Applying Rigging To Edited Figure/Obj

I've created an OBJ of the right hand of Genesis for a personal project {also the face, arms/hands & hip/legs - a total of 4 OBJ's}. I've been through a few tutorials on Rigging and using the Transfer Tool but nothing seems to allow me to apply the Genesis rigging to those OBJ's - even after I've turned the Hand into a "Figure".

 

Here is an image of the Hand:

 

I'd like it to have the same movements/morphs as it would if it was still attached to Genesis {and the other 3 OBJ's for their respective movements/morphs}.

Is there any way to accomplish this? I don't have any experience with rigging and have only be playing around with 3d modelling up to now. Any help would be appreciated!

 

Thanks in advance,

M. Stohler

{BlueDragonFire}

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,865

    In order to use the Transfer Utility the hand would need to line up with the original Genesis hand.

  • mmsj666mmsj666 Posts: 29
    I'm having issues with rigging OBJs that I've imported into dad and edited them in dad and plan on keeping them in dad. I do the photo metrics I think it's called then the triad weight thing. Then my model disappears(which always scares me) then when I find it it's on it's side and out of scale I think. There's more. After I sometimes have parts attached by a long tethered line or a bumper will be way off. Also the thing disappears and moves a significant distance when I click on it to move it which makes it hard to position cuz when I let go it snaps to it's second would've been position. Also I can't select it by clicking cf on it. I have to use the parameters tab only. These models are becoming more work than they're worth. The only reason I keep them cuz I'm real proud of the finish on the surfaces. Any tips on this.
  • fixmypcmikefixmypcmike Posts: 19,613

    It sounds like it may be display optimization issues.  Are your graphics drivers up to date?  In DS, go to Edit > Preferences > Interface and try changing the setting for "Display Optimization" and see if that makes things less erratic.

  • In order to use the Transfer Utility the hand would need to line up with the original Genesis hand.

     

    Thanks! It didn't work the way I had hoped though I may have expected too much out of doing this. Or I could have done something wrong {missed a step or didn't do one right} but I was hoping to be able to use the morphs {though at least the Hand Poses are working so that's okay}. It also affects the skin when applied {using "James for M5" in this case} and needs to be adjusted. The pics below show what I did and the result {starting from scratch}:

    Here's the result of applying the skin:

    And this shows what I'm trying to get. For this I simply used the whole Genesis figure {x4} and turned the Opacity to 0 on each for the parts I didn't want showing up...

    Yeah, kinda creepy, I know {LOL}. It's a bit of a joke I'm doing of the owner/creator of a game/forum I'm on and I intend on using this character occasionally for goofy scenes. It works okay as it is {with a few adjustments where necessary} but I was really hoping to create a whole character without all the excess. The morphs weren't really important for the Hand-Body but would have been nice if I could get them to work on the Head, Legs and small Arms/Hands when each are seperate from the Genesis figure. Then to combine the 4 parts into one character.

     

    Anyway, thanks for your help!

    I'll keep checking back here in case you {or anyone else} has an idea of getting the results I'm hoping for.

     

    M. Stohler

    {BlueDragonFire}

  • Richard HaseltineRichard Haseltine Posts: 102,865

    You can't load the morph as you have changed the mesh (by chopping off the rest of it) - if you were careful to delete exactly the same polygons from a morphed version of Genesis that might work. However, I'm not sure why morphs aren't transferring anyway.

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