I loaded G2M and wanted to add a diffuse colour to replace his skin, then mess with the tiling (horizontal, vertical and so on), but when I move the slide bars nothing happens, the jpg that's replaced his skin stays the same. Any way around this?
You are always using a shader - the Default Daz Shader is nothing else was applied by you or the content creator. What is listed at top-left of the Surfaces pane with the surface you are editing selected?
You are always using a shader - the Default Daz Shader is nothing else was applied by you or the content creator. What is listed at top-left of the Surfaces pane with the surface you are editing selected?
I thought shaders were something you specifically had to add. Just goes to show how much I still don't know about this stuff. Here's a picture of the G2 male with a texture applied. There seems to be no slider for hoizontal/vertical offset and so on. Next is a picture of Genesis 1 with the same texture but the horizontal and vertical sliders used. Why can't I do this with G2 male?
You are using two different shaders, the options you are looking for are probably located in different spots and may well be called different things. Genesis is using Daz Default, Genesis 2 is using UberSurface....
A shader tells the render engine how the surface behaves, and has various paramters. If you look at the top-left of the Surfaces pane you will see the shader currently being used: one of your surfaces has the Daz Default Shader, the other omUberSurface (presumablt becuase that was used by the original materials you began with). You use shader presets to apply a shader to the selected surfaces on selected models.
I sorted this by applying a standard (not ubersurface) shader to G2M, that seemed to alter the surface settings and allowed me to manipulate the diffuse surface the same way I can do with G1. Should have thought of that earlier!
Comments
In renders or just in preview?
In the preview/viewport. When I do this with Gen1 (move vertical offset for example) the texture moves around. Not so with Gen2.
Whether or not the tiling previews may depend on the shader used - try rendering (or using the IPR in the Aux Viewport).
I tried rendering and it's the same as it looks in the viewport. I'm not using a shader, just a jpg in the diffuse color.
You are always using a shader - the Default Daz Shader is nothing else was applied by you or the content creator. What is listed at top-left of the Surfaces pane with the surface you are editing selected?
I thought shaders were something you specifically had to add. Just goes to show how much I still don't know about this stuff. Here's a picture of the G2 male with a texture applied. There seems to be no slider for hoizontal/vertical offset and so on. Next is a picture of Genesis 1 with the same texture but the horizontal and vertical sliders used. Why can't I do this with G2 male?
You are using two different shaders, the options you are looking for are probably located in different spots and may well be called different things. Genesis is using Daz Default, Genesis 2 is using UberSurface....
I'm not sure what exactly an ubershader is!
A shader tells the render engine how the surface behaves, and has various paramters. If you look at the top-left of the Surfaces pane you will see the shader currently being used: one of your surfaces has the Daz Default Shader, the other omUberSurface (presumablt becuase that was used by the original materials you began with). You use shader presets to apply a shader to the selected surfaces on selected models.
I sorted this by applying a standard (not ubersurface) shader to G2M, that seemed to alter the surface settings and allowed me to manipulate the diffuse surface the same way I can do with G1. Should have thought of that earlier!