I have that product. Same problem. Can confirm that it is a mesh issue, not a shader issue. It is modeled with those bands. Here is a screenshot of the sub in the vertex modeling room. I've highlighted a few of the polygons from two of the forward bands.
Have to think about ways to address. Maybe some sort of smoothing morph? Not sure. Putting my thinking cap on.
- loaded the 3delight vesion of the sub. It loads within a group called SUB Submarine 3Delight, and the subgroup is called submarine.
- selected the submarine subgroup
- clicked the wrench to enter the vertex modeling room
- selected a polygon (any will do) on the side of the submarine of one of the funky bands
- checked the spot to apply smoothing (I set it to 1, but you can experiment if desired).
Definite improvement
---
For grins, I also tried creating a morph target and using the displacement brush with the setting on "smooth." Acceptable but you are better off checking the smoothing option in the modeling roon.
Thanks Diomede and Stezza. This is very helpful. It does seem to be something with the smoothing. I tried what Diomede suggested and it fixes the weird shadow bonds around the seems. Unfortunately, it's distorting the textures at the seems. You can barely see it in Diomeded's image, but it's clear in the closup attached. This one may be hopeless and I may have to resort to rendering the sub in Studio and compositing it into my Carrara scene. Yuck!
Converting to an obj in Studio and then importing to Carrara fixed all the seams except the last one. I'm rendering a head on shot and this should work for now, but I'd like to figure it out.
Converting to an obj in Studio and then importing to Carrara fixed all the seams except the last one. I'm rendering a head on shot and this should work for now, but I'd like to figure it out.
Glad you got it fixed for this project. Guess I really don't know how common this problem is because it might not show up for many camera angles.
works in DAZ studio but has issues with feathers moving out of place
Hello Wendy, I exported the wings and feathers from DAZ Studio as a CR2 file, then opened those CR2 files in Carrara, the feathers in the wings moved okay, due to a lack of movement possabilities in the Wingfeathers 2 I found the movement somewhat limited. Don't know if this will solve the problem you had, but hope it works for you.
I can manually pose the individual parts, it's the preconfigured sliders on the figures I cannot get working
and I did too try creating new cr2's in both DAZ studio and Poser
the DAZ studio one threw up an error for me in Carrara and would not load at all.
I might try DS3 later.
Hello Wendy, I just tried the exported CR2 files, the individual feathers are moving, and if you type in 5 instead of the slder 1 it allows more movement. The fold wings sliders are however refusing to work.
Have you tried the obj export method as advised by Stezza ? Will give it a go tomorrow, if I have any luck I will let you know.
EDIT: Just did more testing. The blades on the wings are moving. The feathers on the 01a - Wingfeathers 1 & 01a - Wingfeathers 2 are not responding.
Thanks for the suggestions, th3Digit, Bunyip, Stezza, and Mistara. Note that I don't really need this for a project, I was just relaxing with a silly doodle. But for completeness, thought the following might be interesting for identifying the some of the issues. Don't waste your time on it just to help me, but you may be interested in the issues in general.
As per suggestions, I loaded the Girl 6 in the plugin, Daz Studio. I conformed the Capricornia scifi outfit. I saved Girl 6 and the outfit out as a scene subset. In Carrara, I tried loading the scene subset. I got a whole string of dsf errors about not finding morphs. A figure with clothes loaded anyway. A second warning displayed (nil pointer). However, the figure did not appear to have Girl 6 morphs applied even though the Girl 6 morph dials can be seen to be set to 1. As a check, I started a new scene and loaded The Girl 6 directly from my content folder. Loaded fine. Basicwear clothes loaded and conformed fine to The Girl 6.
Workaround using Stezza's method. Part 1
NOTE:- If anyone has a more simple or improved method please let us know !!!!!
Some clothing when loaded give an error message. I found I could load the problem file, but when I went to fit to a figure instead of None the error message would come up.
Step 1 - Open your base figure that you are trying to fit the problem clothing to in DAZ Studio
Step 2a - Load the problem clothing onto the figure
Step 2b - Unparent the clothing item from the base figure
Step 3 - In the scene folder, click on the "eye" symbol to turn off the base figure and any other clothing you may have on the figure
Step 4 - Choose the problem clothing by clicking on it in the Scene folder
Step 5 - Click on File tab up the top LHS of the page, and go to Export
Step 6 - Go to Save as Type and choose Wavefront Object (obj), enter a file name
Step 7 - In the pop-up box make sure scale is 100%
Step 8 - Click on Accept
Step 9 - Now to re-import your obj file, click on File tab up the top and click on Import
Step 10 - In the new pop-up box, again check that scale is 100%
Step 11 - In the Scene folder, click on your just imported obj to select it
Step 12 - Click on the Edit tab, then go down to Object, then across to Transfer Utility
Steps 13 & 14 - In the Transfer Utility pop-up box, you need to select the base figure that you are transferring your morphs/skeleton from, in this case it's G2F
Step 29 - Now to save your work, click on File, SaveAs, Support Asset, Figure/Prop Assets
Step 30 - Save as a name you will recognise later on
Step 31 - Choose a location to save your work in, then add the Vendor, and Product name if you choose to
Step 32 - Click on accept when done
Step 33 - Back to good old Carrara, import the saved clothing onto your base figure, fit to the base figure, then adjust the clothing morphs if required to fix poke-through
open the plugin DS and load up a bug... delete the metatarsal bones on the L/R foot and resave... open up in Carrara it won't crash on you and away you go..
Comments
Thanks Stezza. I've used that before. Is this where you untick it?
It didn't change anything.
yes.. that's it
mmmm....
next I'd check the shaders in the shader room to see if they loaded up...
I don't have that product, though I nearly got it several times... so I'm just guessing the possibilities.
I have that product. Same problem. Can confirm that it is a mesh issue, not a shader issue. It is modeled with those bands. Here is a screenshot of the sub in the vertex modeling room. I've highlighted a few of the polygons from two of the forward bands.
Have to think about ways to address. Maybe some sort of smoothing morph? Not sure. Putting my thinking cap on.
hard to tell from the SS but what happens when you apply smoothing at value 1?
I may buy it just to experiment on...
Yes. Smoothing helps a lot.
BrianP21361 - this is what I did as per Stezza.
- loaded the 3delight vesion of the sub. It loads within a group called SUB Submarine 3Delight, and the subgroup is called submarine.
- selected the submarine subgroup
- clicked the wrench to enter the vertex modeling room
- selected a polygon (any will do) on the side of the submarine of one of the funky bands
- checked the spot to apply smoothing (I set it to 1, but you can experiment if desired).
Definite improvement
---
For grins, I also tried creating a morph target and using the displacement brush with the setting on "smooth." Acceptable but you are better off checking the smoothing option in the modeling roon.
great work
did it change how it renders out?
ie.. is it more like it is supposed to be?
test render - one smoothed and one not - a test if it is improved is if folks can tell which is smoothed.
hope that helps out BrianP21361
great work @diomede .. I shall save my pennies for another rainy day
the left one?
Thanks Diomede and Stezza. This is very helpful. It does seem to be something with the smoothing. I tried what Diomede suggested and it fixes the weird shadow bonds around the seems. Unfortunately, it's distorting the textures at the seems. You can barely see it in Diomeded's image, but it's clear in the closup attached. This one may be hopeless and I may have to resort to rendering the sub in Studio and compositing it into my Carrara scene. Yuck!
huhh thats a new compatibility issue ... does it use those pesky ds geoshells?
Mistara,
How can I tell?
Converting to an obj in Studio and then importing to Carrara fixed all the seams except the last one. I'm rendering a head on shot and this should work for now, but I'd like to figure it out.
Glad you got it fixed for this project. Guess I really don't know how common this problem is because it might not show up for many camera angles.
https://www.daz3d.com/the-lilithai-strigoia-accessories-chapter-2
not found a workaround yet
pose controls dont work in Carrara
works in DAZ studio but has issues with feathers moving out of place
Hello Wendy, got that one in my runtime, will have a sticky-beak at it this weekend, don't know if I will have more success than you.
tried saving as duf, converting to weightmapping both just threw errors in Carrara
and nothing I did in Poser helped either
Hello Wendy, I exported the wings and feathers from DAZ Studio as a CR2 file, then opened those CR2 files in Carrara, the feathers in the wings moved okay, due to a lack of movement possabilities in the Wingfeathers 2 I found the movement somewhat limited. Don't know if this will solve the problem you had, but hope it works for you.
I can manually pose the individual parts, it's the preconfigured sliders on the figures I cannot get working
and I did too try creating new cr2's in both DAZ studio and Poser
the DAZ studio one threw up an error for me in Carrara and would not load at all.
I might try DS3 later.
Hello Wendy, I just tried the exported CR2 files, the individual feathers are moving, and if you type in 5 instead of the slder 1 it allows more movement. The fold wings sliders are however refusing to work.
Have you tried the obj export method as advised by Stezza ? Will give it a go tomorrow, if I have any luck I will let you know.
EDIT: Just did more testing. The blades on the wings are moving. The feathers on the 01a - Wingfeathers 1 & 01a - Wingfeathers 2 are not responding.
I did not get an error with my CR2 export files, am running DAZ Studio 4.10.0.123
Workaround using Stezza's method. Part 1
NOTE:- If anyone has a more simple or improved method please let us know !!!!!
Some clothing when loaded give an error message. I found I could load the problem file, but when I went to fit to a figure instead of None the error message would come up.
Step 1 - Open your base figure that you are trying to fit the problem clothing to in DAZ Studio
Step 2a - Load the problem clothing onto the figure
Step 2b - Unparent the clothing item from the base figure
Step 3 - In the scene folder, click on the "eye" symbol to turn off the base figure and any other clothing you may have on the figure
Step 4 - Choose the problem clothing by clicking on it in the Scene folder
Step 5 - Click on File tab up the top LHS of the page, and go to Export
Step 6 - Go to Save as Type and choose Wavefront Object (obj), enter a file name
or you can under edit, figure, rigging
convert to prop
then use the transfer utility
Workaround using Stezza's method. Part 2
Step 7 - In the pop-up box make sure scale is 100%
Step 8 - Click on Accept
Step 9 - Now to re-import your obj file, click on File tab up the top and click on Import
Step 10 - In the new pop-up box, again check that scale is 100%
Step 11 - In the Scene folder, click on your just imported obj to select it
Step 12 - Click on the Edit tab, then go down to Object, then across to Transfer Utility
Steps 13 & 14 - In the Transfer Utility pop-up box, you need to select the base figure that you are transferring your morphs/skeleton from, in this case it's G2F
Hello Wendy, there is often more than one way to do this stuff, just doing a step-by-step process for those not familiar with DAZ Studio
Workaround using Stezza's method. Part 3
Steps 15 & 16 - Now you need to choose the item that you have imported, click on the Target icon, then the item you have imported
Step 17 - choose a projection Template
Step 18 - in this case it's a shirt
Step 19 - while you're at it have a sticky beak in this button, I left it at the defaults
Step 20 - click accept when done
Step 21 - Now to add the textures - Go to your Surfaces tab, click on Editor.
Step 22 - Choose your lighting type
Step 23 - Click on the down arrow head in Diffuse Colour to bring up texture options
Step 24 - Click on the corresponding texture file for the coloured texture of the clothing item
Step 25 - Click on the down arrow head in Ambient Colour to bring up texture options
Step 26 - Click on the corresponding texture file for the "S" titled texture of the clothing item (or equivalent file)
Step 27 - Click on the down arrow head in Bump Strength to bring up texture options
Step 28 - Click on the corresponding texture file for the "B" titled texture of the clothing item (or equivalent file)
Workaround using Stezza's method. Part 4
Step 29 - Now to save your work, click on File, SaveAs, Support Asset, Figure/Prop Assets
Step 30 - Save as a name you will recognise later on
Step 31 - Choose a location to save your work in, then add the Vendor, and Product name if you choose to
Step 32 - Click on accept when done
Step 33 - Back to good old Carrara, import the saved clothing onto your base figure, fit to the base figure, then adjust the clothing morphs if required to fix poke-through
Have fun !!!!!
@Bunip02 - thank you so much for the explanation. Very clear.
Thanks Diomede, with a bit of luck will be doing a few more tutes and product updates in-between and my projects and real world stuff.
@Mistara
what needs to be deleted from the duf file to stop it crashing Carrara?
the 3DU bugs have the G8 bug!
Ok... got the bugs working great...
open the plugin DS and load up a bug... delete the metatarsal bones on the L/R foot and resave... open up in Carrara it won't crash on you and away you go..