I have tried dialing down different opacity levels to achieve this effect but I am hitting a stumbling stone with eyes and teeth (i think that was all)
You can also just render the figure on its own (or even the entire scene with and without the figure) and then place one on top of the other in an image editor and adjust the opacity or blend mode.
It's all about opacity, and the Diffuse channel. That's how I came up with this image (it was an RRRR entry; didn't win, though!)
For teeth, you pretty much have to lower the opacity on the teeth and gums to zero, to force them to not show up at all. (I never really had any issues with eyes, though.) Also, you might consider making all of the body parts that are covered by clothing hidden; otherwise, when you dial down the opacity of the clothing, the figure will show through, and will look a bit, shall we say, awkward....
I'm pretty sure I used Michael 4 for this particular render, although I've used the same technique with Genesis 3 Female.
I also have the package Ati mentioned, and I can recommend it; it includes some interesting transparency maps, that cause the figure to "fade out" toward the feet.
I must've missed the part about the special maps in pwghost. Nonetheless it is possible to raise a V4 or other figure, causing it to "float"... I also gave her a bit of a transparent robe... use at least two layers in an image editor and "cut away" at the figure, bit by bit with the lasso tool feathered to, say, 20 pixels or higher, slowly removing part of the feet. Repeat as necessary to add/remove, add/remove, add/remove and change the opacity of lasso'ed bits of the figure here and there.
I am thinking that "liquid" filters -- which will stretch part of a layer -- and wispy vapor or smoke brushes would be useful as well.
Here I am taking a screen shot of line of ping-pong balls made in Hexagon... beside it, I've given the exact same screenshot of the balls some "liquid" distortion at random. Note the toothpaste-like stretching - kind of like a genie in a bottle.
Comments
For 3Delight there's this package: http://www.daz3d.com/pwghost
It works pretty well.
You can also just render the figure on its own (or even the entire scene with and without the figure) and then place one on top of the other in an image editor and adjust the opacity or blend mode.
I've done it on a number of occasions.
It's all about opacity, and the Diffuse channel. That's how I came up with this image (it was an RRRR entry; didn't win, though!)
For teeth, you pretty much have to lower the opacity on the teeth and gums to zero, to force them to not show up at all. (I never really had any issues with eyes, though.) Also, you might consider making all of the body parts that are covered by clothing hidden; otherwise, when you dial down the opacity of the clothing, the figure will show through, and will look a bit, shall we say, awkward....
I'm pretty sure I used Michael 4 for this particular render, although I've used the same technique with Genesis 3 Female.
I also have the package Ati mentioned, and I can recommend it; it includes some interesting transparency maps, that cause the figure to "fade out" toward the feet.
I must've missed the part about the special maps in pwghost. Nonetheless it is possible to raise a V4 or other figure, causing it to "float"... I also gave her a bit of a transparent robe... use at least two layers in an image editor and "cut away" at the figure, bit by bit with the lasso tool feathered to, say, 20 pixels or higher, slowly removing part of the feet. Repeat as necessary to add/remove, add/remove, add/remove and change the opacity of lasso'ed bits of the figure here and there.
I am thinking that "liquid" filters -- which will stretch part of a layer -- and wispy vapor or smoke brushes would be useful as well.
Here I am taking a screen shot of line of ping-pong balls made in Hexagon... beside it, I've given the exact same screenshot of the balls some "liquid" distortion at random. Note the toothpaste-like stretching - kind of like a genie in a bottle.