DAZ 3D > Install Manager > Downloads
That's where you'll find all of the zips that you've downloaded - or you can chose to have the deleted upon installation. These folks thought of everything!
Daz3d Devs are truly the best!
Thanks crew!
Cheers!
See my "Sneak Peek" Video Introduction to the Install Manager at Carrara Cafe
Documentation
User Guide - This section of the documentation provides tutorials, videos and tips on how to accomplish certain tasks.
Reference Guide - This section of the documentation focuses on breaking the application down into its smaller parts. Things like what something is called, where you can find it and what each option does or means. It serves as the foundation for which the tutorials, videos and tips in the User Guide section can be built on top of and refer back to for more specific information.
So... Very cool.
Dartanbeck
Reserved for future article
Daz Forums Software Discussion Field Trip
Okay that's more than one line... but...I know that people can get funny when they feel that "their" software brand isn't getting the developmental attention it deserves. I wasn't doing that. I just wanted to have a run through the Daz3d Software forums and have a quick look around. What did I discover? Something beautiful. All of the software offerings here at Daz3d are loved by people. One thing I noticed is that people around here want to help each other learn that software - and that's a great thing. That, to me, spells C O M M U N I T Y ! ! ! :smirk:
Seriously though. It all began with this horribly superliciously awesome (yes, joe, Awesome!) Install Manager.
I've been using this laptop for not much more than playing the occasional game - some sort of geeky Dungeons and Dragons type of thing - you know the type - that's me... also streaming some trailers and/or tutorials and just browsing the web. What a waste. I originally bought this beauty (it has a dedicated GT240M graphics card and a true widescreen 18.2" monitor!) just for Carrara. Now it sits. Well this whole DIM celebration got me to uninstall all the crap from this bad little beast and I downloaded the entire Daz3d Professional Artist and Developer Software Bundle plus Carrara 8.5 beta - and just that one. But contrary to what folks have been saying in the beta thread, I reset the Carrara 8.5 beta product download, and I got build 172! I don't really care, which... I keep every installer I download - but this is a celebration for a download/install tool - and I didn't have anything on this lappy, so I wanted to download everything! Achhht! I'm getting carried away. I talk about that whole thing in my discussion regarding the Install Manager.
Anyways, this whole software bundle thing has got me nearly, if not even more excited than the DIM. So I start filling in some generic info in my little low-down run down's on them in here - and I started to get really excited. I couldn't sleep. Still can't - but I'm sure I'll fall over fairly soon!
Phil Wilkes was talking about making and rigging characters and such... I won't spoil it for you... he gets into it pretty good in his Advanced Carrara Techniques, but he mentions the use of Sculptris or Z Brush or similar 'sculpting' tool for the really fine details. While I was just copy and pasting from the Hexagon Product page - simply to have something there for Hexagon 2.5 until I get enough experience or assistance in writing to have a more meaningful banter - and I couldn't help but notice this line, amongst many other, very good features:
Am I imagining things or is this a lot like Sculptris or Z Brush... maybe even if on an entirely different caliber... but still...
I Have This! I have had this like... since 2007! Why am I not already accustomed to sculpting in Hexagon?!!!
Okay. I figured it out. I was wrong. Yes. I was wrong to have not learned how to do this by now. Well if I was wrong about that... Oh No!!!
Sure enough. I was all manner of wrong. Well - not exactly. I actually ended up 'acquiring' all of these pretties in my pursuit to getting Carrara Pro. And that I did correctly - absolutely so. But to have all of these great pieces of software is just so cool - I really feel more strongly now, that I'd like to get to know them all a bit better. Perhaps even use them in my work flow - if it works out that way. Heck if it doesn't work out, I've lost nothing but a bit of relaxation time, having fun trying out a great new piece of Daz Softy, right? Right.
Well, hey... I have all of these nice Bryce tutorials that David Brinnen so graciously gave us. I could start with a little Bryce time, perhaps! I fired up the first one (two - it's a set) in the list. It's great! I swiftly entered the Bryce forum. I knew he's active... I could spot a thread he's talking in and thank him in person. That's how I got another link to add to our Bryce tutorials page. And I thanked him. He's very nice - and very helpful. You know... I don't need that Bryce tutorials page in here! lol All I need is a link to the Bryce forum. Man! Tutorials here, tutorials there... everywhere are tutorials! Amazing!
First stop in the Hexagon Forum. Stickied tutorials. Same with Daz Studio. Now I'm getting really hungry for some softy tinkering. But before I can do any of that, I need breakfast and then I'll pass out for a few...
Later all
Links Temporary Parking Spot
I'm really not sure where to put these, so...
Ask Dartanbeck!
I get all sorts of questions about this or that, and I'm grateful if I'm able to be of some help. This is the main service I intended this whole thread to provide. I'll consolidate some of these questions and answers here, so that we have a resource from which to learn. This way, if you notice that I am in error in aa answer, or you have more to add, you can let me know, if you would. Here are some questions I've recieved in my Inbox at Daz3d that I think others will find helpful:
$1000 3d Graphic Design Scholarship - Follow this Link
What it is
DAZ 3D is offering a $1000 scholarship to 3D Graphic Design Students seeking financial aid for tuition, books, and education related costs.
Who is Eligible
Legal residents of the USA currently enrolled at an accredited university or college.
Winners
A winner will be chosen and contacted by August 1, 2013. Submission deadline is June 1, 2013.
Follow the above link for full details
Ahhh... that one.
I animated the guy falling into Rosie.
I rendered three or four single frames of the animation with Motion Blur turned on in the Render Room
I used layers in Photoshop for just the animated guy - carefully erasing the whole image all around him, except for himself and the blur with the main render underneath.
Ask Dartanbeck continued:
Ask Dartanbeck continued:
Quick Links Menu
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Walkthrough is currently under heavy construction, please bear with me
- Useful Links -
EddyMI3D's MC6 to PZ2 Batch Convertor
Carrara for CAD work
John really enjoys using Carrara for CAD work. He also uses it with a 3d printer. He wishes for just a few things to make his experience better.
Carraraists In the Spotlight!
There is some impressive stuff going on with Carrara all the time - especially when it comes to those who use it! In this series, I'll be highlighting various individuals regarding their endeavors in the exciting realms of Carrara - And I'm not using any sort of Hierarchy or rational order. If something moves me into writing, then so it is, and so it shall be.
Carraraists In the Spotlight! ...continued
There is some impressive stuff going on with Carrara all the time - especially when it comes to those who use it! In this series, I'll be highlighting various individuals regarding their endeavors in the exciting realms of Carrara - And I'm not using any sort of Hierarchy or rational order. If something moves me into writing, then so it is, and so it shall be.
Like everything around here, this is a work in progress. Please be patient.
►►► Back to Table of Contents
Carraraists In the Spotlight! ...continued
There is some impressive stuff going on with Carrara all the time - especially when it comes to those who use it! In this series, I'll be highlighting various individuals regarding their endeavors in the exciting realms of Carrara - And I'm not using any sort of Hierarchy or rational order. If something moves me into writing, then so it is, and so it shall be.
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► Click Here to go to the Advanced Techniques Preview ◄
Carrara 8 Training Videos from Infinite Skills
DAZ Store DVD Product Page
About this course
Course Duration 10.5 hours - 118 Videos.
Carrara 8 is a well respected 3D modeling software package from DAZ 3D. In this Carrara 8 tutorial video, expert instructor Phil Wilkes introduces you to the program starting from the basics of exploring the interface, and then quickly jumping into functional instruction on how to apply the power tools this software has to offer. Taught using the latest in video based training technology, Phil covers topics such as cameras and lighting effects, rendering, primitives, hair, shaders and more. He also introduces you to the new puppeteering and bullet physics features included in Carrara 8. Once you have all the operations down, you will put it altogether in a few final projects that re-enforce everything you have learned in the tutorials. By the completion of this video based training course, you will be fully versed in the operation of Carrara 8, and completely comfortable animating your own figures, and creating your own environments. Work files are included to allow you to follow along with the Carrara tutorials.
Listed are free samples directly from this course:
Carrara 3D Tutorial | Point At
Carrara 3D Tutorial | Posing a Figure
Carrara 3D Tutorial | Adding Clothes and Poses
Carrara 3D Tutorial | Adding a Figure
Carrara 3D Tutorial | Adding a Runtime
Carrara 3D Tutorial | Numerics and Constraints
Carrara 3D Tutorial | Modifiers
Carrara 3D Tutorial | Saving an Object
Carrara 3D Tutorial | Adding a Shader
Carrara 3D Tutorial | Moving the Hot Point
Carrara 3D Tutorial | Duplicating Objects
Carrara 3D Tutorial | Painting and Grouping
Carrara 3D Tutorial | Collision Detection
Carrara 3D Tutorial | Moving Scaling and Rotating
Carrara 3D Tutorial | Loading a Primitive
Carrara 3D Tutorial | Loading an Object
Full List of Contents covered on this Course
01. Basics And Getting Around
Introduction
Loading A Preset Scene
The Carrara Rooms
The Screen Layout
Moving Around In 3D Space
Window Views And Layouts
2D Vs. 3D Views
02. Working With Objects
Loading An Object
Loading A Primitive
Moving, Scaling And Rotating
Collision Detection
Parenting And Grouping
Duplicating
Moving The Hot Point
Adding A Shader
Saving An Object
Modifiers
Numerics And Constraints
03. Working With Poser/Daz Content
Adding A Runtime
Loading A Figure
Adding Clothes And Poses
Posing The Figure
Using Point At
04. Cameras, Lighting And Scene Effects
Adding A Camera
Pointing Cameras
Saving A Camera Position
Types Of Lighting Part 1
Types Of Lighting Part 2
Types Of Lights
Anything Glows
Light Effects
Global Illumination
God Rays and Sun Beams
Skies And Atmospheres
Backgrounds
Black Eyes Syndrome
Backdrops
Indoor Indirect Lighting
New Lighting Option
05. Rendering
Types Of Rendering
Render Options Part 1
Render Options Part 2
Render Size
Multipass Rendering
Batch Rendering
Depth of Field
06. Primitives
Basic Primitives
Terrains
Plants
Multi-leaf Objects
Edit Tree Shape
Clouds
Fire, Fountains And Fog
Ocean
Text
07. Shaders
Shader Channels
Shader Texture Types
Shader Layers
Terrain Shaders
Displacement
Shaders For Daz & Poser Figures
Shaders For Indirect Lighting
Shadow Catchers
Using Normal Maps
08. Hair
Hair Basics
Hair Tools
Hair Shaders
Human Hair Part 1
Human Hair Part 2
Human Hair Part 3
Strays For Added Realism In Hair
09. Replicators
Grid Replicator Part 1
Grid Replicator Part 2
Surface Replicators
Greebles
Cityscape Scene
Using Distribution Maps - Path Through A Forest
10. Animating
Types Of Animation
Keyframe Animation
Tweeners
Physics Animation
Figure Animation And Bones
Figure Animation - Extra
Non-Linear Animation
Converting An Existing Animation Into A Clip
Animating Shaders And Other Properties
11. Puppeteer
Puppeteer Basics
Using Puppeteer For Character Animation
Optimizing Puppeteer
12. Bullet Physics & Soft Body
Bullet Physics Basics
Bullet Physics - Knocking Down Blocks
Physics Motion With Constraints
Soft Body And Cloth Basics
Soft Body Attach - Animating A Flag
13. Particles
Creating A Particle System
Editing A Particle System
14. 3D Painting
3D Painting Basics
3D Paint Projects
Displacement Painting
15. Modeling
Spline Modeler
Vertex Modeler
Extruding
Booleans And Cuts
Surface Tools
Edge Tools
Metaball Modeling
Organic Modeling
Creating Your Own Morphs
Vertex Editing In A Posed Position
16. Postworking The Final Image
Levels And Fixing Artifacts
Liquify Filter
Filters
Thumbnails
17. Putting It All Together To Create Great Images
Landscape Scene
Fantasy Scene
Modeling Spaceship
Animation Scene
About The Author
DAZ Store DVD Product Page
► Click Here to go to the Basic Lessons Preview ◄
AdvancedCarrara 8 Training Videos from Infinite Skills
DAZ Store DVD Product Page
About this course
Course Duration 9.5 hours - 105 Videos.
In this training video for the 3D modelling software, Carrara, expert author Phil Wilkes picks up from where he left off in his beginners title for Infinite Skills. This tutorial is a look at advanced techniques for creating objects within Carrara.
Phil starts with the a quick overview of managing resources, preferences and other housekeeping items. From there, he jumps right into UV mapping, which is utilized extensively throughout the training course. Covering subjects such as movement, constraints, shaders and texturing, you will dig deep into the capabilities of this software. Phil covers much requested subjects such as creating and modelling your own clothes, and creating and rendering full scenes. This course is not for the beginner, and you should be comfortable with the basics of using Carrara before jumping into this training course.
By the completion of this title, you will have had extensive experience in creating, modelling, animating and rendering 3D objects with Carrara. Comprehensive working files are included with the course, so you can work with the same resources as the author, and learn on the exact files he is using
Below are some free samples directly from this course:
Advanced Carrara 3D Tutorial | Animating dynamic hair with a Proxy Figure
Advanced Carrara 3D Tutorial | Create a Realistic Walk Cycle
Advanced Carrara 3D Tutorial | Create a Realistic Smoke Trail with Particles
Advanced Carrara 3D Tutorial | Create a Realistic City
Advanced Carrara 3D Tutorial | Create Realistic Trees
Advanced Carrara 3D Tutorial | Create Realistic Grass
Advanced Carrara 3D Tutorial | Create a Realistic Stone Building
Advanced Carrara 3D Tutorial | Create Realistic Clouds and Skies
Advanced Carrara 3D Tutorial | Soft Body Cloth
Advanced Carrara 3D Tutorial | Adapting an Item of Clothing
Advanced Carrara 8 Tutorial | Creating a Character Scene
Advanced Carrara 3D Tutorial | Modelling a WW1 Aircraft | Ailerons
Advanced Carrara 3D Tutorial | Modelling a WW1 Aircraft | Adding the Prop
Advanced Carrara 3D Tutorial | Modelling a WW1 Aircraft
Advanced Carrara 3D Tutorial | Modelling a Cupboard
Advanced Carrara Tutorial | Managing a Large Scene
Topics Covered on this Course
01. Good Housekeeping In Carrara
Introduction
Preferences
Production Frame
Memory Management
Managing A Large Scene
02. UV Mapping
What Is UV Mapping
Approaches To UV Mapping
UV Mapping Tools
UV Map Unfolding
03. Modelling Furniture
Modelling A Morphing Cushion
Modelling The Chair Arm
Assembling The Chair
Modelling A Cupboard Unit
Modelling The Drawers And Doors
Assembling The Cupboard Unit
Setting Movement Constraints
UV Mapping And Texturing The Furniture
Complete Scene With The Furniture Set
04. Modelling A Vehicle - A WW1 Airplane
Preparing Templates
Setting Up Your Workspace With Templates
Accurate Modelling Of The Fuselage
Modelling The Wing
Finishing The Wing
Starting Detailing
Detailing The Cockpit
Fitting The Propeller
Setting Up ERC For Ailerons
Setting Up UV Mapping
Producing A Final Render Of The Bi-Plane
05. Advanced Shaders And Texturing
Layer Lists
Using Operators For Complex Shaders
Setting Up Glow Channel For Illuminated Windows
Local Vs. Global Shaders
Using Displacement For Rocks
Using Displacement For City Blocks
06. Model Texturing And Rigging
Preparing A Base Figure For Sculpting
Importing A Sculpted Character Model
Painting Bump And Mask Maps
Painting The Color Map
Creating The Skeleton
Attaching The Skeleton
Fine Tuning The Joints
Constraints And IK
Final Character Scene
07. Creating - Modelling Your Own Clothes
Painting Second Skin Tight-Fitting Clothes
Adding The Second Skin Clothes To A Figure
Adapting An Existing Item Of Clothing - Part 1
Adapting An Existing Item Of Clothing - Part 2
Adapting An Existing Item Of Clothing - Part 3
Adapting An Existing Item Of Clothing - Part 4
Adapting An Existing Item Of Clothing - Part 5
Adapting An Existing Item Of Clothing - Part 6
Modelling A Jacket For Dynamic Cloth
Carrara Soft Body Cloth - Part 1
Carrara Soft Body Cloth - Part 2
New Settings For Dynamic Cloth - Part 1
New Setting For Dynamic Cloth - Part 2
Using Poser To Drape Clothes
Re-Importing Draped Cloth Back Into Carrara
Modelling For A Conforming Top
Defining Groups Ready For Rigging
Scaling And Exporting The Clothes Model
Applying The Rigging In Daz Studio
Loading And Testing Your Conforming Clothes
A Couple Of Cool Things With Conforming Clothes
08. General Tips For Environmental Scenes
Cloud Domes
Creating Light Domes
09. Creating A Complete Rural Setting
Creating The Height Map For The Ground
Creating The Ground In Carrara
Starting To Building The Cottage
Completing The Main Cottage Structure
Adding Details To The Cottage
Modelling Realistic Grass
Creating A Custom Tree
Creating Distribution Maps
Texturing The Ground
Adding The Replicated Objects To Our Scene
Adding Walls And Trees To The Scene
Adding Water For The Stream
A Final Rural Scene Image
10. Creating An Urban Setting
Creating A Lo-Res City Block
Replicating City Blocks To Layout The City
Texturing And Adding Roads
Adding Street Lights And People
Cars And Other Final Details
11. Special Effects In Carrara
Creating A Smoke Trail With Particles
Trailing Hearts From A Walking Figure
Creating A Basic Walk Cycle
Refining The Walk Cycle
Turning The Walk Cycle Into A Reusable Clip
Creating Bends In A Mapped Road
Road Through A Landscape
Roads Through Terrains - A Second Example
Exploding A Balloon
Creating A Panorama With A Spherical Image
Making An Animation With A Panoramic Image
A Shaft Of Light
Using Carrara To Make Your Own HDRIs
Modelling Tinsel With Replicators
Using Terrain As An Ocean Surface
Animating Dynamic Hair With A Proxy Figure
Faster Lighting Of Dynamic Hair
12. Conclusion
Useful Carrara Resources
Tips For Product Distribution
About The Author
Available from the Daz3D Store
DAZ Store DVD Product Page
Forward from the Editor
Hello and welcome to the Carrara Information Thread. I plan to keep this up with the current versions as much as possible. This work is planned to be a rather enormous wealth of helpful tips, instructions, and links to valuable conversations in the forum so they are easily found without having to hunt through pages of forum thread titles trying to find the right one for your particular query, so... here it is.
The magic behind this whole thing comes from the amazing generosity of the Carrara Discussion Forum members right here, always willing to help with whatever may come up - even if it means duplicating the situation on their own copies of Carrara to help figure out a solution. This has been going on for years - and so I am grateful that the Old Carrara Forums are still available. Unfortunately, none of the images are there - which actually removes much of the help offered. Nonetheless, we have a long future ahead of us, and one of the most unique 3d applications of it kind - if not the only of its kind. Years of discoveries from before us to whatever may lie ahead is an exciting notion - and we can all enjoy the ride together, thanks to everyone here, in our wonderful community. From the newcomer asking fresh questions to the seasoned veterans of solving any issue that arises, and everyone in between. We all make this whole Carrara world turn at a balance that never falls. It's fun to watch the 3d times from various sources. See what the rest of the world is doing and finding ways to perform such feats in Carrara using nothing more than what we have installed, from Magaremoto's, Howie Farkes' and Mike Moir's trees and landscapes to PhilW's, Tim Payne's and Dimension Theory's(Jeffrey Felt) skies, to Fenric, Sparrowhawke, DCG, Inigoni plugins, the Sci Fi Styling's of 3D Lust, to Digital Painter's presets and brushes... the list goes on. In Carrara, if you have the will, you'll find a way. It's all a big illusion. A trick of the eye of the viewer. Already this thread is loaded with enough material to keep your imagination filled with various techniques to help pull it off in the beautifully relaxing (and fun!) interface found within Carrara.
I try to write as much as I can, from my own experiences using the software on a Windows platform run on a custom workstation that I built specifically for Carrara 8 Pro. I know absolutely nothing about the Mac OS. So if anyone wants to collect information in that area and post links to help Mac users, I'll get them edited into the Table of Contents and links sections for all Mac OS users to easily find. There are also a lot of areas within Carrara I have yet to explore in any detail - as I am fairly focused towards animation using content from Daz3d. If there is an informative thread going on that you feel should be cataloged here, drop in a post. In my exploration, I have only recently acquired my workstation. So I had to optimize everything I did to get 6+ second animations completed in a reasonable time frame. Along the way I've become a huge fan of Carrara. Working with shaders is a dream for me, in this software. If you happen to invent the need for a new model that takes twenty-two minutes to make, you don't even need a texture map to create a convincing appearance right on the spot. We'll look at this stuff when I can. Setting up lights to allow for renders of low accuracy turning out looking great and efficiently allowing you to move on and keep that story moving. We'll be looking at that, too. I have truly found Carrara to be one of the few things that I like to do on my computer. That and writing. So I'll put the two together and see what we can come up with together and along the way we'll index the forums and have some fun!
Happy Rendering!
Dartanbeck
The Carrara Community Movie Project
Here I shall attempt to provide links to the entire set of CMP threads in one place. It's a little unfortunate that the discussions are so vastly spread out, but at least with a consolidation of thread links, we can find peace amongst the chaos.
CCMP Year 1: Vote for your favorite Story Line
Poll: We’ve been busy at work thinking on story lines for the Year 1 Project. Please vote for your favorite story line. Below the poll you will find a synopsis of each of the story lines as I understand them so far. Please review the synopsis and vote on your favorite. I have presented the ideas in the order in which they were proposed.
Thanks for your participation. - Rashad Carter[/em]
CCMP - Learning animation thread
Hey guys,
Well here is a thread to post your progress with animating the assets of our Carrara movie project. Here is my first try with just the skeleton .. I found the biggest thing to start off with is the layout of the windows and how to make selecting bones and the sequencer items the easiest. After doing this and getting used to being precise when selecting bones and then moving them I could concentrate on animating the rig. - mmoir
Carrara Community Movie Project - Some assets ready to use
Hey Guys,
We have some Assets for our movie ready for you to play with and hopefully create the Easy Come Easy Go animation. In addition to the links below Roygee has a character model and a great Coin model which will be available soon... - mmoir
Carrara Community Movie Project needs Concept sketches.(Would Like)
Hey Carrara’ns , some of you may know about the “Carrara Community Movie Project” which aims to showcase Carrara Studio’s strength as a 3d program. We are starting with a short “dry run clip” to iron out the bugs and we are looking for volunteers . If you’re interested in helping, this is a great way to learn and improve your 3d skills, I find projects like this can really push your skills forward, it can be hard work but very rewarding..
Soooo…..., here is a quick StoreyBoard for the “dry run” movie clip . For now we are looking for concept sketches of the Character mainly and the background is secondary. You can do your sketches in any style you wish , cartoony , semi realistic ., whatever you want . We just need to get some ideas going. - mmoir
Carrara Community Movie Project - Modeling start for assets
Okay, guys and gals.
Here is a watch model that we can start with , it doesn’t have to be this exact watch but something simple like this would be good. This is a learning process too so post your progress and ask questions if you need to. Happy modeling and we look forward to what you come up with. cheese
Cheers. - mmoir
Carrara Community Movie Project - “Easy Come Easy Go” Look & Feel
Since there is already a thread about character sketches and modeling assets I thought it was time to make some collective decisions about the overall look and feel of the dry run project: “Easy Come Easy Go”. - Antara
Carrara Community Movie Project requires some “Rigging”
Hey all,
As some of you guys are aware we are making a short animation with Carrara and are currently working on a “dry run” animation to get the general process down.. We will soon need a fully rigged skeleton for our character models so we can animate them. So, if you have a humanoid skeleton with the appropriate constraints or would like to take a crack at building one here is a perfect chance. - mmoir
Carrara Community Movie Project Year 1— Story Ideas Welcomed
Carrara is pretty much the sweetest bit of software on the planet. And who better to let the world know this than us, the Carrara community? - Rashad Carter
Carrara Community Movie Project Year 1—How you can help
Hiya Carrara fans.
As you may have heard the buzz developing, I have gotten the crazy idea into my head that what we need around here is some work to do, a project that focuses us on the positives.
I’ve been giving this some thought overnight as to what would be needed to pull this off. As mentioned in the other thread, there are certain known pitfalls to a group effort, and I’ve envisioned ways to get around many of them in theory. So here’s what I’d like to do... - Rashad Carter
Animation Club for Carrara Users - Inspiration Thread
For several years now, Mike Moir (mmoir) has been helping and inspiring Carrara users to get into aspects of animation - more specifically: getting into animation within a team!
As a member of such a team, each individual may utilize their own strengths and tastes to add to the benefit of the group, which may come in many different forms. Just as a small example, an individual could help in one or more of the following, but help could come in many other ways as well
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Carrara Walkthrough
We all have to start somewhere, right? This set of articles is designed to help familiarize our fellow Carrarartists with the friendly, yet powerful interface and tools that make up Carrara. This initial post will act as a table of contents for the walkthrough itself, so that the entire work may remain coherent in a forum thread atmosphere - so the walkthrough will include helpful links to help the readers navigate to where they'd like to go next.
Your Carrara Browser
Making great stuff isn't as cool if you can't remember where you put it. Let's get some good habits going right from the start
Daz Install Manager - Installing Custom Poser Runtimes
Basic walkthrough of designing your own custom runtime structure
Navigating in Carrara
some good tips on how to get around the work space, go to where you want to be at specific times, and how to send stuff to specific locations within your scene
Shaders - A Basic Walthrough
Make you content look as it should. I’ll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.
First Steps - Setting up a sample scene in Carrara with plant, terrain, sky and hair
Diomede's wonderful "Starter Thread" for those new to Carrara! "Where do we go now, what do we do next?" Find answers here!
Quick Links Menu
Just a little tool I've decided to add to help navigate this, and other threads
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Walkthrough is currently under heavy construction, please bear with me
► Carrara Walkthrough Main Index
Your Carrara Browser
Getting around in the Carrara Browser is as simple as clicking through nice, large tabs and adventuring through all of the various categories within. The Native Content package that ships with Carrara is the magic behind filling your browser with content and the magnificent structure of its navigation categories - and it also contains the Wizards available for various tasks wherever you see that you can use a wizard. In other words, if you don't install the Native content, You browser categories are vastly less significant, and you won't have access to any of the Carrara Wizard tools.
This article is all about creating your own, personal filing system to which you can easily save anything that you want within Carrara. Since we all use Carrara in our own way, this custom browser ability is an amazing feature - making it possible for you to make it any structure of organization that works best for you!
◄ My Carrara Content Storage System ►
If you open Carrara and have a look at the browser window at the bottom of the scene, you'll see an assortment of tabs along the top of the window, leading you to various types of content that can be contained within Carrara, which covers an enormous range of file types. Right now I would like to focus on a custom organization system that you create yourself according to what you'd like to work with and save within Carrara - in the browser. Since most of us will eventually have the urge or need to save objects, let's move to the object tab.
Notice that the top line of categories within the tab, even though it doesn't follow alphabetical order, is "My Objects". This is a direct link to a folder within your "My Documents" folder. A folder called "My Objects". This folder is found within a simple folder structure. Let's go there now. Note that if your browser does not contain "My Objects" at the top, you do not have the folder within the My Documents folder on your computer. By simply following along and creating the folders I mention, in the proper order, you'll get the structure within your browser by simply restarting the software ☺
If you have a "My Objects" line in your browser's Object tab, move on to the next Paragraph: ◄ Folder Structuring ►. If not, let's fix that right now. Please don't move on until you can open Carrara and find My Objects listed at the top of the Objects tab.
Find a folder named DAZ 3D within your My Documents folder. If you have two, with the identical name, this is because one is in the Public domain, the other is only under your user name. Find the one with a folder called Carrara 8 ("Carrara 8.5" for 8.5, "Carrara 6" for 6 and so on). If you have the situation mentioned above, where "My Objects" was NOT in your browser under the Objects tab, create the appropriately named folder above within the 'DAZ 3D' folder under the User domain (My Documents as opposed to "Documents"). If you don't know which, try one and follow the rest of this step. If you finish these instructions, and it still doesn't appear in the browser, simply move the folders to the other DAZ 3D folder. If you have to create the DAZ 3D folder, make sure that you use the capitol letters and that you have one space between DAZ and 3D as spelled in my examples. Likewise, Carrara x must have a single space after Carrara, and the following number must equal the main version of your software. The one exception is 8.5 whereas Carrara 7.2 still uses a folder named: Carrara 7
◄ Folder Structuring ►
Inside your DAZ 3D > Carrara 8 folder, open My Presets. If this folder doesn't exist, create it now.
Within My Presets, open My Objects.
The My Objects folder will likely be empty unless you've saved something into it already. Know now that .car files created from Carrara can be moved anywhere without breaking - unlike some other applications. So if you create a new folder structure that you really like, you may feel free to organize content that you've already saved from Carrara into this new structure.
It is within this folder that you may begin a simple file storing structure. For example, I use a "Creatures" folder. Within it, I have the following folders, due to my interests and content collection: Animals, Custom, Dragons, Misc, Orcs, Predatron, etc.,
I also have a "People" folder which contains separate folders for each of the names of my most main characters ( I have two main characters) and a selection of others to help me organize people by type; Village Commoners, Villains, Thugs, Friends, SciFi Crew, Lo Res City, etc.,
You can see how we can easily create a nice working structure in here.
Please keep in mind that you really only need to have a simple starter file system, and let your needs create the rest. I'll explain that: Once you have a base system of folders, you cane easily add to the system during a "Save As" operation, and create new folders according to your needs. Save As will store the whole scene. However; In Carrara, if you already have a folder in place, you may simply drag whatever you want to save from the Instance Tab (The box on the right side, under the word: "Scene") directly into the browser, completely avoiding to store lights, cameras, scene information, whatever was not in whatever it was you dragged to the browser. Neat, huh!
So let's stop right here so I can explain a little further.
This My Documents folder system doesn't affect the "Scenes" tab in any way, for some reason unknown to me. If I find out, I'll report an update here. Therefore, I create an entire "Scenes" directory within My Objects instead. So when I open the My Objects category at the top of my browser, I also have a "scenes" category in there that further opens into a vast structure of many vague scene type that I create and save. It is the My Objects tab that contains most everything that "I" save in Carrara. I have folders for Light rigs, Effects, Vehicles, Buildings.... in the main character folders with my People folder, I have further folders for Clothing, Weapons, Accessories, Action Shots, Versions (where I save different configurations of that character), etc. And I'll do nearly the same for the ultimate bad guys as well.
This system becomes very powerful, and completely sets Carrara apart from all other content use applications. And it's important to save things once you've set them up in Carrara. Carrara has an amazing render engine and shader system that is slightly different from others - so many shaders will need at least some degree of optimizing to render properly. Something I'll be discussing when we get to the Shader Room. I take this thought much deeper. Each of my main characters get their own custom light rig (also discussed in detail later) that only affects the character it's attached to. This rig only provides highlights to make them stand out as heroes - and works well with other scenes I've saved. In Carrara, Ctrl G creates a group of whatever you had selected, even if it's only one object. I create a group that is named the first name of the hero which contains the hero figure, it's clothing and accessories, light rig and cameras with dramatic angles and named appropriately so they are never the same name as any other camera in any other scene. This is really easy when you get used to it, like I'll explain in just a minute.
The My Objects folder itself is also a useful place to keep things that you load often in Carrara. Mine contains a scene called "1280 x 720 Blank". Instead of ever using File > New, I just touch my 'Objects' tab and right there is "1280 x 720 Blank", and a few others.
"1280 x 720 Blank" loads a scene with two cameras, the default light and all of my favorite default render options all set and ready to go - and is otherwise a brand new, empty scene. the name gives it away, that it renders to 1280 x 720 resolution, and I've also set a default format and camera, rather than Carrara's default BMP output setting. I also have one called "Character Template" which includes a group called "Name goes Here" which contains my Character highlights light rig all set to only affect the group: "Name goes Here", so that it's all set and ready for me to add a new character model. By the time I rename the name of the group and the lights, everything is easily, already unique, as mentioned just a minute ago.
I have certain backgrounds that I use over and over - because the focal point of the scene makes the background far less important on those scenes which use it. It only makes perfect sense that I optimize the lighting and set up a few default filming cameras and save the scene in an easy to reach location. Then I can use that scene as my blank and populate it for an incredibly quick scene creation process. Since I've optimized the lighting for that scene, I give the lights good names, group them (Ctrl G), which also gets a good, descriptive name like: "Mid Day Overcast Light Rig" and drag that group into my "Lighting" folder in my My Objects collection. Anything and everything that I think might be of use later on, I save in this manner. If it's a whole scene, I perform a Save As and get it into that same structure so I can drag it in at any given moment - or double-click it to start off with it.
Now so far we've only discussed the Objects tab. I use a similar structure for Shaders and Clips as well. You'll see how saving shaders in an organized fashion can save you incredible amounts of time, due to that shader optimization thing I mentioned earlier in this article. In case you don't already know, the big multi-colored ball at the top of the shaders list in the Shader Room (left) is the Global Shader for that object. It stores all of the shaders in the list below - so if you ever drag that ball to the Browser and give it a memorable name, you may use it again on like figures by simply dragging it from the browser onto that figure's multi-colored ball! Just a little tip to remember for later. ☺
When you decide to buy Tim Payne's Skies for Carrara, and Dimension Theory's Carrara products, they'll teach you more about the power of some of the other tabs in Carrara, if I don't beat them to it when I return to finish this article. Until then, I think you should have plenty to keep you busy for now. If not, and you need to know earlier... send me a PM and I'll get you where you need to be! Okay? Okay.
'Till later, Happy Structuring... You be thanking me later for it! :)
Walkthrough is currently under heavy construction, please bear with me
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The Interface, Getting Around, and Loading Content
I would like this to be one of my next updates.
As with the Shaders Walkthrough series, I'd like to do this one in video - as I feel it will build a better understanding if you can "See" what I'm doing and talking about.
Walkthrough is currently under heavy construction, please bear with me
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Building a scene - Using Content
Quick introduction
Body text
Walkthrough is currently under heavy construction, please bear with me
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► Carrara Walkthrough Main Index
Shaders - A Basic Walkthrough
Make you content look as it should. I'll begin with the quick and easy methods of correcting the appearance of your models. For those so inclined, I then continue on with a few levels of better understanding within the texture room.
I will be supplying some supporting text here as soon as I can. Until then, enjoy this video series:
Carrara Walkthrough: Shaders - Part 1
Part 2 coming soon.
Walkthrough is currently under heavy construction, please bear with me
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Duplication and Replication
Quick introduction
Body text
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Tweaking Content
Quick introduction
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Creating Content
Quick introduction
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Animation 101
Quick introduction
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