Stacked/overlapping UVs into multiple UVs.. help!

Hi there, thanks in advance for any help you might be able to offer.

I am using Daz to make OBJs that I am texturing in C4D. When I export Victoria 6 I am finding that the UVs are stacked in a single square, this doesnt work for my workflow.

Can I change the way it exports and have each of the seven layout unstacked on individual tiles? 

I know its possible to edit the UVs manually in other programs but I would like to keep all the objects in the layered layouts Daz defines. 

I do not have "Collapse UV tiles" checked.

Comments

  • This is what the tiles look like at the moment... all overlaid.

     

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Select by Surface ID in C4D and move them to new UV tiles, if that is supported.

  • Select by Surface ID in C4D and move them to new UV tiles, if that is supported.

    Thanks, I think that should be possible. Was hoping for a way to just export as I wanted them. Is it the case that certain models do this and others dont?

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Most of the Daz humans have multiple full UV squares, and up to and including Genesis 2 they all used the base square. Genesis 3 uses UDIMs to place the different maps on different grids, so I think they will show separately in at least recent versions of C4D. Other content varies in whther it uses a single packed UV square or multiple squares, few if any items use UDIMs as yet.

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