Changing Visible Effect in Viewport
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OK, so I searched 'creating pbr skin textures' and am reading one of the results now at this page:
https://www.fxguide.com/featured/game-environments-parta-remember-me-rendering/
On that page you'll notice the first video under topic 'Workflow and authoring of PBR textures (artist guidelines)' gives a demostration of the various components of lighting effects visually in isolation from each other via a menu.
Can this be added to the DAZ Studio Viewport when one is in 'nVidia iRay Viewport' mode?
Also, a simple checkmark capcha to post new topics aren't effective are they?
Thanks.
Comments
+1 Oh yes please. Render passes right in the viewport would be amazing. Would help greatly for those of us who texture with a PBR workflow to make sure all maps are correct prior to saving out mat presets.