When I had this problem, I found that the active morphs didn't show in currently used. You may have to load your defective G2F in a new scene and manually scroll through the morph dials to see which ones are active. Once identified you can go into the parameter settings and set the default value on those morphs back to zero and then save as modified asset.
I've looked thru all the morphs, don't see any turned on...I don't see any changes in the morph list after I hit Zero shape, but the figure clearly changes.
Now, if there's some way to save that zeroed shape?
I had a similar situation today where I had to turn on Show Hidden Nodes in the Scene pane context menu, because some face bones had been moved. It took me a long time to figure that one out. They weren't morphs, but translation of bones. Like Scavenger, zeroing would clear it, but I couldn't figure out where the changes had been made.
And does that fix the problem that anything loading G2F (like any characters or Aiko etc) loading the broken one? Or does it just make a new character with the right shape.
It just makes a new character - you'd have to figure out the underlying issue to get newly loaded characters from other presets to work. I did notice in your other thread that you seemed to have doubled morphs, that does sound as if there is soemthing broken in your installation.
Allright, I turned to the log file when I loaded a G2F, and found a mention of one my Gen2x morphs, so I checked that and sure enought it was on...so I changed it's default to 0 and saved the modified assets, and THINK it's working...
This is a front camera view of what loads (shape wise, not mats) for G2F. Does it look right to y'all?
Not sure why this morph would have changed..it's an older one I haven't done anything withs in some time..
Allright, I turned to the log file when I loaded a G2F, and found a mention of one my Gen2x morphs, so I checked that and sure enought it was on...so I changed it's default to 0 and saved the modified assets, and THINK it's working...
This is a front camera view of what loads (shape wise, not mats) for G2F. Does it look right to y'all?
Not sure why this morph would have changed..it's an older one I haven't done anything withs in some time..
Comments
Its not.
As detailed and not solved elsewhere, my G2F became corrupted. I've gotten to a point where maybe I've fixed things...
When I load a base G2F, nothing extra shows up in shapes currently used,
BUT the figure isn't right.
BUT, If I select G2F and Zero shape, it looks like it gets it right.
SO, How do I get this zero shaped to be what I get when I click in content library or other things load?
Looks like if I zero shape the G2F that loads, I get it right...
Now I just need to know how to get the correct to be the one that loads.
If you load your character and go to the Parameters pane and click on Currently Used, does it show any unexpected morphs being used?
It shows nothing
When I had this problem, I found that the active morphs didn't show in currently used. You may have to load your defective G2F in a new scene and manually scroll through the morph dials to see which ones are active. Once identified you can go into the parameter settings and set the default value on those morphs back to zero and then save as modified asset.
Can yuo explain that process more? I'm not sure I understand how you mean.
Merged threads
Do you have Show Hidden Parameters neabled when you are looking at the Currently Used group?
I do have show hidden enabled.
I've looked thru all the morphs, don't see any turned on...I don't see any changes in the morph list after I hit Zero shape, but the figure clearly changes.
Now, if there's some way to save that zeroed shape?
Save a Shape or Character preset.
I had a similar situation today where I had to turn on Show Hidden Nodes in the Scene pane context menu, because some face bones had been moved. It took me a long time to figure that one out. They weren't morphs, but translation of bones. Like Scavenger, zeroing would clear it, but I couldn't figure out where the changes had been made.
And does that fix the problem that anything loading G2F (like any characters or Aiko etc) loading the broken one? Or does it just make a new character with the right shape.
It just makes a new character - you'd have to figure out the underlying issue to get newly loaded characters from other presets to work. I did notice in your other thread that you seemed to have doubled morphs, that does sound as if there is soemthing broken in your installation.
So any idea where this info is kept in the file system? Trying to find a problem in the Daz GUI isn't getting me anywhere.
Allright, I turned to the log file when I loaded a G2F, and found a mention of one my Gen2x morphs, so I checked that and sure enought it was on...so I changed it's default to 0 and saved the modified assets, and THINK it's working...
This is a front camera view of what loads (shape wise, not mats) for G2F. Does it look right to y'all?
Not sure why this morph would have changed..it's an older one I haven't done anything withs in some time..
It looks good to me.