Does this look like G2F to you?

ScavengerScavenger Posts: 2,674

I'm having a problem with shape or morph corruption, so I'm trying to find the problem and fix it.

Does the attached look right? It should be base g2f (with a grey texture put on it)

g2f?.png
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g2f?.png
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Comments

  • ben98120000ben98120000 Posts: 469

    Its not.

    G2F.JPG
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  • ScavengerScavenger Posts: 2,674
    edited May 2016

    As detailed and not solved elsewhere, my G2F became corrupted. I've gotten to a point where maybe I've fixed things...

    When I load a base G2F, nothing extra shows up in shapes currently used,

    BUT the figure isn't right.

    BUT, If I select G2F and Zero shape, it looks like it gets it right.

     

     

    SO, How do I get this zero shaped to be what I get when I click in content library or other things load?

     

    Screenshot 2016-05-09 22.19.23.png
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    Screenshot 2016-05-09 22.19.36.png
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    Screenshot 2016-05-09 22.21.08.png
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    Post edited by Chohole on
  • ScavengerScavenger Posts: 2,674

    Looks like if I zero shape the G2F that loads, I get it right...

     

    Now I just need to know how to get the correct to be the one that loads.

    Screenshot 2016-05-09 22.19.36.png
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  • barbultbarbult Posts: 24,878

    If you load your character and go to the Parameters pane and click on Currently Used, does it show any unexpected morphs being used?

  • ScavengerScavenger Posts: 2,674

    It shows nothing

    Screenshot 2016-05-09 22.21.08.png
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  • RedzRedz Posts: 1,459

    When I had this problem, I found that the active morphs didn't show in currently used.  You may have to load your defective G2F in a new scene and manually scroll through the morph dials to see which ones are active. Once identified you can go into the parameter settings and set the default value on those morphs back to zero and then save as modified asset. 

  • ScavengerScavenger Posts: 2,674

    Can yuo explain that process more? I'm not sure I understand how you mean.

  • Richard HaseltineRichard Haseltine Posts: 102,866

    Merged threads

    Do you have Show Hidden Parameters neabled when you are looking at the Currently Used group?

  • ScavengerScavenger Posts: 2,674

    I do have show hidden enabled.

    I've looked thru all the morphs, don't see any turned on...I don't see any changes in the morph list after I hit Zero shape, but the figure clearly changes.

    Now, if there's some way to save that zeroed shape?

  • Richard HaseltineRichard Haseltine Posts: 102,866

    Save a Shape or Character preset.

  • barbultbarbult Posts: 24,878

    I had a similar situation today where I had to turn on Show Hidden Nodes in the Scene pane context menu, because some face bones had been moved. It took me a long time to figure that one out. They weren't morphs, but translation of bones. Like Scavenger, zeroing would clear it, but I couldn't figure out where the changes had been made.

  • ScavengerScavenger Posts: 2,674

    Save a Shape or Character preset.

    And does that fix the problem that anything loading G2F (like any characters or Aiko etc) loading the broken one? Or does it just make a new character with the right shape.

  • Richard HaseltineRichard Haseltine Posts: 102,866

    It just makes a new character - you'd have to figure out the underlying issue to get newly loaded characters from other presets to work. I did notice in your other thread that you seemed to have doubled morphs, that does sound as if there is soemthing broken in your installation.

  • ScavengerScavenger Posts: 2,674

    So any idea where this info is kept in the file system? Trying to find a problem in the Daz GUI isn't getting me anywhere.

  • ScavengerScavenger Posts: 2,674
    edited May 2016

    Allright, I turned to the log file when I loaded a G2F, and found a mention of one my Gen2x morphs, so I checked that and sure enought it was on...so I changed it's default to 0 and saved the modified assets, and THINK it's working...

    This is a front camera view of what loads (shape wise, not mats) for G2F.  Does it look right to y'all?

     

    Not sure why this morph would have changed..it's an older one I haven't done anything withs in some time..

    Screenshot 2016-05-10 22.19.22.png
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    Post edited by Chohole on
  • barbultbarbult Posts: 24,878
    Scavenger said:

    Allright, I turned to the log file when I loaded a G2F, and found a mention of one my Gen2x morphs, so I checked that and sure enought it was on...so I changed it's default to 0 and saved the modified assets, and THINK it's working...

    This is a front camera view of what loads (shape wise, not mats) for G2F.  Does it look right to y'all?

     

    Not sure why this morph would have changed..it's an older one I haven't done anything withs in some time..

    It looks good to me.

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