How Poser content works on Daz Studio?

I've seen that when I load a Poser figure(CR2 file) on Daz and then I save as scene, I've realized that some files are created on Daz Content folder. I think that it will unnecessarily increase my disk space used because I just use Daz Studio, I dont use Poser. My questions are:

1-- If I use same poser figure on other scene and I save the scene, new files will be created on my Daz content folder again?

2.- Is there any workaround or script for convert all my  poser content(figures and props) to daz content. Thus I can organize all my content on Daz files  and delete my poser files.

 

Comments

  • LeanaLeana Posts: 11,844

    1-- If I use same poser figure on other scene and I save the scene, new files will be created on my Daz content folder again?

    If the "data" files already exist DS doesn't create new ones when you save a new scene using the same product.

    2.- Is there any workaround or script for convert all my  poser content(figures and props) to daz content. Thus I can organize all my content on Daz files  and delete my poser files.

    Not that I know.

  • BejaymacBejaymac Posts: 1,897

    1) No, DS just saves the asset files over the existing ones in the data/auto_adapted folder, it will add anything new that wasn't in the figure the first time you saved it, usually morphs.

    2) You will have to do that manually, and I wouldn't get rid of the Poser files after you do, as you'll find DS native formats aren't quite as user friendly for converted content as you might hope.

  • Thanks for responding. I have one more question:

    When I made a morph for a Genesis figure in Zbrush, and then I save that scene as a duf file. Where the new morph is saved? On my data folder or on the scene duf file?

  • mjc1016mjc1016 Posts: 15,001
    rf2016 said:

    Thanks for responding. I have one more question:

    When I made a morph for a Genesis figure in Zbrush, and then I save that scene as a duf file. Where the new morph is saved? On my data folder or on the scene duf file?

    You aren't saving the morph as either an update or a specific morph asset type?

  • mjc1016 said:
    rf2016 said:

    Thanks for responding. I have one more question:

    When I made a morph for a Genesis figure in Zbrush, and then I save that scene as a duf file. Where the new morph is saved? On my data folder or on the scene duf file?

    You aren't saving the morph as either an update or a specific morph asset type?

    I do the morph on Zbrush using GOZ plugin and then that morph appears in my dials. I just save that scene by "File -> Save as"

  • BejaymacBejaymac Posts: 1,897

    It "should" be in the DUF file if you didn't save it as a "Morph Asset".

  • mjc1016mjc1016 Posts: 15,001
    Bejaymac said:

    It "should" be in the DUF file if you didn't save it as a "Morph Asset".

    Should and are...not always the same thing.

    I've found that there are less problems (not showing up again, not being 'connected', etc) if it is saved as a proper asset type, before saving a scene.

  • SpottedKittySpottedKitty Posts: 7,232
    rf2016 said:

    I do the morph on Zbrush using GOZ plugin and then that morph appears in my dials. I just save that scene by "File -> Save as"

    I think all that does is save the morph data into that scene, and only that scene. What you should do is save the morph itself as a morph asset — that saves the morph data as a new part of the figure, so it's available for use the next time you load the figure.

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