How to import a morph?

mike9mike9 Posts: 69

I created a morph and did save it as .dsf file. The file is now in a subfolder of the item inside "Morphs". But the morph doesn't appear in the parameters tab. I can't open or import it with file->open/merge. When creating a new property for the item I find no option to assign it.

How can the morph be loaded or what is necessary to get it visible?

Comments

  • Cris PalominoCris Palomino Posts: 11,706

    1.  What is the morph for, a figure?  Which figure?

    2.  What is the morph itself, a shape of some sort?  What does the morph do?

    3.  If this is for a figure, do you have the figure selected when you look for the parameter?

    4.  What path did you use when you did the parameter properties?

  • mike9mike9 Posts: 69

    It is for gloves.

    The morph adjust the position of the tip of each glove finger.

    I tried both with selected figure and with selected gloves and can't find it. It also doesn't show up when searching by its name.

    It was created a couple days ago and worked while the original project was still open. The path used is Actor.

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Is there an error in the log file (Help>Troubleshooting>View Log) immediately after loading the item? If you enable Show Hidden Parameters in the Parameter pane option menu (lined button in the top corner or right-click on the tab) does the morph then appear?

  • mike9mike9 Posts: 69
    edited March 2016

    Yes the log is rather long but I'm not sure what part is from now or earlier as even after a restart of daz it has the same length. I did a search for the morph name and it appears a couple times.

    "WARNING: fileinput\dzassetdaz.cpp(4575): Could not find parent for modifier:"

    "WARNING: fileinput\dzassetdaz.cpp(1381): Failed to prepare modifier:"

    "WARNING: fileinput\dzassetdaz.cpp(1392): Failed to create modifier:"

    Always ending with the morph name. I also tried to open the dsf file with an editor and everything is in hex while I'm able to open other morphs and read them.

    I found the original project with the morph working and visible under parameters. To export that aren't I supposed to use File->Save As->Support Asset->Morph Assets and select the morph there? Because when doing so it creates the same .dsf with hex.

     

    Post edited by mike9 on
  • mike9mike9 Posts: 69

    Ok the hex part was only because of compression option. I can open it now and the file looks normal but the morph doesn't appear outside the original project.

  • Richard HaseltineRichard Haseltine Posts: 102,865

    Sounds as if it is not properly set up - is the figure you are using it on a standard figure or one you created yourself?

  • mike9mike9 Posts: 69

    It is a genesis 2 figure. Only the skin and shape is adjusted. The gloves are for genesis 1 with autofit. I tried to save it as a scene subset and add that to a new scene. When doing so the morph is visible. At least I got now a way to have it visible.

Sign In or Register to comment.