Yes, Draw Ground gives you the shadow. I'm not sure how to add a shadow catcher object, which is what you need to fix the interaction with the wall - possibly an LPE Cnavas in the Advacned tab of Render Settings.
Yes, Draw Ground gives you the shadow. I'm not sure how to add a shadow catcher object, which is what you need to fix the interaction with the wall - possibly an LPE Cnavas in the Advacned tab of Render Settings.
Richard, I'm not near my main computer, so... aren't those shadows caused by default lighting? Would setting the lighting in the render tab to "scene only" get rid of them?
Do you want the shadow or not? People tend to use the term "shadow catcher" to mean a function that catches and displays shadows, or the inverse, a function that catches and removes shadows.
If the latter, turn ground shadows off. If the former, the techniques are more involved when using HDRis for sets. See midway down this page to get started with some ideas:
Either way, the shadow in that scene, if from the HDMi and not from scene lights, is completely illogical, unless a covered window casts heavy shadows.
Yes, Draw Ground gives you the shadow. I'm not sure how to add a shadow catcher object, which is what you need to fix the interaction with the wall - possibly an LPE Cnavas in the Advacned tab of Render Settings.
Richard, I'm not near my main computer, so... aren't those shadows caused by default lighting? Would setting the lighting in the render tab to "scene only" get rid of them?
I assumed the goal was to have shadows that ran up the wall when they met it, if not then yes adjusting the lights would be needed.
Comments
Yes, Draw Ground gives you the shadow. I'm not sure how to add a shadow catcher object, which is what you need to fix the interaction with the wall - possibly an LPE Cnavas in the Advacned tab of Render Settings.
Richard, I'm not near my main computer, so... aren't those shadows caused by default lighting? Would setting the lighting in the render tab to "scene only" get rid of them?
Do you want the shadow or not? People tend to use the term "shadow catcher" to mean a function that catches and displays shadows, or the inverse, a function that catches and removes shadows.
If the latter, turn ground shadows off. If the former, the techniques are more involved when using HDRis for sets. See midway down this page to get started with some ideas:
http://www.daz3d.com/forums/discussion/56978/shadowcatch-surface-iray
Either way, the shadow in that scene, if from the HDMi and not from scene lights, is completely illogical, unless a covered window casts heavy shadows.
I assumed the goal was to have shadows that ran up the wall when they met it, if not then yes adjusting the lights would be needed.
Thank you,Richard Haseltine, petercat and Tobor.