what the hell?

HellcatHellcat Posts: 98

i upgraded to 4.9 and when i got to open my scenes involving V4 or M4, i get grey blocks and it says i'm missing files. these were working fine in 4.8.

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Comments

  • Richard HaseltineRichard Haseltine Posts: 102,866
    edited May 2016

    I assume this is the same type - reelase build or Public beta - as your 4.8? Check that the content diectory paths have not been altered. (Edit(Wind)/DAZ Studio(Mac) menu, Preferences, Content Library tab, click the Content Directory Manager button.)

    Post edited by Richard Haseltine on
  • HellcatHellcat Posts: 98

    that was one of the first things i checked, and they all point to my directories properly

  • mjc1016mjc1016 Posts: 15,001
    Hellcat said:

    that was one of the first things i checked, and they all point to my directories properly

    Have you looked to see if those files/paths that are refferenced in the error message actually exist?

  • HellcatHellcat Posts: 98

    they do. i was using them in 4.8. i havent moved or messed with anything.

  • fixmypcmikefixmypcmike Posts: 19,613

    Can you go to Edit > Preferences > Content Library > Content Directory Manager, expand the "DAZ Studio Formats" and "Poser Formats", and post a screenshot?

  • HellcatHellcat Posts: 98

    DAZ Content is where my files are, as they have been for the past 2 versions of DAZ

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  • fixmypcmikefixmypcmike Posts: 19,613

    What's the full path (starting from C:) to one of the files DS says it can't find?

  • HellcatHellcat Posts: 98

    C:/Users/(name)/DAZ Content/Libraries/!DAZ/Michael 4/Deltas/Base from what i can see

  • fixmypcmikefixmypcmike Posts: 19,613

    There should be a Runtime folder between "DAZ Content" and "Libraries"

  • HellcatHellcat Posts: 98

    there is, i just missed it in my typing

  • fixmypcmikefixmypcmike Posts: 19,613

    And it's C:/Users/Jessica/DAZ Content, not C:/Users/Jessica/Documents/DAZ Content?

  • HellcatHellcat Posts: 98

    nope, nothing in documents except for some data folders

  • HellcatHellcat Posts: 98

    what the hell is this auto adapted crap coming up? i think that's what's screwing me up. reverting back to 4.8 didn't help

  • HellcatHellcat Posts: 98

    i seriously need help with this. i wanted to save a custom character as a morph, and now i can't do a damn thing.

  • KhoryKhory Posts: 3,854

    Auto adapted is what happens when you save something that was originally a poser type object. Studio needs proper data to save the geometry for the scene. I would say that your missing some of the data associated with those items. If you sort out what the objects were and reload them in a new scene and save it (no posing or setting up needed, you just need to re-save the data) then reload this scene then it should all be back. That or add where your old data files are as a location studio can look in for files.

  • HellcatHellcat Posts: 98

    it's not just the props, but the characters as well. i cant exactly reload one of them because it is a custom dialed one i made.

  • KhoryKhory Posts: 3,854

    Yes, the characters need to be reloaded and saved as well. It would be an issue though if the morphs you used were in the data files that have gone missing.

  • HellcatHellcat Posts: 98

    so i'm screwed?

  • KhoryKhory Posts: 3,854

    I'm not sure to be honest. I has been at least 6 years since I nurfed any data files and lost some scenes and I don't remember if it will know the morphs or not unless they have been used as well. If you moved computers and left the old files on the other computer and can bring them over then you would ba able to load the scene, if the data files are there but studio has not been told where that is then you can tell studio and save them that way. But if the data files were deleted or on a computer you can no longer get to then the only hope is to reload the objects. Basicaly your missing the studio readable geometry information that Studio saved when you saved the scene.

  • HellcatHellcat Posts: 98

    all i did was update to 4.9. nothing had been changed, moved or deleted beforehand and was working fine in 4.6 and 4.8.

  • KhoryKhory Posts: 3,854

    The image that showed the error you were getting seems to have vanished. Did you trace down the location of those auto adapt data files that are missing? In your case they should be in C:Users/Public/Documents/My Daz3D Library/data/auto_adapted. If they are not there for some reason then you need to do a search for the auto_adapted folder and be sure that is one of the locations that you have given studio.

  • HellcatHellcat Posts: 98

    i got my .daz files to load fine. seems to be only the .duf

  • mjc1016mjc1016 Posts: 15,001
    Hellcat said:

    i got my .daz files to load fine. seems to be only the .duf

    That's odd, because it usually the other way around.  Try opening one of the duf files that doesn' t work in a text editor...if it doesn't open to human readable text, then it is likely to be compressed.  If it is compressed you can use the Batch Converter tab (Window > Panes (Tabs) > Batch Convert) to decompress it.  Then look for the references to the missing items...check the full path info in the file.  If it starts with C: then it's probably an absolute path instead of relative.

     

  • KharmaKharma Posts: 3,214
    Khory said:

    The image that showed the error you were getting seems to have vanished. Did you trace down the location of those auto adapt data files that are missing? In your case they should be in C:Users/Public/Documents/My Daz3D Library/data/auto_adapted. If they are not there for some reason then you need to do a search for the auto_adapted folder and be sure that is one of the locations that you have given studio.

    Can everything in those auto_adapted files be deleted?  I never knew what they were for or why they were there

  • KhoryKhory Posts: 3,854

    Data is always studio geometry information of some sort. It may be morphs or it may be the geometry for objects. If I recall correctly the scene will still load anything it has correct information for so if your sure your not going to need any of those poser file type things (which is pretty much anything before studio 4 character or prop or morph wise) as they are in a scene then you could. But my rule is to never muck about with data if I can help it because "bad things happen"™. If you do delete it and then use the object or character or what ever again later the data will be generated again.

  • SpottedKittySpottedKitty Posts: 7,232
    Kharma said:

    Can everything in those auto_adapted files be deleted?  I never knew what they were for or why they were there

    Other way round; you must not delete anything in the auto_adapted folders. When you load a Poser-format figure or prop into your scene, D|S automatically converts it into its own data format. When you save a scene with one of these Poser items in it, this converted data is saved into the auto_adapted folder.

    Note that this is not the best way to convert Poser items into D|S format — the converted stuff only exists in the scene you saved it into, and the data in the auto_converted folder. It's much better to save the item properly as a Figure or Prop Asset. This way, there is an actual item in your content folder linked to the converted data in its own subfolder of the /data/ folder instead of all stuffed into the auto_adapted folder. As a result, the new content and data files are just as robust as any other item you can buy from the DAZ store, and can be installed into any other computer with properly set up content folders, not just the computer it was created on.

  • I had this same problem when upgrading. Going to the content directory manager and changing the "Daz studio formats" location to my correct content directory solved the problem. 

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