Getting autofit to work

I used the G3 Battlesuit which is supposed to handle all the G3 morphs I used, but there is still poke through. You can't see the poke through until it is rendered. I'm posting the settings too, maybe something has to be changed? But all the morphs I used are supposed to be supported by the suit.... (Hye is a character based on Mei Lin plus I used extra breast morphs and I think a little V7)


Screen Shot 2016-04-10 at 4.18.58 PM.png
434 x 1704 - 108K


Screen Shot 2016-04-10 at 4.15.20 PM.png
984 x 1478 - 492K


Screen Shot 2016-04-10 at 3.55.52 PM.png
1142 x 1742 - 749K
Post edited by Wonderland on
Comments
You could try changing the smoothing from generic to base shape matching and/or increasing the smoothing iterations. I often find this works.
I tried base shape, same problem. I tried increasing the smoothing iterations (maybe too much...) and the sleeves started to jut out. The problem is you don't see the poke through until it is rendered. I can fix it in Photoshop, still I thought the whole point of Genesis was the ability for clothes to autofit... I'll try one more time, then resort to good old Photoshop I guess unless others have suggestions...
Do you have any displacement on the G3F character?
Typically, if there isn't poke through UNTIL you render, it's more than likely a displacement setting.
I'm not sure. Just used the lRay materials that came with the character.... When I changed smoothing, it made it worse. I changed a couple of other things, but still same problem... Maybe it's a little better, easily fixed in Phtoshop, but weird to have pokethrough on a sleeve!
Under the Surfaces, for both the outfit and the character (pick the shirt/jacket and the torso) look for displacement settings...at 1 level of Subdivision, any displacement could be causing problems...
Hmm, thanks I'll have to check that out. In the middle of a long scene render now. Will have to just fix in Photoshop if I use this render.
It could also be any HD morphs.