M4/V4 Shapes for Genesis vs. V5/M5

I have a question (yes, really!) What is the difference between M4/V4 Shapes for Genesis and M5/V5? Yes, I know, more stuff in the package, but, if the shapes are for Genesis, and M5/V5 are for Genesis, then what is the difference? I just don't get it. But, since the bundles are on sale, really cheap, I was wanting to know. Because the M4/V4 Shapes are even cheaper. I have all the Morphs++ stuff for Genesis, so, is the M5/V5 just a set of morph settings? Will they make M4/V4 clothes fit better/easier?
And while we are at it, What is the use/purpose of the Creature Creator Bundle for Genesis? Does it do something that you can't do with Genesis itself? (With the morph++ bundles, of course). And would the Morph resource packs do the same thing? Or do they actually have a use of their own? So many things seem to do the same thing, or just let you do something "easier".
Just to make sure we are on the same page I'll include the links of what I'm talking about.
http://www.daz3d.com/victoria-5-starter-bundle
http://www.daz3d.com/michael-5-starter-bundle-1
https://www.daz3d.com/v4-and-m4-shapes-for-genesis
Comments
M5 and V5 are not a Genesis version of M4/V4. The M4/V4 shapes for Genesis give you the option to make your genesis look like V4 and M4, M5 and V5 are different characters (different shapes and UVs).
Creature Creator Morphs and Morphs Ressource Kits are morphs that you can add to your Genesis figure, in addition to the ones in morphs++. They give you even more different options, they're not included in morphs++ or presets for morphs++.
"or just let you do something "easier""
In addition to what Leana has said, the above statement is largely true for all morph packages, whether for specific characters or individual figure nodes (eyes, mouth, nose, ears, etc.). The packaged morphs are deformations of the original base mesh to achieve different results that have been executed by content creators and converted to sliders that can be adjusted in the parameters tab or, alternatively, under the shaping tab if you use the smart content pane. Most of the "heavy lifting" has been done for you, leaving only simple adjustments with the sliders to suit your needs. To do any of this yourself, which is possible, you would need to either do extensive work within Studio using Deformers, or take the base model into an external modelling program like Hexagon, Carrara, Blender, etc. and make your changes to the mesh there, then bring it back into Studio. The do-it-yourself approach requires a great deal more time and effort to accomplish the same thing, not to mention a significant amount of knowledge and experience. So yes, morph packages do primarily make changing the base shape of figures in a variety of ways much easier, for both new users and old hands alike. The only downside is that you are limited to whatever morphs the content creator has deemed important for a particular purpose.
Thank you so much for the answers, I think I have a better grasp of it now!
And I'm certainly not ready to be doing my own out of program morphs! lol
Thanks again.