Daz to 3DS max
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Hi,
I am trying to export a model as FBX from Daz, then import it in 3DS max.
I have checked the "Subdv info" box, but when I import it in 3DS max, the subdv is at level 0 (model is all square looking). So I apply a turbosmooth modifier and it works well, except for the teeth, which get rounded too much and gives the model a bad dentition.
Is there a way to import the subdivision info from Daz?
I've tried using FBX 2011 up to 2014, both Ascii and regular.
Thanks.
Post edited by kainfury on