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Debatable.
The motherboard documentation says it can handle a third video card, but the positioning of it is really odd.
I am also not sure that the power supply could handle it. The 970s are serious draws. The 750 isn't as bad, but might be enough to be too much.
Getting back on the wagon again...
"Specimen Unknown"
You know your day isn't going to end well when you are unlucky enough to draw the "found something strange, go investigate" assignment.
For anyone who might be interested... I put together a little tutorial explaining how I did the post processing to this image. http://jasongalterio.deviantart.com/art/Specimen-Unknown-How-To-621595932
That image is really great! I love it!
Really like this! Will go and check it out on Deviant Art when I get home from work. (Technically, I should be walking out the door right now but I'm on hold to our own customer service and since i've already been waiting 11 minutes, I might as well stick it out and finish it lol)
Sharing a short tutorial I wrote up yesterday for how to set up a Lighting Umbrella Rig for use with Iray.
Looking for any feedback that might make the instructions clearer. Or if something like this is even useful to anyone.
Short, to the point and easy to follow. And yes, I found it helpful and will use it thank you!
Thanks for the feedback!
The light rig isn't great for primary lighting, but works really well for accent lighting. Particularly when you have a small area to work in and don't have the space for a direct light to diffuse a bit.
Setting up the iris is pretty easy too.
1. Create one box primitive and flatten the vertical percentage to 1%
2. Save that scene, then merge the scene into itself. Now you have two of the same boxes.
3. Parent the new box to the original.
4. This is the hardest part: Tilt the rotation, I used 45 degrees for a nice slope. Nudge the new box over and upwards until the two edges meet (the one side of the old box and the lowest side of the tilted box). It doesn't have to be perfect.
5. Merge the saved scene again. Parent this third box to the original box. Then mirror the position settings from the tilted box. This will give you the opposite sides leaf.
6. Save the scene and then merge it in again. You should now have two groups.
7. Spin the new group 90 degrees. Then move the two new tilted boxes to the original box and delete the extra box.
8. Repeat steps 6 and 7, only this time rotate the new group only 45 degrees. This will give you the corner leafs.
Sharing my creations from the past week... Hope you enjoy. And any comments or feedback is always welcomed.
Flightdeck
Guardian
Lenore
Peace
Runed Cave
Oh, I just saw Lenore in the gallery! You did a great job on her. She is one of those things I've gotten, but haven't had a chance to work with yet. I have to get started on my Halloween scenes! It will give me a chance to play with things like Lenore and a few other spooky items I've picked up! I like how Peace turned out. That's a nice looking image! And, Runed Cave looks especially spooky!
Funny you should say that... The theme of my week, quite accidentally, has been using models that I never used before... Lenore, that cave, the flight deck, Gorgon's Hallway, all items I never used before. A few of the others too whose names escape me at the moment.
Wow so many nice works I didn't see til now! I really like that guardian! the light is so perfectly i would like to see her larger
Thanks for the kind words, Linwelly... I actually have a (sort of) how to on the Guardian image that I can share....
First I rendered two version of the image.
One with fog (curtsey for the Atmo Camera for Iray):
And one with no fog (just turning the fog fixture off in the assets list and rendering):
I took both images into Photoshop, layered them, then started working on the post processing. Doing things like tweaking the color levels and Vibrancy and such. The last step was to work on how the two images would blend.
I experimented with a couple of different ways before happening upon the resulting final image. At first I was put off by the "halo" that appeared around her... So I kept experimenting. And I kept coming back to the halo image. I finally decided to just go with it because it just seemed to work well, aesthetically anyway.
Thats a next level of experimenting postwork, I haven't come upt to tha yet, but its a great idea
I do a lot of that post work, to be honest. And I almost always render multiple versions of the same image. It is a little more time consuming having to re-render, but the results are usually worth it.
I usually don't share the details since I figure they are just boring minutia that no one wants to hear about.
Flightdeck: Two renders, one with fog, the other without. The fog isn't evident in the final image because I used it just to keep the scene a more hazy look. The presence of the fog also helps the light to spread a bit; like underneath the mech.
Guardian: Two renders. Already detailed this above.
Lenore: Two renders. There are two lights in the scene. One with a standard 6500 temperature (in front of her). The other with a more warm 3500 temperature (behind her and above). One image was rendered with both lights. The other with just the 6500 temperature. This let me combine the images to one black and white image, while still retaining a slight bit of color. The final image was reduced to black and white, but the off temperature light provided varying levels of gray.
Peace: Two renders. One with fog, one with out. In this case the fog was generated by (I believe, but have to confirm) both Atmo Camera and Above the Clouds for Iray: Nimbostratus. These two images then spawned out to four images as I tweaked them. Here are the three most important (and potentially surprising) of the four...
This is a "bloomed" version of the fog image. I used this as a layer to control the light levels.
This is the fog image, but blurred a bit so that the fog looked more natural.
And, lastly, a lab enhanced version of the no fog render. This let me control the details appearing after the blurring of the fogged image.
Runed Cave: A mind numbing 4 seperate renders. One with torches and no fog, one with the torches and fog, one with the runes glowing, and one with the skull eyes glowing. This one was such a pain to work on that I almost gave up. Multiple times. But the multiple renders were necessary to be able to tweak the light levels between the different renders.
Wow! I love how you explain your postwork! I'm going to have to try the with the fog. You got a really nice effect with it. I never would have thought to do something like what you did with your Guardian image either! Very nice. I'm still very much a newb when it comes to postwork.
Back to babble some more, since I am hopped up on vitamins (to try and ward off a cold)...
The "Peace" image came about because I was experimenting with getting around two issues that always seem to irk me.
One is the amount of memory needed to make an image seem realistically "deep." That's why the camera is positioned to look down the street, I wanted to see if I could make a realistic looking city street using instancing.
The other has to do with Iray "fog" and "clouds." The fog tends to be too uniform to my eye. And the clouds have too obvious edges and sharp lines. So I used the "bloomed" image to highlight portions of the fog / cloud that were in the light. That way the less noticable areas of fog / cloud could be reduced. The blur also worked to help soften the edges and allow the cloud "top" to seem like it was sticking up here and there.
I am waiting to see if the efforts worked or not... That is really the judgement of the viewers that happen to see these and comment.
Thanks! I like explaining it all because it helps me make sense out of what I am doing (believe it or not) and I am always hoping that someone will take my ideas then expand them to another level. (And then hopefully tell me what they did too!)
I use to be a ardent proponent of "no post work!" but found that it was way too restrictive a mindset. There are things that you just can't accomplish through DAZ Studio alone and trying to do so will only drive you insane.
I use Photoshop only because it is what I first learned on (and what I am use to), but free altenatives like GIMP can do a lot of the same things. I have never actually used it, but I have friends who swear by it, so it can't be all bad.
If you really want to try Photoshop, then you should be able to download a free 30 day trial directly from Adobe. Then, if you want to continue, they will usually offer you a deal on the monthly plan of it. I think I pay $10 a month for the subscription Photoshop pricing model.
[A lot of people will poo poo the license / subscription software model, however it just made sense to me. 2 years at $10 a month = $240; and I have a fully update Photoshop all the time. Buying PS outright usually ran me $250 to $400 every two years.]
Yeah, I'm one of those who does not like the subscription plan. I've found that I can do all of the postwork I need in GIMP for now. I've downloaded the beta 2.9 version so I can play with the NIK filters now and it also does the .exr files which I've been playing with a little in Iray. The Topaz stuff is a little glitchy so I'll have to figure out how to fix that as I think I need to download something that I don't have yet. I haven't gotten to the point where I'm using any of the things that are really cool in Photoshop, but GIMP doesn't do. I may change my mind about the subscription stuff if I ever get to that point. I like GIMP so it isn't a hardship to use it. The beta version is really good. I'll be happy when that comes out as a stable version.
Then I would stick with GIMP. The only reason I would say to use Photoshop is if you want to be able to put it on your resume. And that would only be because most non-technical people would recognize the Photoshop name but have no idea what GIMP is.
Oh I would most definitely be interested in your post work, I am pretty comfortable in photoshop (I can translate what you say about Gimp to photoshop) but I am still a bit of beginner in how to merge the 3d with the 2d. I can paint and stuff like that in photo shop and I can do digital photo manipulation but I'm still learning a lot of how things work (its a huge program and I just finally decided to upgrade to the CC from the elements program, so I have MORE new stuff to learn) I do love post work and sometimes I do well and other times I'm ready to toss the whole pc out the window.
Jason- lovely thread, enjoying the renders!
I have returned. Took a break for vacation, where I thought I would have the time and intention to work on a few pictures, but ended up doing nothing much of anything.
Upon returning, I did come up with this...
"Dawn In The House Of Achlys"
I finally achieved results in DS4.9 Iray that I feel rival what I was able to accomplish in previous versions of Reality / Luxrender.
The "god rays" and shadows are purely from DAZ Studio and not post processed in. In this image I attempted to make use of all the possible variations of this effect...
The direct light beams coming through the window.
The surface light coming off of the candles in the corner.
The surface light tucked into the sconces of the hallway lights.
I used the following items: Aslan Court 1: Decor 1, April Hair, Haunted Mansion, Designer Tiles, Arabella 7 Pro Bundle, Render Studio Iray, and TerraDome 3 Iray.
I would love to hear some feedback on the results!
Spent the afternoon experimenting and trying to decide if the results warrant a tutorial or not.
Specifically I was attempting to recreate a real world wide angle / fish eye lens within DS / Iray only using items that come with the basic DS Installation.
Without Lens
With Lens
A more descriptive post is located on my Deviant Art blog, here: http://jasongalterio.deviantart.com/journal/A-new-DAZ-Studio-Tutorial-Possibly-640540465
I am still trying to digest what exactly I accomplished and the best course forward, to be honest.
"Glade of the Unicorn"
Started off as an experiment to see if the previously mentioned godrays will work in an outdoor environemt. They do.
Really well done. I've not found it easy to get really good godrays in Iray without one of the special purpose products.
Thanks!
Of all the products I have purchased, TerraDome seems to produce the best god ray results. Even if the package wasn't intended for that purpose.
Toons in Iray!
Happy Halloween!
The hardest part of this was getting the poses and facial expressions right. The models took a small amount of retexturing to get the appearances right in Iray.
Huh. I would be interested in how you got godrays from terra dome. Those are very well done
I will see what I can do to write up instructions this weekend. I am still trying to work out the details for how it is accomplished.
It was an accidental discovery, so now I am trying to reverse engineer what I did.
It would be very much appreciated but dont' rush on my account. I totally understand the, ummm, interesting aspects of reverse engineering. I usually end up wanting to throw things lol.