Getting autofit to work

WonderlandWonderland Posts: 7,056
edited April 2016 in New Users

I used the G3 Battlesuit which is supposed to handle all the G3 morphs I used, but there is still poke through. You can't see the poke through until it is rendered. I'm posting the settings too, maybe something has to be changed? But all the morphs I used are supposed to be supported by the suit.... (Hye is a character based on Mei Lin plus I used extra breast morphs and I think a little V7)

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Post edited by Wonderland on

Comments

  • RedzRedz Posts: 1,459

    You could try changing the smoothing from generic to base shape matching and/or increasing the smoothing iterations. I often find this works. 

  • WonderlandWonderland Posts: 7,056

    I tried base shape, same problem. I tried increasing the smoothing iterations (maybe too much...) and the sleeves started to jut out. The problem is you don't see the poke through until it is rendered. I can fix it in Photoshop, still I thought the whole point of Genesis was the ability for clothes to autofit... I'll try one more time, then resort to good old Photoshop I guess unless others have suggestions...

  • mjc1016mjc1016 Posts: 15,001

    Do you have any displacement on the G3F character?

    Typically, if there isn't poke through UNTIL you render, it's more than likely a displacement setting.

  • WonderlandWonderland Posts: 7,056
    edited April 2016

    I'm not sure. Just used the lRay materials that came with the character.... When I changed smoothing, it made it worse. I changed a couple of other things, but still same problem... Maybe it's a little better, easily fixed in Phtoshop, but weird to have pokethrough on a sleeve!


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    Post edited by Wonderland on
  • mjc1016mjc1016 Posts: 15,001

    Under the Surfaces, for both the outfit and the character (pick the shirt/jacket and the torso) look for displacement settings...at 1 level of Subdivision, any displacement could be causing problems...

  • WonderlandWonderland Posts: 7,056

    Hmm, thanks I'll have to check that out. In the middle of a long scene render now. Will have to just fix in Photoshop if I use this render.

  • scorpioscorpio Posts: 8,484

    It could also be any HD morphs.

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