Med Light...?!?
Hi and thanks for running this thread, L. Been following with interest and have picked up lots of tips and tricks thus far...
My prob: I have just purchased Stonemason's amazing Streets of the Mediterranian, and want to create some really nice Mediterranian sky sunlight lights... I have been experimenting (with blues and white etc) but wanted to know from a pro like yourself how you would go about creating such a light set up...!?!
I also have been getting dark oblong shaped artefacts on some of the roof tiles and floor slabs when using Raytraced (my norm for years now) with AO checked - to give me some of those nice dirty nodes for added realisim. I think the AO is causing the problem, as when I switch off (AO) and increase the shadow minimum bias the problem goes away.
I use the aged Poser 6 software by the way...
Tony D
Comments
Usually the artefacts with AO are caused by self shadowing. Increase the shadow min bias on your RT light a it and see if this helps. If you increase it too much, you loose the shadow details, so you have to experiment here