How to add geometry to G2M & keep/transfer the rigging
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Hi !
I'd like to add some geometry to the genesis 2 male figure (nothing huge, just a couple details on arms) and keep the rigging to be able to use poses in DAZ.
Here is what I do but it fails :
1) export G2M as OBJ to third party 3D modeler, add details (a few poly extrusion), save & export as OBJ
2) import the obj in the scene where I still have the original G2M figure loaded
3) use the object > transfert utility with G2M as source and the modified G2M as target
4) fails. the target fails to pose correctly after transfer.
The most important thing to me is to keep the rigging so that I can pose the modified G2M in DAZ. Keeping the possibility to use shapes & surfaces isnt a priority.
Your help would be very much appreciated.
Thx !
Comments
Is the imported model the same size and shape as the base G2M?
yes, and I finally got it to work with the transfer utility, thx.
but it works only with the base shape of G2M. I'm now trying to transfer shapes also, but that doesnt seem possible :/
To transfer the shape to the new mesh? Is it failing entirely, or is it failing to transfer the rigging changes (which is, I think, expected)?
if I use the G2M base, I can : export, add geometry in an other app, import back in DAZ, use transfer utility and pose it with G2M poses.
if I apply shapes/morphs to G2M prior to exporting then the posing at the end of the process fails : the mesh gets heavily distorted in some parts. So i guess maybe its the rigging changes part that fails.
Do you know if its possible to "bake" morphs so that the shapes/morphs wouldnt interfere maybe ?
I feel you are doing this the hard way. Add the geometry to the figure in the form of geografts.
As jetsmart says, that would probably be simplest. In any event, using the Transfer Utility to rig a shape that doesn't match the original is asking for trouble, if you must use a new base mesh you would probably be better off sticking to the same base shape and creating new morphs to match the old base morphs.
thx for your feedback. I have to figure out how to add geometry in the form of geografts now :)