This is a totally strange question to ask...
Is there a way to approximate height and weight of characters? I am thinking about getting the vintage boxing set and staging an old school match in B&W or Sepia tones and I wanted to do the whole "In this corner, weighing in at..." blah blah blah. I have body morphs and everything. But is there a baseline height and weight of the typical character that I could use to work from? I guess i could just play with it but I wanted to be as accurate as possible.
Comments
It's a bit of a simple answer but what I did was make a 2 meter pole with 25 cm cylinder primitives parented together, then colour them.
That only gives the height but should make it easier to approximate weight.
And when I looked at the V7/M7 pages it says they are 5'10 and 6'0 respectivley. Not weight though but I can estimate that. Sometimes I just get question happy instead of digging first. That's a pretty smart way to do it though too Pack58! Ingenuity!
There's actually a Measuring Wall freebie -- by our very own Slosh, it turns out -- available at ShareCG.com that you can put characters against to estimate their height, at least. Both imperial and metric measurements.
And Widdershins has a simple measurement script...
http://widdershinsstudio.uk/
Its results are in cm, though.
Thanks for the link. I followed the instructions to paste it into the script IDE and save it, and it worked fine. That's simple and quick.
I made an edit so it will display both cm and inches, I'm waiting to hear back from Widdershins on it.
I was going to mention Measure Metrics for the height, but several people already beat me to it.
But it's the determining what a figure would weigh, if he/she were a real person, that's liable to be problematic. You could just pull an arbitrary number out of your @$$, and nobody in these forums would even consider arguing with you, simply because nobody has ever thought about it. (And it isn't a 'totally strange question', either; in fact, it's a damn good question, because it's a question I've never seen anyone ask before!)
I would suggest that, if you really want to do the whole 'weighing in at...' schtik, to Google height/weight ratios, body mass index (BMI), and similar topics related to human physiology -- with particular attention to the BMI. And then, using the results of your Google searches as a guideline, do exactly what I suggested above: pull a plausible number out of your @$$! Keep in mind that muscle weighs more than fat, so, say, if you have two figures who are both an even six feet tall, and both weigh 220 pounds, one could be an extremely buff, fit, toned Adonis of a specimen of swoon-inducing masculinity, and the other could be a total lard-@$$, whose shadow weighs forty-seven pounds! The determining factor is the BMI: how much fat there is, in addition to the muscle and sinew.
You need to get a big enough set of measurement charts with BMIs associated with them and then work backwards to turn those into fat and muscle distributions for your models. Of course not all fat people or muscular people are fat or muscular in the same way so you'll want to introduce some variance in the ways those are distributed if you're going to have a lot of different characters that you want to look unique. I've never searched for such a thing be it's reasonable to guess several governments have created and posted such a database.
Depending on what you're doing, you may not want to use BMI for individual characters. It goes off very badly for muscular people, very tall people who might also be thin, or those who genuinely are "big boned" (high bone density, that is, as opposed to simply, as they say, "having big meat wrapped around those big bones" -- though, as a function of biology, those things tend to go together). It's somewhat useful as a general population measurement -- which it was designed to be -- but much less so at the individual level. (it's also a mathematical hack of the sort that science frowns on today. For example, it uses a square of the height to make the formula work, even though mass itself doesn't work that way.)
Given that fighters are, typically, muscular for their height, BMI would likely give some very odd results.
Like he says - probably the easiest way is to make models based on different people in real life and get their measurements and adjust the models according to the measurement tools. In most cases, the very muscular people have a good amount of fat on them. It is very odd to see someone that isn't using PEDs that will show much muscle striation. And there are some people with unusal fat distributions - the pear vs apple shape. Based on what I've seen of UFC, boxing, sports in general in the last 25 years, PEDs are the rule of thumb, and the musular HD models DAZ already supplies along with any of the measurement tools to adjust them should be enough for you.