Possible to export a Daz body without the Phong surface material?

in New Users
Hi,
I've been working on a project in Maya using the default Daz gen 3 body as a reference. I've been doing a few test renders in Mental Ray and the body seems to leave a mirror like reflection. Is it possible to export a body model out of Daz without a Phong or Blinn Setting but a Lambert instead? i tried turning down the reflective properties of the material in Maya but i might be missing something. I think the body is one mesh but it must be broken up into several UV shells or something and i need to change the material property for each individual cell instead of just selecting the whole mesh. So i wanted to see if it was possible to do it in Daz before i keep trying to fix in in Maya.
Comments
What format are you exporting in?
FBX
Selecting Collapse UV should help with the UV issue. But the default surface in Studio doesn't use a Lambertian model, so you are stuck giving it a new material in Maya.