File Size after Morphs

Hi,
So in a recent sale, I picked up the morph resources from Handspane and Thorne. I've been finding them quite enjoyable to work with. I'm doing some testing and tuning on the side, but it seems like using a significant number of the morphs is maybe causing my character file size (the dufs) to be significantly larger. Roughly speaking, most of the models I've made are about 5-10MB, and the ones where I've added the morphs are closer to 50-100MB.
I checked the file list and I didn't see any documentation on the morphs, specifically if there's a step I'm supposed to do to "compress" all the morphs so that it's more seamless? Or is this just something I should expect?
OR: is it something else entirely that I'm not properly counting? I've seen it on 4 different models I've made, each using different textures which I believe I've used before and not had this problem.
Thanks!
Comments
Nevermind. I figured it out, and it was a meatware issue. It looks like my issue was actually with the Fit Control resource, and probably not exporting it properly as a new morph. Testing will continue.
Yes, that's the way it's supposed to work — when you add a new morph to a character, then save it as a proper Support Asset, all the proper morph definition files are tucked away into your /data/ folder once, for use in other characters. The only thing that gets saved in your character .duf file are the morph value settings. If you skip the Support Asset step, all the morph data gets dumped into the .duf file, every time you save it.
Thanks for validating! I'm still getting used to what I'm starting to consider 2nd or 3rd level daz - using merchant resources and other manipulations that are no longer "out of the box" features. It's a brave new world!