Pen's Shader Links from the old forum
All from this thread...
List of Shader mixer tutorials and recipes
Please noteShader Mixer and Shader Builder are now consistent (by default) in that the brick/block network flows from left to right, like a[n English] book is read. From start (the input - either user or programmatic) to finish (the final output or the root). If you prefer the flow of the network to be in the opposite direction, where the roots/outputs are on the left and all of the inputs flow in from the right, you can change the default for any new shaders in Edit > General Preferences. Each shader can be changed separately in Edit > Shader Preferences.Hi, I find it very difficult to locate all the snippets of information on Shadermixer in all the different threads. Once found it often becomes hard to find them again. So I have started a list where recipes or tutorials can be found for shadermixer. I'm hoping that others will add recipes and tutorials that they have found.
Some info on what the abbreviations meanThanks ReDave
If you want to change the direction the nodes run look here
Some theory from lakeworks forum on shaders:
https://www.lakeworks.com/forums/colour-filtering-in-diffuse-ambient-channel-the-theory-t209.html
Tutorials:
Shadowcatcher and Saving Preset Tutorials by Carnite(Video)
Shader Mixer (Daz Wiki)
http://artzone.daz3d.com/wiki/doku.php/pub/software/shaderbuilder/start
http://artzone.daz3d.com/wiki/doku.php/pub/software/shaderbuilder/creating_editing_shaders#building_shaders_from_blocks
http://documentation.daz3d.com/studio/DAZ_Studio.htm
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Recipes:
recipe to add AO to a surface that uses DS standard shaders:
Using Elite Textures with DS3A Ubersurface
Stonemason's version of default ds shader + ao recipe
When AO strength is less than 1, the whole object turns grey ]
This is not a bug please see ketthrove's explanation and alternative recipe down below on this page.
Worldspace direction of a surface normal
Akhbour's Mood master fix using a depth cue cam
Esque's recipe to fill an area of a surface with a color based on UV coordinates with ShaderMixer. (WIP but some interesting info)
Fantastic ideas for doing plaid, argyles and checks by Age of Armor
Animating shaders by Ketthrove
Decoupling ambient from diffuse Nice mini-tutorial by ReDave for Shaderbuilder but it includes a recipe for approximating the effect in shader mixer.
A recipe for using with dirty rounds from ReDave
Fisty's exploration in specular and tie dye recipes
New ambient occlusion network by KaribousBoutique
This thread provides some info on creating the above network
Point Light info and an example from Richard
Another thread on point lights with a recipe from adamr001
Volumetric Lighting(Creating fog) answer by Just the Bast
Volume Functions(Creating Fog)Recipes from Just the Bast and ReDave
3D delight and Renderman documentation:
http://www.3delight.com/en/uploads/docs/3delight/3delight_12.html#SEC17
http://www.vga.hr/resources/tutorials/3d/rsl/index.htm
http://accad.osu.edu/~smay/RManNotes/rmannotes.html
http://www.renderman.org/RMR/index.html
For those who find Shadermixer a bit overwhelming and for those who want to play with some of the recipes the easy way I have set up a thread for links to Shadermixer presets that have been released. You can find the thread here
If you find any links that I may have missed please either post here or pm me so that I can include them.
Hope this is useful