Rendering issues

holydragonholydragon Posts: 0

I am having issues with rendering in daz studio 4.5 and bryce 7.Studio simply crashes upon initialization of any render.It was previously working fine.
Bryce worked great too for about 2-6 renders and then.... well better to show you than describe it.

Capture.PNG
1587 x 805 - 326K
island_lake.jpg
1754 x 885 - 1M

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Please post your computer specs...amount of RAM, CPU, video card and operating system (version and whether 32 or 64 bit)...

  • holydragonholydragon Posts: 0
    edited September 2012

    Windows 7 ult x64

    Capture.PNG
    449 x 455 - 83K
    Capture.PNG
    1107 x 907 - 324K
    Post edited by holydragon on
  • edited December 1969

    What driver version for the video card and any info in the Studio log file...Help > Troubleshooting > View Log (I think)?

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Those specs look good...other than the memory limit in Bryce, you shouldn't be hitting those kinds of problems.


    The log file should also be in Users\\AppData\Daz 3d\Studio4 folder (forgot to add that above...my daughter didn't log out and I posted under her name...)

  • holydragonholydragon Posts: 0
    edited December 1969

    here are my specs you asked for.... how do i upload the log.I tried different ways but was unable.the log file is way too long to copy and paste.

    2Capture.PNG
    598 x 544 - 62K
    Capture.PNG
    586 x 531 - 55K
  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Delete/rename the file (I prefer renaming) and then try a render so all you have in it is the single session.

    Then copy and paste and paste it, into a 'Post Reply" not a 'Fast Reply'.

  • holydragonholydragon Posts: 0
    edited December 1969

    *** Scene Cleared ***
    DEBUG: End DAZ Studio to Hexagon Bridge log...
    --------------- DAZ Studio 4.5.0.114 exited ------------------
    ~
    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows XP, Build 2600, Service Pack 3
    CPU String: AuthenticAMD
    Stepping ID = 2
    Model = 1
    Family = 15
    Extended family = 6
    CLFLUSH cache line size = 64
    APIC Physical ID = 3
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension
    MMX Technology
    FXSAVE/FXRSTOR
    SSE Extensions
    SSE2 Extensions
    Hyper-threading Technology
    CPU Brand String: AMD FX(tm)-4100 Quad-Core Processor
    Cache Line Size = 64
    L2 Associativity = 8
    Cache Size = 2048
    Total Physical Memory: 1023 Mb (1073741823)
    Available Physical Memory: 1023 Mb (1073741823)
    Total Virtual Memory: 4095 Mb (4294836224)
    Available Virtual Memory: 3909 Mb (4099805184)
    Current Memory Usage: 32%
    Thu Sep 20 23:56:56 2012
    Temp folder: C:/Users/Link/AppData/Roaming/DAZ 3D/Studio4/temp
    Total temp disk size: 764899 Mb, Available: 254154 Mb
    Locale: en_US
    No translator found.
    Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Highway.style
    Creating managers
    Reading help index
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.7.0
    Supported OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
    GL_EXT_texture_integer
    GL_EXT_texture_lod : NOT INITIALIZED
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage : NOT INITIALIZED
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
    GL_EXT_timer_query
    GL_EXT_transform_feedback2 : NOT INITIALIZED
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object : NOT INITIALIZED
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test : NOT INITIALIZED
    GL_NV_blend_minmax : NOT INITIALIZED
    GL_NV_blend_square
    GL_NV_complex_primitives : NOT INITIALIZED
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments : NOT INITIALIZED
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth : NOT INITIALIZED
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1 : NOT INITIALIZED
    GL_NV_gpu_program5
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float : NOT INITIALIZED
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters : NOT INITIALIZED
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp : NOT INITIALIZED
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render : NOT INITIALIZED
    GL_NVX_gpu_memory_info
    GL_OES_depth24 : NOT INITIALIZED
    GL_OES_depth32 : NOT INITIALIZED
    GL_OES_depth_texture : NOT INITIALIZED
    GL_OES_element_index_uint : NOT INITIALIZED
    GL_OES_fbo_render_mipmap : NOT INITIALIZED
    GL_OES_get_program_binary : NOT INITIALIZED
    GL_OES_mapbuffer : NOT INITIALIZED
    GL_OES_packed_depth_stencil : NOT INITIALIZED
    GL_OES_rgb8_rgba8 : NOT INITIALIZED
    GL_OES_standard_derivatives : NOT INITIALIZED
    GL_OES_texture_3D : NOT INITIALIZED
    GL_OES_texture_float : NOT INITIALIZED
    GL_OES_texture_float_linear : NOT INITIALIZED
    GL_OES_texture_half_float : NOT INITIALIZED
    GL_OES_texture_half_float_linear : NOT INITIALIZED
    GL_OES_texture_npot : NOT INITIALIZED
    GL_OES_vertex_array_object : NOT INITIALIZED
    GL_OES_vertex_half_float : NOT INITIALIZED
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control : NOT INITIALIZED

    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NVX_DX_interop
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_float_buffer
    WGL_NV_multisample_coverage
    WGL_NV_render_depth_texture
    WGL_NV_render_texture_rectangle
    : NOT INITIALIZED
    OpenGL features for current hardware:
    OpenGL provider: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 460/PCIe/SSE2
    OpenGL version: 4.2.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 4
    Number of texture units: 4
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: High Quality
    RGBA color bitplane resolutions: 8 8 8 0
    GLSL version: 4.20 NVIDIA via Cg compiler
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    aniMate2.dll
    dazscriptide.dll
    dz3dconnexion.dll
    dz3dmouse.dll
    dzalignace.dll
    dzassetiofilters.dll
    dzautofit.dll
    dzautoriggerbasic.dll
    dzautoshaderbakeractions.dll
    dzbrycebridge.dll
    dzbvh.dll
    dzcolladax.dll
    dzcomponents.dll
    dzcontentdbeditor.dll
    dzcontentlibrarypane.dll
    dzcr2exporter.dll
    dzcustomizedlg.dll
    dzdelightrenderer.dll
    dzdformeditor.dll
    dzeasyloader.dll
    dzexpexporter.dll
    dzfaceshoploader.dll
    dzfbxexporter.dll
    dzfbximporter.dll
    dzfiguresetup.dll
    dzhexagonbridge.dll
    dzimageio.dll
    dzjointeditor.dll
    dzlayerededitor.dll
    dzlayerfilter.dll
    dzmanualshaderbaker.dll
    dzmaptransfer.dll
    dzmorphfollower.dll
    dzmorphloader.dll
    dzmorphloaderpro.dll
    dzobjexporter.dll
    dzoptitexclothbasic.dll
    dzpolygongroupeditortool.dll
    dzprimitives.dll
    dzpropertyeditor.dll
    dzpuppeteer.dll
    dzpz3importer.dll
    dzrenderedit.dll
    dzrenderlibrary.dll
    dzrslshadercompiler.dll
    dzsavefilters.dll
    dzscriptedrenderer.dll
    dzscriptedsteps.dll
    dzshaderbaker.dll
    dzshaderbuilder.dll
    dzshadereditor.dll
    dzshadermixerbase.dll
    dzshadermixergui.dll
    dzsmartcontentpane.dll
    dzspotrendertool.dll
    dztextureatlas.dll
    dztransferutility.dll
    dzu3dexporter.dll
    dzweightmapbrush.dll
    dzwinvideo.dll
    sdk_sceneinfopane.dll
    dzmimicbasic.dll
    dzpowerpose.dll
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1191
    WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    3D mouse support library could not be loaded.
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 2048 Height: 2048
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Fragment info
    -------------
    0(29) : warning C7050: "rgb" might be used before being initialized
    Shader Program successfully linked.

    Loading Startup Scene : C:/Users/Link/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf
    *** Scene Cleared ***
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking XBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking YBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgePosRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegLeft & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking ZBulgeNegRight & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4HdEyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/MCMV4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FHMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Victoria 4/FBMVictoria4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4HdEyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4HdEyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.

  • holydragonholydragon Posts: 0
    edited December 1969

    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/MCMS4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FHMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FHMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Stephanie 4/FBMStephanie4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4HdEyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedR.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/MCMM4EyesClosedL.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FHMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    WARNING: fileinput\dzassetdaz.cpp(5040): Duplicate formula found linking Value & Value in /data/DAZ 3D/Genesis/Base/Morphs/DAZ 3D/Michael 4/FBMMichael4.dsf.
    File loaded in 0 min 14.9 sec.
    Loaded file: Genesis.duf
    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows XP, Build 2600, Service Pack 3
    CPU String: AuthenticAMD
    Stepping ID = 2
    Model = 1
    Family = 15
    Extended family = 6
    CLFLUSH cache line size = 64
    APIC Physical ID = 1
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension...

    As you can see when i tried to render the program just crashes without registering i even started the render in the log file.I just tried to render the default scene(only blank genesis) Which is why after loading genesis.duf or whatever it says starting daz again.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Looks like the problem is an update gone awry...basically, you have mismatching content versions.

    You've got the Gen4 Shapes? That needs to be uninstalled and the latest version installed (reset your download for it..)

  • holydragonholydragon Posts: 0
    edited December 1969

    k sorry i haven't been back in awhile but i have fixed the duplicate file issue.Daz still crashes upon beginning a render.Here is the log:

    ~
    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows XP, Build 2600, Service Pack 3
    CPU String: AuthenticAMD
    Stepping ID = 2
    Model = 1
    Family = 15
    Extended family = 6
    CLFLUSH cache line size = 64
    APIC Physical ID = 1
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension
    MMX Technology
    FXSAVE/FXRSTOR
    SSE Extensions
    SSE2 Extensions
    Hyper-threading Technology
    CPU Brand String: AMD FX(tm)-4100 Quad-Core Processor
    Cache Line Size = 64
    L2 Associativity = 8
    Cache Size = 2048
    Total Physical Memory: 1023 Mb (1073741823)
    Available Physical Memory: 1023 Mb (1073741823)
    Total Virtual Memory: 4095 Mb (4294836224)
    Available Virtual Memory: 3912 Mb (4103024640)
    Current Memory Usage: 17%
    Tue Oct 2 23:49:47 2012
    Temp folder: C:/Users/Link/AppData/Roaming/DAZ 3D/Studio4/temp
    Total temp disk size: 764899 Mb, Available: 228906 Mb
    Locale: en_US
    No translator found.
    Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Highway.style
    Creating managers
    Reading help index
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.7.0
    Supported OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
    GL_EXT_texture_integer
    GL_EXT_texture_lod : NOT INITIALIZED
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage : NOT INITIALIZED
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
    GL_EXT_timer_query
    GL_EXT_transform_feedback2 : NOT INITIALIZED
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object : NOT INITIALIZED
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test : NOT INITIALIZED
    GL_NV_blend_minmax : NOT INITIALIZED
    GL_NV_blend_square
    GL_NV_complex_primitives : NOT INITIALIZED
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments : NOT INITIALIZED
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth : NOT INITIALIZED
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1 : NOT INITIALIZED
    GL_NV_gpu_program5
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float : NOT INITIALIZED
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters : NOT INITIALIZED
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp : NOT INITIALIZED
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render : NOT INITIALIZED
    GL_NVX_gpu_memory_info
    GL_OES_depth24 : NOT INITIALIZED
    GL_OES_depth32 : NOT INITIALIZED
    GL_OES_depth_texture : NOT INITIALIZED
    GL_OES_element_index_uint : NOT INITIALIZED
    GL_OES_fbo_render_mipmap : NOT INITIALIZED
    GL_OES_get_program_binary : NOT INITIALIZED
    GL_OES_mapbuffer : NOT INITIALIZED
    GL_OES_packed_depth_stencil : NOT INITIALIZED
    GL_OES_rgb8_rgba8 : NOT INITIALIZED
    GL_OES_standard_derivatives : NOT INITIALIZED
    GL_OES_texture_3D : NOT INITIALIZED
    GL_OES_texture_float : NOT INITIALIZED
    GL_OES_texture_float_linear : NOT INITIALIZED
    GL_OES_texture_half_float : NOT INITIALIZED
    GL_OES_texture_half_float_linear : NOT INITIALIZED
    GL_OES_texture_npot : NOT INITIALIZED
    GL_OES_vertex_array_object : NOT INITIALIZED
    GL_OES_vertex_half_float : NOT INITIALIZED
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control : NOT INITIALIZED

    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NVX_DX_interop
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_float_buffer
    WGL_NV_multisample_coverage
    WGL_NV_render_depth_texture
    WGL_NV_render_texture_rectangle
    : NOT INITIALIZED
    OpenGL features for current hardware:
    OpenGL provider: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 460/PCIe/SSE2
    OpenGL version: 4.2.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 4
    Number of texture units: 4
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: High Quality
    RGBA color bitplane resolutions: 8 8 8 0
    GLSL version: 4.20 NVIDIA via Cg compiler
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    aniMate2.dll
    dazscriptide.dll
    dz3dconnexion.dll
    dz3dmouse.dll
    dzalignace.dll
    dzassetiofilters.dll
    dzautofit.dll
    dzautoriggerbasic.dll
    dzautoshaderbakeractions.dll
    dzbrycebridge.dll
    dzbvh.dll
    dzcolladax.dll
    dzcomponents.dll
    dzcontentdbeditor.dll
    dzcontentlibrarypane.dll
    dzcr2exporter.dll
    dzcustomizedlg.dll
    dzdelightrenderer.dll
    dzdformeditor.dll
    dzeasyloader.dll
    dzexpexporter.dll
    dzfaceshoploader.dll
    dzfbxexporter.dll
    dzfbximporter.dll
    dzfiguresetup.dll
    dzhexagonbridge.dll
    dzimageio.dll
    dzjointeditor.dll
    dzlayerededitor.dll
    dzlayerfilter.dll
    dzmanualshaderbaker.dll
    dzmaptransfer.dll
    dzmorphfollower.dll
    dzmorphloader.dll
    dzmorphloaderpro.dll
    dzobjexporter.dll
    dzoptitexclothbasic.dll
    dzpolygongroupeditortool.dll
    dzprimitives.dll
    dzpropertyeditor.dll
    dzpuppeteer.dll
    dzpz3importer.dll
    dzrenderedit.dll
    dzrenderlibrary.dll
    dzrslshadercompiler.dll
    dzsavefilters.dll
    dzscriptedrenderer.dll
    dzscriptedsteps.dll
    dzshaderbaker.dll
    dzshaderbuilder.dll
    dzshadereditor.dll
    dzshadermixerbase.dll
    dzshadermixergui.dll
    dzsmartcontentpane.dll
    dzspotrendertool.dll
    dztextureatlas.dll
    dztransferutility.dll
    dzu3dexporter.dll
    dzweightmapbrush.dll
    dzwinvideo.dll
    sdk_sceneinfopane.dll
    dzmimicbasic.dll
    dzpowerpose.dll
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1191
    WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    3D mouse support library could not be loaded.
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 2048 Height: 2048
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Fragment info
    -------------
    0(29) : warning C7050: "rgb" might be used before being initialized
    Shader Program successfully linked.

    Loading Startup Scene : C:/Users/Link/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf
    *** Scene Cleared ***
    File loaded in 0 min 4.5 sec.
    Loaded file: Genesis.duf

  • mjc1016mjc1016 Posts: 15,001
    edited October 2012

    k sorry i haven't been back in awhile but i have fixed the duplicate file issue.Daz still crashes upon beginning a render.Here is the log:

    ~
    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows XP, Build 2600, Service Pack 3
    CPU String: AuthenticAMD


    Total Physical Memory: 1023 Mb (1073741823)
    Available Physical Memory: 1023 Mb (1073741823)
    Total Virtual Memory: 4095 Mb (4294836224)
    Available Virtual Memory: 3912 Mb (4103024640)
    Current Memory Usage: 17%

    The specs you posted earlier show 8 GB and 64 bit Win 7...

    The log shows 1 GB and Win XP...

    Something isn't right here...and I'm suspecting an OS problem...probably UAE/account restrictions/firewall or something similar forcing DS to be installed in 'compatibility' mode.

    If either program only has 1 GB available, then yes, it will crash...with all but the smallest scenes. DS4, on my system uses a couple hundred MB just sitting there. Add in one Genesis and it climbs to around 400 MB.

    Post edited by mjc1016 on
  • holydragonholydragon Posts: 0
    edited December 1969

    fixed the compatibility issue here is my new log.Daz still crashes while rendering.Bryce doesn't crash while rendering just creates extremely pixelated renders.

    +++++++++++++++ DAZ Studio 4.5.0.114 starting +++++++++++++++++
    Platform bits: 32
    Qt Version: 4.8.1
    Running on Windows 7, Build 7600, No Service Pack Installed
    CPU String: AuthenticAMD
    Stepping ID = 2
    Model = 1
    Family = 15
    Extended family = 6
    CLFLUSH cache line size = 64
    APIC Physical ID = 1
    The following features are supported:
    SSE3 New Instructions
    MONITOR/MWAIT
    x87 FPU On Chip
    Virtual-8086 Mode Enhancement
    Debugging Extensions
    Page Size Extensions
    Time Stamp Counter
    RDMSR and WRMSR Support
    Physical Address Extensions
    Machine Check Exception
    CMPXCHG8B Instruction
    APIC On Chip
    SYSENTER and SYSEXIT
    Memory Type Range Registers
    PTE Global Bit
    Machine Check Architecture
    Conditional Move/Compare Instruction
    Page Attribute Table
    Page Size Extension
    CFLUSH Extension
    MMX Technology
    FXSAVE/FXRSTOR
    SSE Extensions
    SSE2 Extensions
    Hyper-threading Technology
    CPU Brand String: AMD FX(tm)-4100 Quad-Core Processor
    Cache Line Size = 64
    L2 Associativity = 8
    Cache Size = 2048
    Total Physical Memory: 4095 Mb (4294967295)
    Available Physical Memory: 4095 Mb (4294967295)
    Total Virtual Memory: 4095 Mb (4294836224)
    Available Virtual Memory: 3919 Mb (4110282752)
    Current Memory Usage: 22%
    Wed Oct 3 14:28:26 2012
    Temp folder: C:/Users/Link/AppData/Roaming/DAZ 3D/Studio4/temp
    Total temp disk size: 764899 Mb, Available: 211183 Mb
    Locale: en_US
    No translator found.
    Reading style definition C:/Program Files (x86)/DAZ 3D/DAZStudio4/resources/style/Highway.style
    Creating managers
    Reading help index
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/DAZ Studio/DAZStudioHelp.dsx
    Reading help file C:/Program Files (x86)/DAZ 3D/DAZStudio4/docs/inlinehelp.dsx
    Scanning import folders
    Scanning content folders
    Using GLEW 1.7.0
    Supported OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_indirect
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64 : NOT INITIALIZED
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sample_shading
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_atomic_counters
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_image_load_store
    GL_ARB_shader_objects
    GL_ARB_shader_precision
    GL_ARB_shader_subroutine
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_tessellation_shader
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_texture_compression
    GL_ARB_texture_compression_bptc
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transform_feedback2
    GL_ARB_transform_feedback3
    GL_ARB_transform_feedback_instanced
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_attrib_64bit
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats : NOT INITIALIZED
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shader_image_load_store
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888 : NOT INITIALIZED
    GL_EXT_texture_integer
    GL_EXT_texture_lod : NOT INITIALIZED
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage : NOT INITIALIZED
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV : NOT INITIALIZED
    GL_EXT_timer_query
    GL_EXT_transform_feedback2 : NOT INITIALIZED
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_vertex_attrib_64bit
    GL_EXT_import_sync_object : NOT INITIALIZED
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test : NOT INITIALIZED
    GL_NV_blend_minmax : NOT INITIALIZED
    GL_NV_blend_square
    GL_NV_complex_primitives : NOT INITIALIZED
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments : NOT INITIALIZED
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth : NOT INITIALIZED
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_gpu_program4_1 : NOT INITIALIZED
    GL_NV_gpu_program5
    GL_NV_gpu_program_fp64
    GL_NV_gpu_shader5
    GL_NV_half_float : NOT INITIALIZED
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_atomic_counters : NOT INITIALIZED
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp : NOT INITIALIZED
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_transform_feedback2
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_attrib_integer_64bit
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render : NOT INITIALIZED
    GL_NVX_gpu_memory_info
    GL_OES_depth24 : NOT INITIALIZED
    GL_OES_depth32 : NOT INITIALIZED
    GL_OES_depth_texture : NOT INITIALIZED
    GL_OES_element_index_uint : NOT INITIALIZED
    GL_OES_fbo_render_mipmap : NOT INITIALIZED
    GL_OES_get_program_binary : NOT INITIALIZED
    GL_OES_mapbuffer : NOT INITIALIZED
    GL_OES_packed_depth_stencil : NOT INITIALIZED
    GL_OES_rgb8_rgba8 : NOT INITIALIZED
    GL_OES_standard_derivatives : NOT INITIALIZED
    GL_OES_texture_3D : NOT INITIALIZED
    GL_OES_texture_float : NOT INITIALIZED
    GL_OES_texture_float_linear : NOT INITIALIZED
    GL_OES_texture_half_float : NOT INITIALIZED
    GL_OES_texture_half_float_linear : NOT INITIALIZED
    GL_OES_texture_npot : NOT INITIALIZED
    GL_OES_vertex_array_object : NOT INITIALIZED
    GL_OES_vertex_half_float : NOT INITIALIZED
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control : NOT INITIALIZED

    WGL_ARB_buffer_region
    WGL_ARB_create_context
    WGL_ARB_create_context_profile
    WGL_ARB_create_context_robustness
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_pixel_format_float
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_EXT_create_context_es2_profile
    WGL_EXT_extensions_string
    WGL_EXT_framebuffer_sRGB
    WGL_EXT_pixel_format_packed_float
    WGL_EXT_swap_control
    WGL_EXT_swap_control_tear
    WGL_NVX_DX_interop
    WGL_NV_DX_interop
    WGL_NV_DX_interop2
    WGL_NV_float_buffer
    WGL_NV_multisample_coverage
    WGL_NV_render_depth_texture
    WGL_NV_render_texture_rectangle
    : NOT INITIALIZED
    OpenGL features for current hardware:
    OpenGL provider: NVIDIA Corporation
    OpenGL renderer: GeForce GTX 460/PCIe/SSE2
    OpenGL version: 4.2.0
    Maximum number of lights: 8
    Number of auxiliary buffers: 4
    Number of texture units: 4
    Depth buffer bit resolution: 24
    Maximum OpenGL texture size: 16384 x 16384
    Current OpenGL Texture Quality Setting: High Quality
    RGBA color bitplane resolutions: 8 8 8 0
    GLSL version: 4.20 NVIDIA via Cg compiler
    Shadow mapping supported
    VBO supported
    *** Scene Cleared ***
    Loading plug-ins:
    aniMate2.dll
    dazscriptide.dll
    dz3dconnexion.dll
    dz3dmouse.dll
    dzalignace.dll
    dzassetiofilters.dll
    dzautofit.dll
    dzautoriggerbasic.dll
    dzautoshaderbakeractions.dll
    dzbrycebridge.dll
    dzbvh.dll
    dzcolladax.dll
    dzcomponents.dll
    dzcontentdbeditor.dll
    dzcontentlibrarypane.dll
    dzcr2exporter.dll
    dzcustomizedlg.dll
    dzdelightrenderer.dll
    dzdformeditor.dll
    dzeasyloader.dll
    dzexpexporter.dll
    dzfaceshoploader.dll
    dzfbxexporter.dll
    dzfbximporter.dll
    dzfiguresetup.dll
    dzhexagonbridge.dll
    dzimageio.dll
    dzjointeditor.dll
    dzlayerededitor.dll
    dzlayerfilter.dll
    dzmanualshaderbaker.dll
    dzmaptransfer.dll
    dzmorphfollower.dll
    dzmorphloader.dll
    dzmorphloaderpro.dll
    dzobjexporter.dll
    dzoptitexclothbasic.dll
    dzpolygongroupeditortool.dll
    dzprimitives.dll
    dzpropertyeditor.dll
    dzpuppeteer.dll
    dzpz3importer.dll
    dzrenderedit.dll
    dzrenderlibrary.dll
    dzrslshadercompiler.dll
    dzsavefilters.dll
    dzscriptedrenderer.dll
    dzscriptedsteps.dll
    dzshaderbaker.dll
    dzshaderbuilder.dll
    dzshadereditor.dll
    dzshadermixerbase.dll
    dzshadermixergui.dll
    dzsmartcontentpane.dll
    dzspotrendertool.dll
    dztextureatlas.dll
    dztransferutility.dll
    dzu3dexporter.dll
    dzweightmapbrush.dll
    dzwinvideo.dll
    sdk_sceneinfopane.dll
    dzmimicbasic.dll
    dzpowerpose.dll
    WARNING: QLayout: Attempting to add QLayout "" to QWidget "", which already has a layout
    Total class factories: 1191
    WARNING: 3DConnexion Plug-in Error: Could not create Device, CoCreateInstance failed
    3D mouse support library could not be loaded.
    Creating interface
    Successfully created OpenGL viewport for Viewport1.
    Successfully created OpenGL viewport for Viewport2.
    Successfully created OpenGL viewport for Viewport3.
    Successfully created OpenGL viewport for Viewport4.
    Executing startup script...
    Started in: C:/Program Files (x86)/DAZ 3D/DAZStudio4
    DAZ Studio Started
    Creating Pixel Buffer
    Pixel buffer - Width: 2048 Height: 2048
    Compiling OpenGL Shader...
    Fragment Shader:
    Fragment Shader compiled successfully.
    Linking Shader:
    Fragment info
    -------------
    0(29) : warning C7050: "rgb" might be used before being initialized
    Shader Program successfully linked.

    Loading Startup Scene : C:/Users/Link/Documents/DAZ 3D/Studio/My Library/People/Genesis/Genesis.duf
    *** Scene Cleared ***
    File loaded in 0 min 2.0 sec.
    Loaded file: Genesis.duf

  • holydragonholydragon Posts: 0
    edited December 1969

    Please note that it still only reads half of my physical memory

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Please note that it still only reads half of my physical memory

    Bryce will always use no more than 4 GB (or even see any more...it's a 32 bit program and that's a hard limit)

    Is DS 32 or 64 bit?

Sign In or Register to comment.