How would i be able to insert models from MakeHuman?

Hello. I would like to import my own created MakeHuman models into Daz3D. They are rigged and ready-made and you can export MakeHuman created models to formats like: .dae, .fbx, .obj, but i would like to know which of these formats are supported, and with which button i can import my MakeHuman models into Daz3D? Oh and also, could someone please give me links to tutorial how to make animations with Daz3D? That would be all. Thank you :).

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,865

    File>Import will, by default, show any supported file-format. How well, or whether, rigging comes across varies a bit by source.

  • nonesuch00nonesuch00 Posts: 18,333

    I'm curious is DAZ Studio good enough to transfer it's rigging and weightmaps based on the existing weightmaps & rigging for an similar imported model (as in MakeHuman).

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,618
    edited March 2016

    I can get them in rigged zero them and apply bvh but it does not save

    use dae

    is a PITA 

    Easier to rerig a tposed one with transfer utility

    Post edited by WendyLuvsCatz on
  • nonesuch00nonesuch00 Posts: 18,333
    fool said:

    I can get them in rigged zero them and apply bvh but it does not save

    use dae

    is a PITA 

    Easier to rerig a tposed one with transfer utility

    OK, I will have to try that sometime. Thanks.

  • mlapinsmlapins Posts: 2

    Not something that i expected....

     

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