Anyone else have this problem with marcoor corridors. It's as thought I can see through some walls. I don't think this effects renders, but sure is frustrating.
If it doesn't affect the render, then it's the long standing OpenGL layered transmap problem...that other than removing all transparency maps from the meshes, there is nothing that can be done.
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If it doesn't affect the render, then it's the long standing OpenGL layered transmap problem...that other than removing all transparency maps from the meshes, there is nothing that can be done.
It's the only product I've had this problem with.