Applying Rigging To Edited Figure/Obj

in New Users
I've created an OBJ of the right hand of Genesis for a personal project {also the face, arms/hands & hip/legs - a total of 4 OBJ's}. I've been through a few tutorials on Rigging and using the Transfer Tool but nothing seems to allow me to apply the Genesis rigging to those OBJ's - even after I've turned the Hand into a "Figure".
Here is an image of the Hand:
I'd like it to have the same movements/morphs as it would if it was still attached to Genesis {and the other 3 OBJ's for their respective movements/morphs}.
Is there any way to accomplish this? I don't have any experience with rigging and have only be playing around with 3d modelling up to now. Any help would be appreciated!
Thanks in advance,
Comments
In order to use the Transfer Utility the hand would need to line up with the original Genesis hand.
It sounds like it may be display optimization issues. Are your graphics drivers up to date? In DS, go to Edit > Preferences > Interface and try changing the setting for "Display Optimization" and see if that makes things less erratic.
Thanks! It didn't work the way I had hoped though I may have expected too much out of doing this. Or I could have done something wrong {missed a step or didn't do one right} but I was hoping to be able to use the morphs {though at least the Hand Poses are working so that's okay}. It also affects the skin when applied {using "James for M5" in this case} and needs to be adjusted. The pics below show what I did and the result {starting from scratch}:
Here's the result of applying the skin:
And this shows what I'm trying to get. For this I simply used the whole Genesis figure {x4} and turned the Opacity to 0 on each for the parts I didn't want showing up...
Yeah, kinda creepy, I know {LOL}. It's a bit of a joke I'm doing of the owner/creator of a game/forum I'm on and I intend on using this character occasionally for goofy scenes. It works okay as it is {with a few adjustments where necessary} but I was really hoping to create a whole character without all the excess. The morphs weren't really important for the Hand-Body but would have been nice if I could get them to work on the Head, Legs and small Arms/Hands when each are seperate from the Genesis figure. Then to combine the 4 parts into one character.
Anyway, thanks for your help!
I'll keep checking back here in case you {or anyone else} has an idea of getting the results I'm hoping for.
M. Stohler
{BlueDragonFire}
You can't load the morph as you have changed the mesh (by chopping off the rest of it) - if you were careful to delete exactly the same polygons from a morphed version of Genesis that might work. However, I'm not sure why morphs aren't transferring anyway.