Rig fix after import

I am sure that such topic must be on the forum long ago but I didn't find it in search.
So. I addited a character in another soft, reimported morph with morph loader pro, but the rig skeleton now doesn't match the model. There is an option to move it hand-style but it will take 1000 years. Is there any more or less automatic way to correct it? I am sure there must be such thing.
Post edited by Lagrange on
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Edit>Figure>Rigging>Adjust Rigging to Shape. The dialogue allows you to be selective about which bones to adjust, and about which areas of the mesh to take account of. Once done, test the results, if they seem good zero the pose and make sure your morph is the only one set, right-click on the Parameters pane and set itt o edit Mode, right-click on your morph's slider and select ERC Freeze, check that your morph is the controller and that only the joint adjustments are checked, click Accept, test again, and if all is well File>Save as>Support Assets>Morph Asset
Thanks, man, it worked.
And what if some rig-bones went wrong? Only handy correction?
If Adjust Rigging to Shape doesn't work you can either reset the rigging (Edit>Figure>Restore>Restore Figure Rigging) and try again with different settings or you can adjust manually and then do the ERC Freeze (don't do two successive ERC Freezes for the same morph)..
I made it another way. Took the rig from another model (G1 to G2). Transfer rigging. It worked.