New genesis 2 female character (Jennette) sculpt progress

This is a new character I've begun working on over the weekend in Mudbox to submit to the Daz market. She's cross referenced with a few real life celebs, taking key features of the 3 and merging them together to create a unique character. So far I've put in a total 18 hours in sculpting with much more to go on the hi res details and have yet to begin work on the body, which will be a seperate morph along with the hi res textures, and zbrush fiber mesh based hairs.

At this point I'm still trying to deturmine what genera of character she will be. maybe a cross between fantasy and pop star rocker.

All feedback and suggestions welcome.

4_2.0_front.png
5448 x 2648 - 1M
4_2.0.jpeg
5448 x 2648 - 295K

Comments

  • IceDragonArtIceDragonArt Posts: 12,548

    I like her so far. Look forward to seeing how she progresses!

  • kickassetskickassets Posts: 63
    Thanks ice dragon art. Im going for a voluptuous body style. Right now the face is halfway generic so ima have to pull out some more key features. I love irregular features or imperfections according to western society standards cause the text book model beauty is so boring and done to death for me.
  • IceDragonArtIceDragonArt Posts: 12,548
    Thanks ice dragon art. Im going for a voluptuous body style. Right now the face is halfway generic so ima have to pull out some more key features. I love irregular features or imperfections according to western society standards cause the text book model beauty is so boring and done to death for me.

    I love interesting and unique looking characters.  Even ones that aren't traditionally beautiful but have strong features. After awhile the model perfect just runs together after awhile lol.

  • kickassetskickassets Posts: 63
    So very true. This is just a market test product. I might do additional figures if successful.
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