How to make Mirror reflective?
I bought HomeStyle2 Iray Shaders and it comes with a mirror shader. I have an environment that has mirrors and I'd like to make them reflect images. In the Scene Tab, Mirror isn't a "child" of that wall so i can't select it there. If I go to Surfaces>Fitness Room>Mirror it is there. I'm just not sure what I need to do to apply the mirror shader. Which one of those doesit apply to? Any help would be appreciated.


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Select the model (the Fitness Room) and the surface (Mirror) then double-click the preset you want to apply.
For a materials preset (such as a character skin or a textures et for clothing) you need only the model selected as the preset has a list of which surfacs it should change; a shader preset can apply to any surface so you need to tell it both which model(s) and which surface(s) on the model to affect.
Thanks Richard. I was pretty sure I'd have to fine one specific area to select like "Refractice Specularity" or something like that. Didn't think it would be that easy. One thing I did notice. I do have an environment selected of a city scape in my environment tab. The mirror doesn't reflect what's out the window. Should I use a plane instead of are mirrors just not that powerful?
Yup! That's what I had to do. Just had to play around.