Daz figure in a WebGL application?
I cannot find this information anywhere
Is it allowed to use a Daz figure in a WebGL application?
If not is it allowed if you purchase the game license?
I am not talking about my own online game but about a scenario where the customer ask me to make a morph to put up on THEIR website. Perhaps the customer needs to pay the game license then?
Please let me know
Comments
I believe this would at least require the game developer license, since it is distributing the mesh. That does assume that the WebGL engine allows encryption of the content.
Thank you Richard but is it I or the customer that need the game developer license?
Encryption. Does not this work different in every engine? Unity, Unreal and so on. And even WebGL.
So how this works in Unity for example?
As long as there's an encryption method used so that the content can't simply be read out by the user that is all that is required,. it doesn't need to be a specific engine.
I think the owner of the final product would eb the one needing the licenses - develper and basic - you of course would need the basic license but not, if you aren't publishing the result in your own capacity, the game developer license.
Thank you Richard, as usual you have clarified everything. It is the customer that needs the license, not I as I do not distribute anything.
However I have worked out a way together with the customer that may work.
1) I make a Morph of G2F in zBrush and do not use any of the morphs that come with her.
2) After I have a finished the figure in Daz Studio I make a seperate lo-res WebGL compatible that do not use anything from Daz. The form is the same though.
3) Now I can make all poses and animations in Daz Studio, and export it with bvh to my own avatar,
Voila!
That is still a derivative of the Daz figure emsh, though, so it still needs a license.
Very well my customer has decided to buy the commercial game license.
The EULA states that you are not allowed to sell your game license models. But is it ok for my customer to hire me to make a special morph for them? In that case I am a (temp) employee for the company.
I am sorry to pestering you with all these questions but for some reason none other ever answer my questions!
Regards
Ralph
Making a morph is fine - that's what product makers and freebie makers do. It's the base mesh and the pre-made morph that cannot be distributed except to a limited extent under a game developer license.