Possible to export a Daz body without the Phong surface material?

Hi,

 

I've been working on a project in Maya using the default Daz gen 3 body as a reference.  I've been doing a few test renders in Mental Ray and the body seems to leave a mirror like reflection.  Is it possible to export a body model out of Daz without a Phong or Blinn Setting but a Lambert instead? i tried turning down the reflective properties of the material in Maya but i might be missing something.  I think the body is one mesh but it must be broken up into several UV shells or something and i need to change the material property for each individual cell instead of just selecting the whole mesh.  So i wanted to see if it was possible to do it in Daz before i keep trying to fix in in Maya.

Comments

Sign In or Register to comment.