How Poser content works on Daz Studio?

in New Users
I've seen that when I load a Poser figure(CR2 file) on Daz and then I save as scene, I've realized that some files are created on Daz Content folder. I think that it will unnecessarily increase my disk space used because I just use Daz Studio, I dont use Poser. My questions are:
1-- If I use same poser figure on other scene and I save the scene, new files will be created on my Daz content folder again?
2.- Is there any workaround or script for convert all my poser content(figures and props) to daz content. Thus I can organize all my content on Daz files and delete my poser files.
Comments
If the "data" files already exist DS doesn't create new ones when you save a new scene using the same product.
Not that I know.
1) No, DS just saves the asset files over the existing ones in the data/auto_adapted folder, it will add anything new that wasn't in the figure the first time you saved it, usually morphs.
2) You will have to do that manually, and I wouldn't get rid of the Poser files after you do, as you'll find DS native formats aren't quite as user friendly for converted content as you might hope.
Thanks for responding. I have one more question:
When I made a morph for a Genesis figure in Zbrush, and then I save that scene as a duf file. Where the new morph is saved? On my data folder or on the scene duf file?
You aren't saving the morph as either an update or a specific morph asset type?
I do the morph on Zbrush using GOZ plugin and then that morph appears in my dials. I just save that scene by "File -> Save as"
It "should" be in the DUF file if you didn't save it as a "Morph Asset".
Should and are...not always the same thing.
I've found that there are less problems (not showing up again, not being 'connected', etc) if it is saved as a proper asset type, before saving a scene.
I think all that does is save the morph data into that scene, and only that scene. What you should do is save the morph itself as a morph asset — that saves the morph data as a new part of the figure, so it's available for use the next time you load the figure.