Newbie ? - How long to make a 2-minute video w/ DAZ?

in New Users
I have a lot of free time. It doesn't need to be the best looking-video ever. I'm sure no one would take my script idea, but i don't want to put it on a public forum. If someone PM'd me I could tell them the full script if that would help assess the timeline.
I know a bit about video editing, animation, and using cameras from past experience - but, most of this is new to me.
Thank you.
Comments
Basically take the time it will take you to render 1 image and multiply that by 360 (for 30 fps) and you will get the time it takes to render a 2 min video. Alternately you could go down to 24 fps so 288 times the single image time.
FRAMES PER SECOND, greymouser69's math is off by a factor of ten.
jestmart is correct; you need to slap another zero on that 360 ((30 * 60) * 2 = 3600).
But the real wild-card variable is the time it takes to render each of those 3600 frames, and that can vary enormously, depending on the complexity of each frame -- number and type of lights, number of objects in the scene, number of animation layers, whether 3DLight or Iray, the complexity of the shaders and/or textures used, and a host of other characteristics. Even the render settings (and in the case of Iray, especially the render settings) have an impact.
There really is no way to answer your question, other than 'after the fact'. ("Holy crap, it took that long!?)
That's the time it will take to render a two minute video. To MAKE the videoe also involves the scene set up and animation. I tend now to accept things will take a little longer than I thought they would. :) Your own experience with animation would be your best measure. If you are new to Daz Studio the learning curve there might add some extra time.
1 1/2 minute animated daz film. took me a month ro render and put together.:)
2 minute film , took me about 2 months to render and put together.
:)
Totally depends what's on the screen, the dimensions of the screen, how much animation, is it talking heads, or full animated battle scene. Prerender static backgrounds or dollying cameras through 3D geometry. Too many variables for a simple answer. Best way to find out is to do a 10 second test render output as a learning exercise. You'll learn more in those 300 frames by doing it, than in pages of forum post of people explaining things. We all learn by doing.